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-rw-r--r--src/net/tmwa/inventoryhandler.cpp65
1 files changed, 50 insertions, 15 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 5ff9325ae..05ed6e40d 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -292,8 +292,12 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
if (inventory)
{
- inventory->setItem(index, itemId, itemType, 1, refine,
+ inventory->setItem(index,
+ itemId,
+ itemType,
1,
+ refine,
+ ItemColor_one,
fromBool(identified, Identified),
Damaged_false,
Favorite_false,
@@ -374,14 +378,23 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
break;
}
if (localPlayer)
- localPlayer->pickedUp(itemInfo, 0, identified, floorId, pickup);
+ {
+ localPlayer->pickedUp(itemInfo,
+ 0,
+ fromInt(identified, ItemColor),
+ floorId,
+ pickup);
+ }
}
else
{
if (localPlayer)
{
- localPlayer->pickedUp(itemInfo, amount,
- identified, floorId, Pickup::OKAY);
+ localPlayer->pickedUp(itemInfo,
+ amount,
+ fromInt(identified, ItemColor),
+ floorId,
+ Pickup::OKAY);
}
if (inventory)
@@ -391,8 +404,12 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
if (item && item->getId() == itemId)
amount += item->getQuantity();
- inventory->setItem(index, itemId, type, amount, refine,
- 1,
+ inventory->setItem(index,
+ itemId,
+ type,
+ amount,
+ refine,
+ ItemColor_one,
fromBool(identified, Identified),
Damaged_false,
Favorite_false,
@@ -449,8 +466,12 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg)
if (inventory)
{
- inventory->setItem(index, itemId, itemType, amount,
- 0, 1,
+ inventory->setItem(index,
+ itemId,
+ itemType,
+ amount,
+ 0,
+ ItemColor_one,
fromBool(identified, Identified),
Damaged_false,
Favorite_false,
@@ -490,8 +511,13 @@ void InventoryHandler::processPlayerStorage(Net::MessageIn &msg)
cards[0], cards[1], cards[2], cards[3]);
}
- mInventoryItems.push_back(Ea::InventoryItem(index, itemId,
- itemType, cards, amount, 0, 1,
+ mInventoryItems.push_back(Ea::InventoryItem(index,
+ itemId,
+ itemType,
+ cards,
+ amount,
+ 0,
+ ItemColor_one,
fromBool(identified, Identified),
Damaged_false,
Favorite_false,
@@ -559,8 +585,13 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
static_cast<unsigned int>(refine));
}
- mInventoryItems.push_back(Ea::InventoryItem(index, itemId,
- itemType, cards, amount, refine, 1,
+ mInventoryItems.push_back(Ea::InventoryItem(index,
+ itemId,
+ itemType,
+ cards,
+ amount,
+ refine,
+ ItemColor_one,
fromBool(identified, Identified),
Damaged_false,
Favorite_false,
@@ -585,15 +616,19 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg)
if (Item *const item = mStorage->getItem(index))
{
- item->setId(itemId, identified);
+ item->setId(itemId, ItemColor_one);
item->increaseQuantity(amount);
}
else
{
if (mStorage)
{
- mStorage->setItem(index, itemId, 0, amount,
- refine, 1,
+ mStorage->setItem(index,
+ itemId,
+ 0,
+ amount,
+ refine,
+ ItemColor_one,
fromBool(identified, Identified),
Damaged_false,
Favorite_false,