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-rw-r--r--src/net/tmwa/npchandler.cpp249
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diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp
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+++ b/src/net/tmwa/npchandler.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/npchandler.h"
+
+#include "actorspritemanager.h"
+#include "localplayer.h"
+
+#include "gui/npcdialog.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+#include "net/net.h"
+#include "net/npchandler.h"
+
+#include "net/tmwa/protocol.h"
+
+#include <SDL_types.h>
+
+extern Net::NpcHandler *npcHandler;
+
+namespace TmwAthena
+{
+
+NpcHandler::NpcHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_NPC_CHOICE,
+ SMSG_NPC_MESSAGE,
+ SMSG_NPC_NEXT,
+ SMSG_NPC_CLOSE,
+ SMSG_NPC_INT_INPUT,
+ SMSG_NPC_STR_INPUT,
+ 0
+ };
+ handledMessages = _messages;
+ npcHandler = this;
+}
+
+void NpcHandler::handleMessage(Net::MessageIn &msg)
+{
+ if (msg.getId() == SMSG_NPC_CHOICE || msg.getId() == SMSG_NPC_MESSAGE)
+ msg.readInt16(); // length
+
+ int npcId = msg.readInt32();
+ NpcDialogs::iterator diag = mNpcDialogs.find(npcId);
+ NpcDialog *dialog = 0;
+
+ if (diag == mNpcDialogs.end())
+ {
+ // Empty dialogs don't help
+ if (msg.getId() == SMSG_NPC_CLOSE)
+ {
+ closeDialog(npcId);
+ return;
+ }
+ else if (msg.getId() == SMSG_NPC_NEXT)
+ {
+ nextDialog(npcId);
+ return;
+ }
+ else
+ {
+ dialog = new NpcDialog(npcId);
+ Wrapper wrap;
+ wrap.dialog = dialog;
+ mNpcDialogs[npcId] = wrap;
+ }
+ }
+ else
+ {
+ dialog = diag->second.dialog;
+ }
+
+ switch (msg.getId())
+ {
+ case SMSG_NPC_CHOICE:
+ if (dialog)
+ {
+ dialog->choiceRequest();
+ dialog->parseListItems(msg.readString(msg.getLength() - 8));
+ }
+ else
+ {
+ msg.readString(msg.getLength() - 8);
+ }
+ break;
+
+ case SMSG_NPC_MESSAGE:
+ if (dialog)
+ dialog->addText(msg.readString(msg.getLength() - 8));
+ else
+ msg.readString(msg.getLength() - 8);
+ break;
+
+ case SMSG_NPC_CLOSE:
+ // Show the close button
+ if (dialog)
+ dialog->showCloseButton();
+ break;
+
+ case SMSG_NPC_NEXT:
+ // Show the next button
+ if (dialog)
+ dialog->showNextButton();
+ break;
+
+ case SMSG_NPC_INT_INPUT:
+ // Request for an integer
+ if (dialog)
+ dialog->integerRequest(0);
+ break;
+
+ case SMSG_NPC_STR_INPUT:
+ // Request for a string
+ if (dialog)
+ dialog->textRequest("");
+ break;
+
+ default:
+ break;
+ }
+
+ if (player_node && player_node->getCurrentAction() != Being::SIT)
+ player_node->setAction(Being::STAND);
+}
+
+void NpcHandler::talk(int npcId)
+{
+ MessageOut outMsg(CMSG_NPC_TALK);
+ outMsg.writeInt32(npcId);
+ outMsg.writeInt8(0); // Unused
+}
+
+void NpcHandler::nextDialog(int npcId)
+{
+ MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
+ outMsg.writeInt32(npcId);
+}
+
+void NpcHandler::closeDialog(int npcId)
+{
+ MessageOut outMsg(CMSG_NPC_CLOSE);
+ outMsg.writeInt32(npcId);
+
+ NpcDialogs::iterator it = mNpcDialogs.find(npcId);
+ if (it != mNpcDialogs.end())
+ {
+ if ((*it).second.dialog)
+ (*it).second.dialog->close();
+ mNpcDialogs.erase(it);
+ }
+}
+
+void NpcHandler::listInput(int npcId, unsigned char value)
+{
+ MessageOut outMsg(CMSG_NPC_LIST_CHOICE);
+ outMsg.writeInt32(npcId);
+ outMsg.writeInt8(static_cast<unsigned char>(value));
+}
+
+void NpcHandler::integerInput(int npcId, int value)
+{
+ MessageOut outMsg(CMSG_NPC_INT_RESPONSE);
+ outMsg.writeInt32(npcId);
+ outMsg.writeInt32(value);
+}
+
+void NpcHandler::stringInput(int npcId, const std::string &value)
+{
+ MessageOut outMsg(CMSG_NPC_STR_RESPONSE);
+ outMsg.writeInt16(value.length() + 9);
+ outMsg.writeInt32(npcId);
+ outMsg.writeString(value, value.length());
+ outMsg.writeInt8(0); // Prevent problems with string reading
+}
+
+void NpcHandler::sendLetter(int npcId _UNUSED_,
+ const std::string &recipient _UNUSED_,
+ const std::string &text _UNUSED_)
+{
+ // TODO
+}
+
+void NpcHandler::startShopping(int beingId _UNUSED_)
+{
+ // TODO
+}
+
+void NpcHandler::buy(int beingId)
+{
+ MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
+ outMsg.writeInt32(beingId);
+ outMsg.writeInt8(0); // Buy
+}
+
+void NpcHandler::sell(int beingId)
+{
+ MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
+ outMsg.writeInt32(beingId);
+ outMsg.writeInt8(1); // Sell
+}
+
+void NpcHandler::buyItem(int beingId _UNUSED_, int itemId, int amount)
+{
+ MessageOut outMsg(CMSG_NPC_BUY_REQUEST);
+ outMsg.writeInt16(8); // One item (length of packet)
+ outMsg.writeInt16(amount);
+ outMsg.writeInt16(itemId);
+}
+
+void NpcHandler::sellItem(int beingId _UNUSED_, int itemId, int amount)
+{
+ MessageOut outMsg(CMSG_NPC_SELL_REQUEST);
+ outMsg.writeInt16(8); // One item (length of packet)
+ outMsg.writeInt16(itemId + INVENTORY_OFFSET);
+ outMsg.writeInt16(amount);
+}
+
+void NpcHandler::endShopping(int beingId _UNUSED_)
+{
+ // TODO
+}
+
+void NpcHandler::clearDialogs()
+{
+ mNpcDialogs.clear();
+}
+
+} // namespace TmwAthena