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-rw-r--r--src/net/tmwa/inventoryhandler.cpp439
1 files changed, 19 insertions, 420 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 98c0a46b6..99fda9a23 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -32,6 +32,9 @@
#include "listeners/arrowslistener.h"
+#include "net/ea/inventoryrecv.h"
+
+#include "net/tmwa/inventoryrecv.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
@@ -102,67 +105,67 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_PLAYER_INVENTORY:
- processPlayerInventory(msg);
+ InventoryRecv::processPlayerInventory(msg);
break;
case SMSG_PLAYER_STORAGE_ITEMS:
- processPlayerStorage(msg);
+ InventoryRecv::processPlayerStorage(msg);
break;
case SMSG_PLAYER_STORAGE_EQUIP:
- processPlayerStorageEquip(msg);
+ InventoryRecv::processPlayerStorageEquip(msg);
break;
case SMSG_PLAYER_INVENTORY_ADD:
- processPlayerInventoryAdd(msg);
+ InventoryRecv::processPlayerInventoryAdd(msg);
break;
case SMSG_PLAYER_INVENTORY_REMOVE:
- processPlayerInventoryRemove(msg);
+ Ea::InventoryRecv::processPlayerInventoryRemove(msg);
break;
case SMSG_PLAYER_INVENTORY_USE:
- processPlayerInventoryUse(msg);
+ Ea::InventoryRecv::processPlayerInventoryUse(msg);
break;
case SMSG_ITEM_USE_RESPONSE:
- processItemUseResponse(msg);
+ Ea::InventoryRecv::processItemUseResponse(msg);
break;
case SMSG_PLAYER_STORAGE_STATUS:
- processPlayerStorageStatus(msg);
+ Ea::InventoryRecv::processPlayerStorageStatus(msg);
break;
case SMSG_PLAYER_STORAGE_ADD:
- processPlayerStorageAdd(msg);
+ InventoryRecv::processPlayerStorageAdd(msg);
break;
case SMSG_PLAYER_STORAGE_REMOVE:
- processPlayerStorageRemove(msg);
+ InventoryRecv::processPlayerStorageRemove(msg);
break;
case SMSG_PLAYER_STORAGE_CLOSE:
- processPlayerStorageClose(msg);
+ Ea::InventoryRecv::processPlayerStorageClose(msg);
break;
case SMSG_PLAYER_EQUIPMENT:
- processPlayerEquipment(msg);
+ InventoryRecv::processPlayerEquipment(msg);
break;
case SMSG_PLAYER_EQUIP:
- processPlayerEquip(msg);
+ InventoryRecv::processPlayerEquip(msg);
break;
case SMSG_PLAYER_UNEQUIP:
- processPlayerUnEquip(msg);
+ InventoryRecv::processPlayerUnEquip(msg);
break;
case SMSG_PLAYER_ATTACK_RANGE:
- processPlayerAttackRange(msg);
+ Ea::InventoryRecv::processPlayerAttackRange(msg);
break;
case SMSG_PLAYER_ARROW_EQUIP:
- processPlayerArrowEquip(msg);
+ Ea::InventoryRecv::processPlayerArrowEquip(msg);
break;
default:
@@ -254,392 +257,6 @@ void InventoryHandler::favoriteItem(const Item *const item A_UNUSED,
{
}
-void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerEquipment")
- Inventory *const inventory = localPlayer
- ? PlayerInfo::getInventory() : nullptr;
-
- msg.readInt16("len");
- Equipment *const equipment = PlayerInfo::getEquipment();
- if (equipment && !equipment->getBackend())
- { // look like SMSG_PLAYER_INVENTORY was not received
- mEquips.clear();
- equipment->setBackend(&mEquips);
- }
- const int number = (msg.getLength() - 4) / 20;
-
- for (int loop = 0; loop < number; loop++)
- {
- const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- const int itemId = msg.readInt16("item id");
- const uint8_t itemType = msg.readUInt8("item type");
- const uint8_t identified = msg.readUInt8("identify");
-
- msg.readInt16("equip type?");
- const int equipType = msg.readInt16("equip type");
- msg.readUInt8("attribute");
- const uint8_t refine = msg.readUInt8("refine");
- int cards[4];
- for (int f = 0; f < 4; f++)
- cards[f] = msg.readInt16("card");
-
- if (mDebugInventory)
- {
- logger->log("Index: %d, ID: %d, Type: %d, Identified: %d",
- index, itemId, itemType, identified);
- }
-
- if (inventory)
- {
- inventory->setItem(index,
- itemId,
- itemType,
- 1,
- refine,
- ItemColor_one,
- fromBool(identified, Identified),
- Damaged_false,
- Favorite_false,
- Equipm_true,
- Equipped_false);
- inventory->setCards(index, cards, 4);
- }
-
- if (equipType)
- mEquips.setEquipment(getSlot(equipType), index);
- }
- BLOCK_END("InventoryHandler::processPlayerEquipment")
-}
-
-void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerInventoryAdd")
- Inventory *const inventory = localPlayer
- ? PlayerInfo::getInventory() : nullptr;
-
- if (PlayerInfo::getEquipment()
- && !PlayerInfo::getEquipment()->getBackend())
