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-rw-r--r--src/net/tmwa/playerhandler.cpp422
1 files changed, 0 insertions, 422 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
deleted file mode 100644
index 4d2e5cc33..000000000
--- a/src/net/tmwa/playerhandler.cpp
+++ /dev/null
@@ -1,422 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/tmwa/playerhandler.h"
-
-#include "notifymanager.h"
-#include "party.h"
-
-#include "being/localplayer.h"
-#include "being/playerinfo.h"
-
-#include "const/net/nostat.h"
-
-#include "enums/resources/notifytypes.h"
-
-#include "gui/windows/skilldialog.h"
-#include "gui/windows/statuswindow.h"
-
-#include "net/ea/inventoryhandler.h"
-
-#include "net/tmwa/messageout.h"
-#include "net/tmwa/protocolout.h"
-#include "net/tmwa/sp.h"
-
-#include "resources/db/unitsdb.h"
-
-#include "debug.h"
-
-namespace TmwAthena
-{
-
-PlayerHandler::PlayerHandler() :
- Ea::PlayerHandler()
-{
- playerHandler = this;
-}
-
-PlayerHandler::~PlayerHandler()
-{
- playerHandler = nullptr;
-}
-
-void PlayerHandler::attack(const BeingId id,
- const Keep keep) const
-{
- createOutPacket(CMSG_PLAYER_CHANGE_ACT);
- outMsg.writeBeingId(id, "target id");
- if (keep == Keep_true)
- outMsg.writeInt8(7, "action");
- else
- outMsg.writeInt8(0, "action");
-}
-
-void PlayerHandler::stopAttack() const
-{
- createOutPacket(CMSG_PLAYER_STOP_ATTACK);
-}
-
-void PlayerHandler::emote(const uint8_t emoteId) const
-{
- createOutPacket(CMSG_PLAYER_EMOTE);
- outMsg.writeInt8(emoteId, "emote id");
-}
-
-void PlayerHandler::increaseAttribute(const AttributesT attr,
- const int amount A_UNUSED) const
-{
- if (attr >= Attributes::PLAYER_STR && attr <= Attributes::PLAYER_LUK)
- {
- createOutPacket(CMSG_STAT_UPDATE_REQUEST);
- outMsg.writeInt16(CAST_S16(attr), "attribute id");
- outMsg.writeInt8(1, "increment");
- }
-}
-
-void PlayerHandler::increaseSkill(const uint16_t skillId) const
-{
- if (PlayerInfo::getAttribute(Attributes::PLAYER_SKILL_POINTS) <= 0)
- return;
-
- createOutPacket(CMSG_SKILL_LEVELUP_REQUEST);
- outMsg.writeInt16(skillId, "skill id");
-}
-
-void PlayerHandler::pickUp(const FloorItem *const floorItem) const
-{
- if (floorItem == nullptr)
- return;
-
- createOutPacket(CMSG_ITEM_PICKUP);
- outMsg.writeBeingId(floorItem->getId(), "object id");
- Ea::InventoryHandler::pushPickup(floorItem->getId());
-}
-
-void PlayerHandler::setDirection(const unsigned char direction) const
-{
- createOutPacket(CMSG_PLAYER_CHANGE_DIR);
- outMsg.writeInt16(0, "unused");
- outMsg.writeInt8(direction, "direction");
-}
-
-void PlayerHandler::setDestination(const int x, const int y,
- const int direction) const
-{
- createOutPacket(CMSG_PLAYER_CHANGE_DEST);
- outMsg.writeCoordinates(CAST_U16(x),
- CAST_U16(y),
- CAST_U8(direction), "destination");
-}
-
-void PlayerHandler::changeAction(const BeingActionT &action) const
-{
- char type;
- switch (action)
- {
- case BeingAction::SIT:
- type = 2;
- break;
- case BeingAction::STAND:
- case BeingAction::PRESTAND:
- type = 3;
- break;
- default:
- case BeingAction::MOVE:
- case BeingAction::ATTACK:
- case BeingAction::DEAD:
- case BeingAction::HURT:
- case BeingAction::SPAWN:
- case BeingAction::CAST:
- return;
- }
-
- createOutPacket(CMSG_PLAYER_CHANGE_ACT);
- outMsg.writeInt32(0, "unused");
