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path: root/src/net/tmwa/skillhandler.cpp
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Diffstat (limited to 'src/net/tmwa/skillhandler.cpp')
-rw-r--r--src/net/tmwa/skillhandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/net/tmwa/skillhandler.cpp b/src/net/tmwa/skillhandler.cpp
index b4a39d4e7..8b0d6f662 100644
--- a/src/net/tmwa/skillhandler.cpp
+++ b/src/net/tmwa/skillhandler.cpp
@@ -109,7 +109,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
for (int k = 0; k < skillCount; k++)
{
const int skillId = msg.readInt16();
- msg.readInt16(); // target type
+ const int inf = msg.readInt16();
msg.skip(2); // skill pool flags
const int level = msg.readInt16();
msg.readInt16(); // sp
@@ -122,8 +122,8 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
- if (!skillDialog->updateSkill(skillId, range, up))
- skillDialog->addSkill(skillId, "", level, range, up);
+ if (!skillDialog->updateSkill(skillId, range, up, inf))
+ skillDialog->addSkill(skillId, "", level, range, up, inf);
}
}
if (updateSkill && skillDialog)