diff options
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r-- | src/net/tmwa/playerhandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index d9ec46fe3..66bd1a037 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -99,14 +99,14 @@ void PlayerHandler::increaseSkill(const uint16_t skillId) const void PlayerHandler::pickUp(const FloorItem *const floorItem) const { - if (!floorItem) + if (floorItem == nullptr) return; createOutPacket(CMSG_ITEM_PICKUP); outMsg.writeBeingId(floorItem->getId(), "object id"); TmwAthena::InventoryHandler *const handler = static_cast<TmwAthena::InventoryHandler*>(inventoryHandler); - if (handler) + if (handler != nullptr) handler->pushPickup(floorItem->getId()); } @@ -245,11 +245,11 @@ void PlayerHandler::setStat(Net::MessageIn &msg, break; case Sp::HP: PlayerInfo::setAttribute(Attributes::PLAYER_HP, base); - if (localPlayer->isInParty() && Party::getParty(1)) + if (localPlayer->isInParty() && (Party::getParty(1) != nullptr)) { PartyMember *const m = Party::getParty(1) ->getMember(localPlayer->getId()); - if (m) + if (m != nullptr) { m->setHp(base); m->setMaxHp(PlayerInfo::getAttribute( @@ -260,11 +260,11 @@ void PlayerHandler::setStat(Net::MessageIn &msg, case Sp::MAXHP: PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP, base); - if (localPlayer->isInParty() && Party::getParty(1)) + if (localPlayer->isInParty() && (Party::getParty(1) != nullptr)) { PartyMember *const m = Party::getParty(1)->getMember( localPlayer->getId()); - if (m) + if (m != nullptr) { m->setHp(PlayerInfo::getAttribute(Attributes::PLAYER_HP)); m->setMaxHp(base); @@ -282,7 +282,7 @@ void PlayerHandler::setStat(Net::MessageIn &msg, break; case Sp::BASELEVEL: PlayerInfo::setAttribute(Attributes::PLAYER_LEVEL, base); - if (localPlayer) + if (localPlayer != nullptr) { localPlayer->setLevel(base); localPlayer->updateName(); @@ -290,7 +290,7 @@ void PlayerHandler::setStat(Net::MessageIn &msg, break; case Sp::SKILLPOINT: PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS, base); - if (skillDialog) + if (skillDialog != nullptr) skillDialog->update(); break; case Sp::STR: |