summaryrefslogtreecommitdiff
path: root/src/net/tmwa/inventoryrecv.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/net/tmwa/inventoryrecv.cpp')
-rw-r--r--src/net/tmwa/inventoryrecv.cpp563
1 files changed, 0 insertions, 563 deletions
diff --git a/src/net/tmwa/inventoryrecv.cpp b/src/net/tmwa/inventoryrecv.cpp
deleted file mode 100644
index 1dcc445d7..000000000
--- a/src/net/tmwa/inventoryrecv.cpp
+++ /dev/null
@@ -1,563 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/tmwa/inventoryrecv.h"
-
-#include "notifymanager.h"
-
-#include "being/localplayer.h"
-
-#include "const/net/inventory.h"
-
-#include "enums/equipslot.h"
-
-#include "enums/resources/notifytypes.h"
-
-#include "listeners/arrowslistener.h"
-
-#include "net/inventoryhandler.h"
-#include "net/messagein.h"
-
-#include "net/ea/equipbackend.h"
-#include "net/ea/inventoryrecv.h"
-
-#include "debug.h"
-
-namespace TmwAthena
-{
-
-namespace InventoryRecv
-{
- const EquipSlot::Type EQUIP_POINTS[EquipSlot::VECTOREND] =
- {
- EquipSlot::LEGS_SLOT, // Lower Headgear
- EquipSlot::FIGHT1_SLOT, // Weapon
- EquipSlot::GLOVES_SLOT, // Garment
- EquipSlot::RING2_SLOT, // Accessory 1
- EquipSlot::RING1_SLOT, // Armor
- EquipSlot::FIGHT2_SLOT, // Shield
- EquipSlot::FEET_SLOT, // Footgear
- EquipSlot::NECK_SLOT, // Accessory 2
- EquipSlot::HEAD_SLOT, // Upper Headgear
- EquipSlot::TORSO_SLOT, // Middle Headgear
- EquipSlot::EVOL_RING1_SLOT, // Costume Top Headgear
- EquipSlot::EVOL_RING2_SLOT, // Costume Mid Headgear
- EquipSlot::PROJECTILE_SLOT, // Costume Low Headgear
- EquipSlot::COSTUME_ROBE_SLOT, // Costume Garment/Robe
- EquipSlot::MISSING1_SLOT, // Missing slot 1
- EquipSlot::MISSING2_SLOT, // Missing slot 2
- EquipSlot::SHADOW_ARMOR_SLOT, // Shadow Armor
- EquipSlot::SHADOW_WEAPON_SLOT, // Shadow Weapon
- EquipSlot::SHADOW_SHIELD_SLOT, // Shadow Shield
- EquipSlot::SHADOW_SHOES_SLOT, // Shadow Shoes
- EquipSlot::SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2
- EquipSlot::SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1
- };
-} // namespace InventoryRecv
-
-void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerEquipment")
- Inventory *const inventory = localPlayer != nullptr
- ? PlayerInfo::getInventory() : nullptr;
-
- msg.readInt16("len");
- Equipment *const equipment = PlayerInfo::getEquipment();
- if ((equipment != nullptr) && (equipment->getBackend() == nullptr))
- { // look like SMSG_PLAYER_INVENTORY was not received
- Ea::InventoryRecv::mEquips.clear();
- equipment->setBackend(&Ea::InventoryRecv::mEquips);
- }
- const int number = (msg.getLength() - 4) / 20;
-
- for (int loop = 0; loop < number; loop++)
- {
- const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- const int itemId = msg.readInt16("item id");
- const ItemTypeT itemType = static_cast<ItemTypeT>(
- msg.readUInt8("item type"));
- const uint8_t identified = msg.readUInt8("identify");
- msg.readInt16("equip type?");
- const int equipType = msg.readInt16("equip type");
- msg.readUInt8("attribute");
- const uint8_t refine = msg.readUInt8("refine");
- int cards[maxCards];
- for (int f = 0; f < maxCards; f++)
- cards[f] = msg.readUInt16("card");
-
- if (Ea::InventoryRecv::mDebugInventory)
- {
- logger->log("Index: %d, ID: %d, Type: %d, Identified: %d",
- index, itemId, CAST_S32(itemType), identified);
- }
-
- if (inventory != nullptr)
- {
- inventory->setItem(index,
- itemId,
- itemType,
- 1,
- refine,
- ItemColor_one,
- fromBool(identified, Identified),
- Damaged_false,
- Favorite_false,
- Equipm_true,
- Equipped_false);
- inventory->setCards(index, cards, maxCards);
- }
-
- if (equipType != 0)
- {
- Ea::InventoryRecv::mEquips.setEquipment(
