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Diffstat (limited to 'src/net/tmwa/skillhandler.cpp')
-rw-r--r--src/net/tmwa/skillhandler.cpp180
1 files changed, 6 insertions, 174 deletions
diff --git a/src/net/tmwa/skillhandler.cpp b/src/net/tmwa/skillhandler.cpp
index 292e93d2d..33eb884d1 100644
--- a/src/net/tmwa/skillhandler.cpp
+++ b/src/net/tmwa/skillhandler.cpp
@@ -31,8 +31,11 @@
#include "gui/windows/skilldialog.h"
+#include "net/ea/skillrecv.h"
+
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
+#include "net/tmwa/skillrecv.h"
#include "utils/gettext.h"
@@ -64,15 +67,15 @@ void SkillHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_PLAYER_SKILLS:
- processPlayerSkills(msg);
+ SkillRecv::processPlayerSkills(msg);
break;
case SMSG_PLAYER_SKILL_UP:
- processPlayerSkillUp(msg);
+ Ea::SkillRecv::processPlayerSkillUp(msg);
break;
case SMSG_SKILL_FAILED:
- processSkillFailed(msg);
+ SkillRecv::processSkillFailed(msg);
break;
default:
@@ -119,175 +122,4 @@ void SkillHandler::useMap(const int id, const std::string &map) const
outMsg.writeString(map, 16, "map name");
}
-void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
-{
- msg.readInt16("len");
- const int skillCount = (msg.getLength() - 4) / 37;
- int updateSkill = 0;
-
- for (int k = 0; k < skillCount; k++)
- {
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt16("inf"));
- msg.readInt16("skill pool flags");
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- msg.skip(24, "unused");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if (oldLevel && oldLevel != level)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Player,
- skillId, "", level, range, up, inf, sp);
- }
- }
- }
- if (skillDialog)
- {
- skillDialog->update();
- if (updateSkill)
- skillDialog->playUpdateEffect(updateSkill);
- }
-}
-
-void SkillHandler::processSkillFailed(Net::MessageIn &msg)
-{
- // Action failed (ex. sit because you have not reached the
- // right level)
- const int skillId = msg.readInt16("skill id");
- const int16_t bskill = msg.readInt16("bskill");
- msg.readInt16("btype");
- const signed char success = msg.readUInt8("success");
- const signed char reason = msg.readUInt8("reason");
- if (success != static_cast<int>(SKILL_FAILED)
- && bskill == static_cast<int>(BSKILL_EMOTE))
- {
- logger->log("Action: %d/%d", bskill, success);
- }
-
- std::string txt;
- if (success == static_cast<int>(SKILL_FAILED)
- && skillId == static_cast<int>(SKILL_BASIC))
- {
- if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE)
- && reason == static_cast<int>(RFAIL_SKILLDEP))
- {
- localPlayer->stopAdvert();
- }
-
- switch (bskill)
- {
- case BSKILL_TRADE:
- // TRANSLATORS: error message
- txt = _("Trade failed!");
- break;
- case BSKILL_EMOTE:
- // TRANSLATORS: error message
- txt = _("Emote failed!");
- break;
- case BSKILL_SIT:
- // TRANSLATORS: error message
- txt = _("Sit failed!");
- break;
- case BSKILL_CREATECHAT:
- // TRANSLATORS: error message
- txt = _("Chat creating failed!");
- break;
- case BSKILL_JOINPARTY:
- // TRANSLATORS: error message
- txt = _("Could not join party!");
- break;
- case BSKILL_SHOUT:
- // TRANSLATORS: error message
- txt = _("Cannot shout!");
- break;
- default:
- UNIMPLIMENTEDPACKET;
- break;
- }
-
- txt.append(" ");
-
- switch (reason)
- {
- case RFAIL_SKILLDEP:
- // TRANSLATORS: error message
- txt.append(_("You have not yet reached a high enough lvl!"));
- break;
- case RFAIL_INSUFHP:
- // TRANSLATORS: error message
- txt.append(_("Insufficient HP!"));
- break;
- case RFAIL_INSUFSP:
- // TRANSLATORS: error message
- txt.append(_("Insufficient SP!"));
- break;
- case RFAIL_NOMEMO:
- // TRANSLATORS: error message
- txt.append(_("You have no memos!"));
- break;
- case RFAIL_SKILLDELAY:
- // TRANSLATORS: error message
- txt.append(_("You cannot do that right now!"));
- break;
- case RFAIL_ZENY:
- // TRANSLATORS: error message
- txt.append(_("Seems you need more money... ;-)"));
- break;
- case RFAIL_WEAPON:
- // TRANSLATORS: error message
- txt.append(_("You cannot use this skill with that "
- "kind of weapon!"));
- break;
- case RFAIL_REDGEM:
- // TRANSLATORS: error message
- txt.append(_("You need another red gem!"));
- break;
- case RFAIL_BLUEGEM:
- // TRANSLATORS: error message
- txt.append(_("You need another blue gem!"));
- break;
- case RFAIL_OVERWEIGHT:
- // TRANSLATORS: error message
- txt.append(_("You're carrying to much to do this!"));
- break;
- default:
- // TRANSLATORS: error message
- txt.append(_("Huh? What's that?"));
- UNIMPLIMENTEDPACKET;
- break;
- }
- }
- else
- {
- switch (skillId)
- {
- case SKILL_WARP :
- // TRANSLATORS: error message
- txt = _("Warp failed...");
- break;
- case SKILL_STEAL :
- // TRANSLATORS: error message
- txt = _("Could not steal anything...");
- break;
- case SKILL_ENVENOM :
- // TRANSLATORS: error message
- txt = _("Poison had no effect...");
- break;
- default:
- UNIMPLIMENTEDPACKET;
- break;
- }
- }
-
- NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt);
-}
-
} // namespace TmwAthena