- outMsg.writeInt8(type, "action");
-}
-
-void PlayerHandler::respawn() const
-{
- createOutPacket(CMSG_PLAYER_RESTART);
- outMsg.writeInt8(0, "action");
-}
-
-void PlayerHandler::requestOnlineList() const
-{
-}
-
-void PlayerHandler::removeOption() const
-{
-}
-
-void PlayerHandler::changeCart(const int type A_UNUSED) const
-{
-}
-
-void PlayerHandler::setMemo() const
-{
-}
-
-void PlayerHandler::updateStatus(const uint8_t status A_UNUSED) const
-{
-}
-
-void PlayerHandler::setShortcut(const int idx A_UNUSED,
- const uint8_t type A_UNUSED,
- const int id A_UNUSED,
- const int level A_UNUSED) const
-{
-}
-
-void PlayerHandler::doriDori() const
-{
-}
-
-void PlayerHandler::explosionSpirits() const
-{
-}
-
-void PlayerHandler::requestPvpInfo() const
-{
-}
-
-void PlayerHandler::revive() const
-{
-}
-
-void PlayerHandler::shortcutShiftRow(const int row A_UNUSED) const
-{
-}
-
-void PlayerHandler::setViewEquipment(const bool allow A_UNUSED) const
-{
-}
-
-#define setStatComplex(stat) \
- PlayerInfo::setStatBase(stat, base, notify); \
- if (mod != NoStat) \
- PlayerInfo::setStatMod(stat, mod)
-
-void PlayerHandler::setStat(Net::MessageIn &msg,
- const int type,
- const int base,
- const int mod,
- const Notify notify) const
-{
- switch (type)
- {
- case Sp::SPEED:
- localPlayer->setWalkSpeed(base);
- PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED, base);
- PlayerInfo::setStatMod(Attributes::PLAYER_WALK_SPEED, 0);
- break;
- case Sp::BASEEXP:
- PlayerInfo::setAttribute(Attributes::PLAYER_EXP, base);
- break;
- case Sp::JOBEXP:
- PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP, base);
- break;
- case Sp::KARMA:
- PlayerInfo::setStatBase(Attributes::PLAYER_KARMA, base);
- PlayerInfo::setStatMod(Attributes::PLAYER_KARMA, 0);
- break;
- case Sp::MANNER:
- PlayerInfo::setStatBase(Attributes::PLAYER_MANNER, base);
- PlayerInfo::setStatMod(Attributes::PLAYER_MANNER, 0);
- break;
- case Sp::HP:
- PlayerInfo::setAttribute(Attributes::PLAYER_HP, base);
- if (localPlayer->isInParty() && (Party::getParty(1) != nullptr))
- {
- PartyMember *const m = Party::getParty(1)
- ->getMember(localPlayer->getId());
- if (m != nullptr)
- {
- m->setHp(base);
- m->setMaxHp(PlayerInfo::getAttribute(
- Attributes::PLAYER_MAX_HP));
- }
- }
- break;
- case Sp::MAXHP:
- PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP, base);
-
- if (localPlayer->isInParty() && (Party::getParty(1) != nullptr))
- {
- PartyMember *const m = Party::getParty(1)->getMember(
- localPlayer->getId());
- if (m != nullptr)
- {
- m->setHp(PlayerInfo::getAttribute(Attributes::PLAYER_HP));
- m->setMaxHp(base);
- }
- }
- break;
- case Sp::SP:
- PlayerInfo::setAttribute(Attributes::PLAYER_MP, base);
- break;
- case Sp::MAXSP:
- PlayerInfo::setAttribute(Attributes::PLAYER_MAX_MP, base);
- break;
- case Sp::STATUSPOINT:
- PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, base);
- break;
- case Sp::BASELEVEL:
- PlayerInfo::setAttribute(Attributes::PLAYER_BASE_LEVEL, base);
- if (localPlayer != nullptr)
- {
- localPlayer->setLevel(base);
- localPlayer->updateName();
- }
- break;
- case Sp::SKILLPOINT:
- PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS, base);
- if (skillDialog != nullptr)
- skillDialog->update();
- break;
- case Sp::STR:
- setStatComplex(Attributes::PLAYER_STR);