- InventoryRecv::getSlot(equipType),
- index);
- }
- }
- BLOCK_END("InventoryRecv::processPlayerEquipment")
-}
-
-void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerInventoryAdd")
- Inventory *const inventory = localPlayer != nullptr
- ? PlayerInfo::getInventory() : nullptr;
-
- if ((PlayerInfo::getEquipment() != nullptr)
- && (PlayerInfo::getEquipment()->getBackend() == nullptr))
- { // look like SMSG_PLAYER_INVENTORY was not received
- Ea::InventoryRecv::mEquips.clear();
- PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips);
- }
- const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- int amount = msg.readInt16("amount");
- const int itemId = msg.readInt16("item id");
- const uint8_t identified = msg.readUInt8("identified");
- msg.readUInt8("attribute");
- const uint8_t refine = msg.readUInt8("refine");
- int cards[maxCards];
- for (int f = 0; f < maxCards; f++)
- cards[f] = msg.readUInt16("card");
- const int equipType = msg.readInt16("equip type");
- const ItemTypeT type = static_cast<ItemTypeT>(msg.readUInt8("item type"));
- const unsigned char err = msg.readUInt8("status");
- BeingId floorId;
- if (Ea::InventoryRecv::mSentPickups.empty())
- {
- floorId = BeingId_zero;
- }
- else
- {
- floorId = Ea::InventoryRecv::mSentPickups.front();
- Ea::InventoryRecv::mSentPickups.pop();
- }
-
- if (err != 0u)
- {
- PickupT pickup;
- switch (err)
- {
- case 1:
- pickup = Pickup::BAD_ITEM;
- break;
- case 2:
- pickup = Pickup::TOO_HEAVY;
- break;
- case 3:
- pickup = Pickup::TOO_FAR;
- break;
- case 4:
- pickup = Pickup::INV_FULL;
- break;
- case 5:
- pickup = Pickup::STACK_FULL;
- break;
- case 6:
- pickup = Pickup::DROP_STEAL;
- break;
- default:
- pickup = Pickup::UNKNOWN;
- UNIMPLEMENTEDPACKETFIELD(err);
- break;
- }
- if (localPlayer != nullptr)
- {
- if (itemId == 0)
- {
- localPlayer->pickedUp(ItemDB::getEmpty(),
- 0,
- ItemColor_one,
- floorId,
- pickup);
- }
- else
- {
- localPlayer->pickedUp(ItemDB::get(itemId),
- 0,
- ItemColor_one,
- floorId,
- pickup);
- }
- }
- }
- else
- {
- if (localPlayer != nullptr)
- {
- if (itemId == 0)
- {
- localPlayer->pickedUp(ItemDB::getEmpty(),
- amount,
- ItemColor_one,
- floorId,
- Pickup::OKAY);
- }
- else
- {
- localPlayer->pickedUp(ItemDB::get(itemId),
- amount,
- ItemColor_one,
- floorId,
- Pickup::OKAY);
- }
- }
-
- if (inventory != nullptr)
- {
- const Item *const item = inventory->getItem(index);
-
- if ((item != nullptr) && item->getId() == itemId)
- amount += item->getQuantity();
-
- inventory->setItem(index,
- itemId,
- type,
- amount,
- refine,
- ItemColor_one,
- fromBool(identified, Identified),
- Damaged_false,
- Favorite_false,
- fromBool(equipType, Equipm),
- Equipped_false);
- inventory->setCards(index, cards, maxCards);
- }
- ArrowsListener::distributeEvent();
- }
- BLOCK_END("InventoryRecv::processPlayerInventoryAdd")
-}
-
-void InventoryRecv::processPlayerInventory(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerInventory")
- Inventory *const inventory = localPlayer != nullptr
- ? PlayerInfo::getInventory() : nullptr;
-
- if (PlayerInfo::getEquipment() != nullptr)
- {
- // Clear inventory - this will be a complete refresh
- Ea::InventoryRecv::mEquips.clear();
- PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips);
- }
-
- if (inventory != nullptr)
- inventory->clear();
-
- msg.readInt16("len");
- const int number = (msg.getLength() - 4) / 18;
-
- for (int loop = 0; loop < number; loop++)
- {
- int cards[maxCards];
- const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- const int itemId = msg.readInt16("item id");
- const ItemTypeT itemType = static_cast<ItemTypeT>(
