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Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r--src/net/tmwa/playerhandler.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 8d332016e..a73c4c28b 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -138,11 +138,11 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
void PlayerHandler::attack(const int id, const bool keep) const
{
createOutPacket(CMSG_PLAYER_CHANGE_ACT);
- outMsg.writeInt32(id);
+ outMsg.writeInt32(id, "target id");
if (keep)
- outMsg.writeInt8(7);
+ outMsg.writeInt8(7, "action");
else
- outMsg.writeInt8(0);
+ outMsg.writeInt8(0, "action");
}
void PlayerHandler::stopAttack() const
@@ -153,7 +153,7 @@ void PlayerHandler::stopAttack() const
void PlayerHandler::emote(const uint8_t emoteId) const
{
createOutPacket(CMSG_PLAYER_EMOTE);
- outMsg.writeInt8(emoteId);
+ outMsg.writeInt8(emoteId, "emote id");
}
void PlayerHandler::increaseAttribute(const int attr) const
@@ -161,8 +161,8 @@ void PlayerHandler::increaseAttribute(const int attr) const
if (attr >= Attributes::STR && attr <= Attributes::LUK)
{
createOutPacket(CMSG_STAT_UPDATE_REQUEST);
- outMsg.writeInt16(static_cast<int16_t>(attr));
- outMsg.writeInt8(1);
+ outMsg.writeInt16(static_cast<int16_t>(attr), "attribute id");
+ outMsg.writeInt8(1, "increment");
}
}
@@ -172,7 +172,7 @@ void PlayerHandler::increaseSkill(const uint16_t skillId) const
return;
createOutPacket(CMSG_SKILL_LEVELUP_REQUEST);
- outMsg.writeInt16(skillId);
+ outMsg.writeInt16(skillId, "skill id");
}
void PlayerHandler::pickUp(const FloorItem *const floorItem) const
@@ -181,7 +181,7 @@ void PlayerHandler::pickUp(const FloorItem *const floorItem) const
return;
createOutPacket(CMSG_ITEM_PICKUP);
- outMsg.writeInt32(floorItem->getId());
+ outMsg.writeInt32(floorItem->getId(), "object id");
TmwAthena::InventoryHandler *const handler =
static_cast<TmwAthena::InventoryHandler*>(inventoryHandler);
if (handler)
@@ -191,8 +191,8 @@ void PlayerHandler::pickUp(const FloorItem *const floorItem) const
void PlayerHandler::setDirection(const unsigned char direction) const
{
createOutPacket(CMSG_PLAYER_CHANGE_DIR);
- outMsg.writeInt16(0);
- outMsg.writeInt8(direction);
+ outMsg.writeInt16(0, "unused");
+ outMsg.writeInt8(direction, "direction");
}
void PlayerHandler::setDestination(const int x, const int y,
@@ -201,7 +201,7 @@ void PlayerHandler::setDestination(const int x, const int y,
createOutPacket(CMSG_PLAYER_CHANGE_DEST);
outMsg.writeCoordinates(static_cast<uint16_t>(x),
static_cast<uint16_t>(y),
- static_cast<unsigned char>(direction));
+ static_cast<unsigned char>(direction), "destination");
}
void PlayerHandler::changeAction(const BeingAction::Action &action) const
@@ -225,14 +225,14 @@ void PlayerHandler::changeAction(const BeingAction::Action &action) const
}
createOutPacket(CMSG_PLAYER_CHANGE_ACT);
- outMsg.writeInt32(0);
- outMsg.writeInt8(type);
+ outMsg.writeInt32(0, "unused");
+ outMsg.writeInt8(type, "action");
}
void PlayerHandler::respawn() const
{
createOutPacket(CMSG_PLAYER_RESTART);
- outMsg.writeInt8(0);
+ outMsg.writeInt8(0, "action");
}
void PlayerHandler::requestOnlineList() const
@@ -258,7 +258,7 @@ void PlayerHandler::processOnlineList(Net::MessageIn &msg)
return;
BLOCK_START("PlayerHandler::processOnlineList")
- const int size = msg.readInt16() - 4;
+ const int size = msg.readInt16("len") - 4;
std::vector<OnlinePlayer*> arr;
if (!size)
@@ -269,7 +269,7 @@ void PlayerHandler::processOnlineList(Net::MessageIn &msg)
return;
}
- char *const start = reinterpret_cast<char*>(msg.readBytes(size));
+ char *const start = reinterpret_cast<char*>(msg.readBytes(size, "nicks"));
if (!start)
{
BLOCK_END("PlayerHandler::processOnlineList")
@@ -325,14 +325,14 @@ void PlayerHandler::processOnlineList(Net::MessageIn &msg)
void PlayerHandler::updateStatus(const uint8_t status) const
{
createOutPacket(CMSG_SET_STATUS);
- outMsg.writeInt8(status);
- outMsg.writeInt8(0);
+ outMsg.writeInt8(status, "status");
+ outMsg.writeInt8(0, "unused");
}
void PlayerHandler::processMapMask(Net::MessageIn &msg)
{
- const int mask = msg.readInt32();
- msg.readInt32(); // unused
+ const int mask = msg.readInt32("mask");
+ msg.readInt32("unused");
Map *const map = Game::instance()->getCurrentMap();
if (map)
map->setMask(mask);
@@ -340,8 +340,8 @@ void PlayerHandler::processMapMask(Net::MessageIn &msg)
void PlayerHandler::processMapMusic(Net::MessageIn &msg)
{
- const int size = msg.readInt16() - 5;
- const std::string music = msg.readString(size);
+ const int size = msg.readInt16("len") - 5;
+ const std::string music = msg.readString(size, "name");
soundManager.playMusic(music);
Map *const map = viewport->getMap();