- { // look like SMSG_PLAYER_INVENTORY was not received
- mEquips.clear();
- PlayerInfo::getEquipment()->setBackend(&mEquips);
- }
- const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- int amount = msg.readInt16("amount");
- const int itemId = msg.readInt16("item id");
- const uint8_t identified = msg.readUInt8("identified");
- msg.readUInt8("attribute");
- const uint8_t refine = msg.readUInt8("refine");
- int cards[4];
- for (int f = 0; f < 4; f++)
- cards[f] = msg.readInt16("card");
- const int equipType = msg.readInt16("equip type");
- const int type = msg.readUInt8("item type");
-
- const ItemInfo &itemInfo = ItemDB::get(itemId);
- const unsigned char err = msg.readUInt8("status");
- BeingId floorId;
- if (mSentPickups.empty())
- {
- floorId = BeingId_zero;
- }
- else
- {
- floorId = mSentPickups.front();
- mSentPickups.pop();
- }
-
- if (err)
- {
- PickupT pickup;
- switch (err)
- {
- case 1:
- pickup = Pickup::BAD_ITEM;
- break;
- case 2:
- pickup = Pickup::TOO_HEAVY;
- break;
- case 3:
- pickup = Pickup::TOO_FAR;
- break;
- case 4:
- pickup = Pickup::INV_FULL;
- break;
- case 5:
- pickup = Pickup::STACK_FULL;
- break;
- case 6:
- pickup = Pickup::DROP_STEAL;
- break;
- default:
- pickup = Pickup::UNKNOWN;
- UNIMPLIMENTEDPACKET;
- break;
- }
- if (localPlayer)
- {
- localPlayer->pickedUp(itemInfo,
- 0,
- ItemColor_one,
- floorId,
- pickup);
- }
- }
- else
- {
- if (localPlayer)
- {
- localPlayer->pickedUp(itemInfo,
- amount,
- ItemColor_one,
- floorId,
- Pickup::OKAY);
- }
-
- if (inventory)
- {
- const Item *const item = inventory->getItem(index);
-
- if (item && item->getId() == itemId)
- amount += item->getQuantity();
-
- inventory->setItem(index,
- itemId,
- type,
- amount,
- refine,
- ItemColor_one,
- fromBool(identified, Identified),
- Damaged_false,
- Favorite_false,
- fromBool(equipType, Equipm),
- Equipped_false);
- inventory->setCards(index, cards, 4);
- }
- ArrowsListener::distributeEvent();
- }
- BLOCK_END("InventoryHandler::processPlayerInventoryAdd")
-}
-
-void InventoryHandler::processPlayerInventory(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerInventory")
- Inventory *const inventory = localPlayer
- ? PlayerInfo::getInventory() : nullptr;
-
- if (PlayerInfo::getEquipment())
- {
- // Clear inventory - this will be a complete refresh
- mEquips.clear();
- PlayerInfo::getEquipment()->setBackend(&mEquips);
- }
-
- if (inventory)
- inventory->clear();
-
- msg.readInt16("len");
- const int number = (msg.getLength() - 4) / 18;
-
- for (int loop = 0; loop < number; loop++)
- {
- int cards[4];
- const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- const int itemId = msg.readInt16("item id");
- const uint8_t itemType = msg.readUInt8("item type");
- const uint8_t identified = msg.readUInt8("identified");
- const int amount = msg.readInt16("amount");
- const int arrow = msg.readInt16("arrow");
- for (int i = 0; i < 4; i++)
- cards[i] = msg.readInt16("card");
-
- if (mDebugInventory)
- {
- logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, "
- "Qty: %d, Cards: %d, %d, %d, %d",
- index, itemId, itemType, identified, amount,
- cards[0], cards[1], cards[2], cards[3]);
- }
-
- // Trick because arrows are not considered equipment
- const bool isEquipment = arrow & 0x8000;
-
- if (inventory)
- {
- inventory->setItem(index,
- itemId,
- itemType,
- amount,
- 0,
- ItemColor_one,
- fromBool(identified, Identified),
- Damaged_false,
- Favorite_false,
- fromBool(isEquipment, Equipm),
- Equipped_false);
- inventory->setCards(index, cards, 4);
- }
- }
- BLOCK_END("InventoryHandler::processPlayerInventory")
-}
-
-void InventoryHandler::processPlayerStorage(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerInventory")
- mInventoryItems.clear();
-
- msg.readInt16("len");
- const int number = (msg.getLength() - 4) / 18;
-
- for (int loop = 0; loop < number; loop++)
- {
- int cards[4];
- const int index = msg.readInt16("index") - STORAGE_OFFSET;
- const int itemId = msg.readInt16("item id");
- const uint8_t itemType = msg.readUInt8("item type");
- const uint8_t identified = msg.readUInt8("identified");
- const int amount = msg.readInt16("amount");
- msg.readInt16("arrow");
- for (int i = 0; i < 4; i++)
- cards[i] = msg.readInt16("card");
-
- if (mDebugInventory)
- {
- logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, "
- "Qty: %d, Cards: %d, %d, %d, %d",
- index, itemId, itemType, identified, amount,
- cards[0], cards[1], cards[2], cards[3]);
- }
-
- mInventoryItems.push_back(Ea::InventoryItem(index,
- itemId,
- itemType,
- cards,
- amount,
- 0,
- ItemColor_one,
- fromBool(identified, Identified),
- Damaged_false,
- Favorite_false,
- Equipm_false));
- }
- BLOCK_END("InventoryHandler::processPlayerInventory")
-}
-
-void InventoryHandler::processPlayerEquip(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerEquip")
- const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- const int equipType = msg.readInt16("equip type");
- const uint8_t flag = msg.readUInt8("flag");
-
- if (!flag)
- NotifyManager::notify(NotifyTypes::EQUIP_FAILED);
- else
- mEquips.setEquipment(getSlot(equipType), index);
- BLOCK_END("InventoryHandler::processPlayerEquip")
-}
-
-void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerUnEquip")
- msg.readInt16("index");
- const int equipType = msg.readInt16("equip type");
- const uint8_t flag = msg.readUInt8("flag");
-
- if (flag)
- mEquips.setEquipment(getSlot(equipType), -1);
- if (equipType & 0x8000)
- ArrowsListener::distributeEvent();
- BLOCK_END("InventoryHandler::processPlayerUnEquip")
-}
-
-void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerStorageEquip")
- msg.readInt16("len");
- const int number = (msg.getLength() - 4) / 20;
-
- for (int loop = 0; loop < number; loop++)
- {
- int cards[4];
- const int index = msg.readInt16("index") - STORAGE_OFFSET;
- const int itemId = msg.readInt16("item id");
- const uint8_t itemType = msg.readUInt8("item type");
- const uint8_t identified = msg.readUInt8("identified");
- const int amount = 1;
- msg.readInt16("equip point?");
- msg.readInt16("another equip point?");
- msg.readUInt8("attribute (broken)");
- const uint8_t refine = msg.readUInt8("refine");
- for (int i = 0; i < 4; i++)
- cards[i] = msg.readInt16("card");
-
- if (mDebugInventory)
- {
- logger->log("Index: %d, ID: %d, Type: %d, Identified: %u, "
- "Qty: %d, Cards: %d, %d, %d, %d, Refine: %u",
- index, itemId, itemType,
- static_cast<unsigned int>(identified), amount,
- cards[0], cards[1], cards[2], cards[3],
- static_cast<unsigned int>(refine));
- }
-
- mInventoryItems.push_back(Ea::InventoryItem(index,
- itemId,
- itemType,
- cards,
- amount,
- refine,
- ItemColor_one,
- fromBool(identified, Identified),
- Damaged_false,
- Favorite_false,
- Equipm_false));
- }
- BLOCK_END("InventoryHandler::processPlayerStorageEquip")
-}
-
-void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerStorageAdd")
- // Move an item into storage
- const int index = msg.readInt16("index") - STORAGE_OFFSET;
- const int amount = msg.readInt32("amount");
- const int itemId = msg.readInt16("item id");
- const unsigned char identified = msg.readUInt8("identified");
- msg.readUInt8("attribute");
- const uint8_t refine = msg.readUInt8("refine");
- int cards[4];
- for (int f = 0; f < 4; f++)
- cards[f] = msg.readInt16("card");
-
- if (Item *const item = mStorage->getItem(index))
- {
- item->setId(itemId, ItemColor_one);
- item->increaseQuantity(amount);
- }
- else
- {
- if (mStorage)
- {
- mStorage->setItem(index,
- itemId,
- 0,
- amount,
- refine,
- ItemColor_one,
- fromBool(identified, Identified),
- Damaged_false,
- Favorite_false,
- Equipm_false,
- Equipped_false);
- mStorage->setCards(index, cards, 4);
- }
- }
- BLOCK_END("InventoryHandler::processPlayerStorageAdd")
-}
-
void InventoryHandler::selectEgg(const Item *const item A_UNUSED) const
{
}
@@ -652,22 +269,4 @@ int InventoryHandler::convertFromServerSlot(const int serverSlot) const
return static_cast<int>(EQUIP_CONVERT[serverSlot]);
}
-void InventoryHandler::processPlayerStorageRemove(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerStorageRemove")
- // Move an item out of storage
- const int index = msg.readInt16("index") - STORAGE_OFFSET;
- const int amount = msg.readInt16("amount");
- if (mStorage)
- {
- if (Item *const item = mStorage->getItem(index))
- {
- item->increaseQuantity(-amount);
- if (item->getQuantity() == 0)
- mStorage->removeItemAt(index);
- }
- }
- BLOCK_END("InventoryHandler::processPlayerStorageRemove")
-}
-
} // namespace TmwAthena