- msg.readUInt8("item type"));
- const uint8_t identified = msg.readUInt8("identified");
- const int amount = msg.readInt16("amount");
- const int arrow = msg.readInt16("arrow");
- for (int i = 0; i < maxCards; i++)
- cards[i] = msg.readUInt16("card");
-
- if (Ea::InventoryRecv::mDebugInventory)
- {
- logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, "
- "Qty: %d, Cards: %d, %d, %d, %d",
- index, itemId, CAST_S32(itemType), identified, amount,
- cards[0], cards[1], cards[2], cards[3]);
- }
-
- // Trick because arrows are not considered equipment
- const bool isEquipment = (arrow & 0x8000) != 0;
-
- if (inventory != nullptr)
- {
- inventory->setItem(index,
- itemId,
- itemType,
- amount,
- 0,
- ItemColor_one,
- fromBool(identified, Identified),
- Damaged_false,
- Favorite_false,
- fromBool(isEquipment, Equipm),
- Equipped_false);
- inventory->setCards(index, cards, maxCards);
- }
- }
- BLOCK_END("InventoryRecv::processPlayerInventory")
-}
-
-void InventoryRecv::processPlayerStorage(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerInventory")
- Ea::InventoryRecv::mInventoryItems.clear();
-
- msg.readInt16("len");
- const int number = (msg.getLength() - 4) / 18;
-
- for (int loop = 0; loop < number; loop++)
- {
- int cards[maxCards];
- const int index = msg.readInt16("index") - STORAGE_OFFSET;
- const int itemId = msg.readInt16("item id");
- const ItemTypeT itemType = static_cast<ItemTypeT>(
- msg.readUInt8("item type"));
- const uint8_t identified = msg.readUInt8("identified");
- const int amount = msg.readInt16("amount");
- msg.readInt16("arrow");
- for (int i = 0; i < maxCards; i++)
- cards[i] = msg.readUInt16("card");
-
- if (Ea::InventoryRecv::mDebugInventory)
- {
- logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, "
- "Qty: %d, Cards: %d, %d, %d, %d",
- index, itemId, CAST_S32(itemType), identified, amount,
- cards[0], cards[1], cards[2], cards[3]);
- }
-
- Ea::InventoryRecv::mInventoryItems.push_back(Ea::InventoryItem(
- index,
- itemId,
- itemType,
- cards,
- nullptr,
- amount,
- 0,
- ItemColor_one,
- fromBool(identified, Identified),
- Damaged_false,
- Favorite_false,
- Equipm_false));
- }
- BLOCK_END("InventoryRecv::processPlayerInventory")
-}
-
-void InventoryRecv::processPlayerEquip(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerEquip")
- const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- const int equipType = msg.readInt16("equip type");
- const uint8_t flag = msg.readUInt8("flag");
-
- if (flag == 0u)
- {
- NotifyManager::notify(NotifyTypes::EQUIP_FAILED);
- }
- else
- {
- Ea::InventoryRecv::mEquips.setEquipment(
- InventoryRecv::getSlot(equipType),
- index);
- }
- BLOCK_END("InventoryRecv::processPlayerEquip")
-}
-
-void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerUnEquip")
- msg.readInt16("index");
- const int equipType = msg.readInt16("equip type");
- const uint8_t flag = msg.readUInt8("flag");
-
- if (flag != 0u)
- {
- Ea::InventoryRecv::mEquips.setEquipment(
- InventoryRecv::getSlot(equipType),
- -1);
- }
- if ((equipType & 0x8000) != 0)
- ArrowsListener::distributeEvent();
- BLOCK_END("InventoryRecv::processPlayerUnEquip")
-}
-
-void InventoryRecv::processPlayerStorageEquip(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerStorageEquip")
- msg.readInt16("len");
- const int number = (msg.getLength() - 4) / 20;
-
- for (int loop = 0; loop < number; loop++)
- {
- int cards[maxCards];
- const int index = msg.readInt16("index") - STORAGE_OFFSET;
- const int itemId = msg.readInt16("item id");
- const ItemTypeT itemType = static_cast<ItemTypeT>(
- msg.readUInt8("item type"));
- const uint8_t identified = msg.readUInt8("identified");
