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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TA_INVENTORYHANDLER_H
+#define NET_TA_INVENTORYHANDLER_H
+
+#include "equipment.h"
+#include "inventory.h"
+#include "playerinfo.h"
+
+#include "gui/inventorywindow.h"
+
+#include "net/inventoryhandler.h"
+#include "net/net.h"
+
+#include "net/tmwa/messagehandler.h"
+
+#include <list>
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace TmwAthena
+{
+
+class EquipBackend : public Equipment::Backend
+{
+ public:
+ EquipBackend()
+ {
+ memset(mEquipment, -1, sizeof(mEquipment));
+ }
+
+ Item *getEquipment(int index) const
+ {
+ int invyIndex = mEquipment[index];
+ if (invyIndex == -1)
+ {
+ return NULL;
+ }
+ return PlayerInfo::getInventory()->getItem(invyIndex);
+ }
+
+ void clear()
+ {
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+ {
+ if (mEquipment[i] != -1)
+ {
+ Item* item = PlayerInfo::getInventory()->getItem(i);
+ if (item)
+ {
+ item->setEquipped(false);
+ }
+ }
+
+ mEquipment[i] = -1;
+ }
+ }
+
+ void setEquipment(int index, int inventoryIndex)
+ {
+ // Unequip existing item
+ Item* item = PlayerInfo::getInventory()
+ ->getItem(mEquipment[index]);
+
+ if (item)
+ item->setEquipped(false);
+
+ mEquipment[index] = inventoryIndex;
+
+ item = PlayerInfo::getInventory()->getItem(inventoryIndex);
+ if (item)
+ item->setEquipped(true);
+ }
+
+ private:
+ int mEquipment[EQUIPMENT_SIZE];
+};
+
+/**
+ * Used to cache storage data until we get size data for it.
+ */
+class InventoryItem
+{
+ public:
+ int slot;
+ int id;
+ int quantity;
+ int refine;
+ bool equip;
+
+ InventoryItem(int slot, int id, int quantity, int refine, bool equip)
+ {
+ this->slot = slot;
+ this->id = id;
+ this->quantity = quantity;
+ this->refine = refine;
+ this->equip = equip;
+ }
+};
+
+typedef std::list<InventoryItem> InventoryItems;
+
+class InventoryHandler : public MessageHandler, public Net::InventoryHandler
+{
+ public:
+ enum
+ {
+ GUILD_STORAGE = Inventory::TYPE_END,
+ CART
+ };
+
+ InventoryHandler();
+
+ ~InventoryHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void equipItem(const Item *item);
+
+ void unequipItem(const Item *item);
+
+ void useItem(const Item *item);
+
+ void dropItem(const Item *item, int amount);
+
+ bool canSplit(const Item *item);
+
+ void splitItem(const Item *item, int amount);
+
+ void moveItem(int oldIndex, int newIndex);
+
+ void openStorage(int type);
+
+ void closeStorage(int type);
+
+ void moveItem(int source, int slot, int amount,
+ int destination);
+
+ size_t getSize(int type) const;
+
+ int convertFromServerSlot(int serverSlot);
+
+ private:
+ EquipBackend mEquips;
+ InventoryItems mInventoryItems;
+ Inventory *mStorage;
+ InventoryWindow *mStorageWindow;
+};
+
+} // namespace TmwAthena
+
+int getSlot(int eAthenaSlot);
+
+#endif // NET_TA_INVENTORYHANDLER_H