- break;
- case Sp::AGI:
- setStatComplex(Attributes::PLAYER_AGI);
- break;
- case Sp::VIT:
- setStatComplex(Attributes::PLAYER_VIT);
- break;
- case Sp::INT:
- setStatComplex(Attributes::PLAYER_INT);
- break;
- case Sp::DEX:
- setStatComplex(Attributes::PLAYER_DEX);
- break;
- case Sp::LUK:
- setStatComplex(Attributes::PLAYER_LUK);
- break;
- case Sp::ZENY:
- {
- const int oldMoney = PlayerInfo::getAttribute(Attributes::MONEY);
- const int newMoney = base;
- if (newMoney > oldMoney)
- {
- NotifyManager::notify(NotifyTypes::MONEY_GET,
- UnitsDb::formatCurrency(newMoney - oldMoney));
- }
- else if (newMoney < oldMoney)
- {
- NotifyManager::notify(NotifyTypes::MONEY_SPENT,
- UnitsDb::formatCurrency(oldMoney - newMoney).c_str());
- }
-
- PlayerInfo::setAttribute(Attributes::MONEY, newMoney);
- break;
- }
- case Sp::NEXTBASEEXP:
- PlayerInfo::setAttribute(Attributes::PLAYER_EXP_NEEDED, base);
- break;
- case Sp::JOB_MOD:
- PlayerInfo::setAttribute(Attributes::PLAYER_JOB_EXP_NEEDED, base);
- break;
- case Sp::WEIGHT:
- PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base);
- break;
- case Sp::MAXWEIGHT:
- PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base);
- break;
- case Sp::USTR:
- statusWindow->setPointsNeeded(Attributes::PLAYER_STR, base);
- break;
- case Sp::UAGI:
- statusWindow->setPointsNeeded(Attributes::PLAYER_AGI, base);
- break;
- case Sp::UVIT:
- statusWindow->setPointsNeeded(Attributes::PLAYER_VIT, base);
- break;
- case Sp::UINT:
- statusWindow->setPointsNeeded(Attributes::PLAYER_INT, base);
- break;
- case Sp::UDEX:
- statusWindow->setPointsNeeded(Attributes::PLAYER_DEX, base);
- break;
- case Sp::ULUK:
- statusWindow->setPointsNeeded(Attributes::PLAYER_LUK, base);
- break;
-
- case Sp::ATK1:
- PlayerInfo::setStatBase(Attributes::PLAYER_ATK, base);
- PlayerInfo::updateAttrs();
- break;
- case Sp::ATK2:
- PlayerInfo::setStatMod(Attributes::PLAYER_ATK, base);
- PlayerInfo::updateAttrs();
- break;
- case Sp::MATK1:
- PlayerInfo::setStatBase(Attributes::PLAYER_MATK, base);
- break;
- case Sp::MATK2:
- PlayerInfo::setStatMod(Attributes::PLAYER_MATK, base);
- break;
- case Sp::DEF1:
- PlayerInfo::setStatBase(Attributes::PLAYER_DEF, base);
- break;
- case Sp::DEF2:
- PlayerInfo::setStatMod(Attributes::PLAYER_DEF, base);
- break;
- case Sp::MDEF1:
- PlayerInfo::setStatBase(Attributes::PLAYER_MDEF, base);
- break;
- case Sp::MDEF2:
- PlayerInfo::setStatMod(Attributes::PLAYER_MDEF, base);
- break;
- case Sp::HIT:
- PlayerInfo::setStatBase(Attributes::PLAYER_HIT, base);
- break;
- case Sp::FLEE1:
- PlayerInfo::setStatBase(Attributes::PLAYER_FLEE, base);
- break;
- case Sp::FLEE2:
- PlayerInfo::setStatMod(Attributes::PLAYER_FLEE, base);
- break;
- case Sp::CRITICAL:
- PlayerInfo::setStatBase(Attributes::PLAYER_CRIT, base);
- break;
- case Sp::ASPD:
- localPlayer->setAttackSpeed(base);
- PlayerInfo::setStatBase(Attributes::PLAYER_ATTACK_DELAY, base);
- PlayerInfo::setStatMod(Attributes::PLAYER_ATTACK_DELAY, 0);
- PlayerInfo::updateAttrs();
- break;
- case Sp::JOBLEVEL:
- PlayerInfo::setAttribute(Attributes::PLAYER_JOB_LEVEL, base);
- break;
- case Sp::GM_LEVEL:
- localPlayer->setGroupId(base);
- break;
-
- default:
- UNIMPLEMENTEDPACKETFIELD(type);
- break;
- }
-}
-
-#undef setStatComplex
-
-} // namespace TmwAthena