- const int amount = 1;
- msg.readInt16("equip point?");
- msg.readInt16("another equip point?");
- msg.readUInt8("attribute (broken)");
- const uint8_t refine = msg.readUInt8("refine");
- for (int i = 0; i < maxCards; i++)
- cards[i] = msg.readUInt16("card");
-
- if (Ea::InventoryRecv::mDebugInventory)
- {
- logger->log("Index: %d, ID: %d, Type: %d, Identified: %u, "
- "Qty: %d, Cards: %d, %d, %d, %d, Refine: %u",
- index, itemId, CAST_S32(itemType),
- CAST_U32(identified), amount,
- cards[0], cards[1], cards[2], cards[3],
- CAST_U32(refine));
- }
-
- Ea::InventoryRecv::mInventoryItems.push_back(Ea::InventoryItem(
- index,
- itemId,
- itemType,
- cards,
- nullptr,
- amount,
- refine,
- ItemColor_one,
- fromBool(identified, Identified),
- Damaged_false,
- Favorite_false,
- Equipm_false));
- }
- BLOCK_END("InventoryRecv::processPlayerStorageEquip")
-}
-
-void InventoryRecv::processPlayerStorageAdd(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerStorageAdd")
- // Move an item into storage
- const int index = msg.readInt16("index") - STORAGE_OFFSET;
- const int amount = msg.readInt32("amount");
- const int itemId = msg.readInt16("item id");
- const unsigned char identified = msg.readUInt8("identified");
- msg.readUInt8("attribute");
- const uint8_t refine = msg.readUInt8("refine");
- int cards[maxCards];
- for (int f = 0; f < maxCards; f++)
- cards[f] = msg.readUInt16("card");
-
- if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index))
- {
- item->setId(itemId, ItemColor_one);
- item->increaseQuantity(amount);
- }
- else
- {
- if (Ea::InventoryRecv::mStorage != nullptr)
- {
- Ea::InventoryRecv::mStorage->setItem(index,
- itemId,
- ItemType::Unknown,
- amount,
- refine,
- ItemColor_one,
- fromBool(identified, Identified),
- Damaged_false,
- Favorite_false,
- Equipm_false,
- Equipped_false);
- Ea::InventoryRecv::mStorage->setCards(index, cards, maxCards);
- }
- }
- BLOCK_END("InventoryRecv::processPlayerStorageAdd")
-}
-
-void InventoryRecv::processPlayerStorageRemove(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerStorageRemove")
- // Move an item out of storage
- const int index = msg.readInt16("index") - STORAGE_OFFSET;
- const int amount = msg.readInt32("amount");
- if (Ea::InventoryRecv::mStorage != nullptr)
- {
- if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index))
- {
- item->increaseQuantity(-amount);
- if (item->getQuantity() == 0)
- Ea::InventoryRecv::mStorage->removeItemAt(index);
- }
- }
- BLOCK_END("InventoryRecv::processPlayerStorageRemove")
-}
-
-void InventoryRecv::processPlayerInventoryRemove(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerInventoryRemove")
- Inventory *const inventory = localPlayer != nullptr
- ? PlayerInfo::getInventory() : nullptr;
-
- const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- const int amount = msg.readInt16("amount");
- if (inventory != nullptr)
- {
- if (Item *const item = inventory->getItem(index))
- {
- item->increaseQuantity(-amount);
- if (item->getQuantity() == 0)
- inventory->removeItemAt(index);
- ArrowsListener::distributeEvent();
- }
- }
- BLOCK_END("InventoryRecv::processPlayerInventoryRemove")
-}
-
-int InventoryRecv::getSlot(const int eAthenaSlot)
-{
- if (eAthenaSlot == 0)
- return EquipSlot::VECTOREND;
-
- if ((eAthenaSlot & 0x8000) != 0)
- return inventoryHandler->getProjectileSlot();
-
- unsigned int mask = 1;
- int position = 0;
- while ((eAthenaSlot & mask) == 0u)
- {
- mask <<= 1;
- position++;
- }
- if (position >= EquipSlot::VECTOREND)
- return EquipSlot::VECTOREND;
- return CAST_S32(EQUIP_POINTS[position]);
-}
-
-} // namespace TmwAthena