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Diffstat (limited to 'src/net/tmwa/inventoryhandler.cpp')
-rw-r--r--src/net/tmwa/inventoryhandler.cpp28
1 files changed, 15 insertions, 13 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 545c00b71..825bde798 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -292,12 +292,12 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
{
if (serverFeatures->haveItemColors())
{
- inventory->setItem(index, itemId, 1, refine,
+ inventory->setItem(index, itemId, itemType, 1, refine,
identified, true, false, false, true, false);
}
else
{
- inventory->setItem(index, itemId, 1, refine,
+ inventory->setItem(index, itemId, itemType, 1, refine,
1, identified != 0, false, false, true, false);
}
inventory->setCards(index, cards, 4);
@@ -331,7 +331,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
for (int f = 0; f < 4; f++)
cards[f] = msg.readInt16("card");
const int equipType = msg.readInt16("equip type");
- msg.readUInt8("item type");
+ const int type = msg.readUInt8("item type");
const ItemInfo &itemInfo = ItemDB::get(itemId);
const unsigned char err = msg.readUInt8("status");
@@ -394,12 +394,12 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
if (serverFeatures->haveItemColors())
{
- inventory->setItem(index, itemId, amount, refine,
+ inventory->setItem(index, itemId, type, amount, refine,
identified, true, false, false, equipType != 0, false);
}
else
{
- inventory->setItem(index, itemId, amount, refine,
+ inventory->setItem(index, itemId, type, amount, refine,
1, identified != 0, false, false, equipType != 0, false);
}
inventory->setCards(index, cards, 4);
@@ -455,12 +455,12 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg)
{
if (serverFeatures->haveItemColors())
{
- inventory->setItem(index, itemId, amount,
+ inventory->setItem(index, itemId, itemType, amount,
0, identified, true, false, false, isEquipment, false);
}
else
{
- inventory->setItem(index, itemId, amount,
+ inventory->setItem(index, itemId, itemType, amount,
0, 1, identified != 0, false, false, isEquipment, false);
}
inventory->setCards(index, cards, 4);
@@ -500,12 +500,14 @@ void InventoryHandler::processPlayerStorage(Net::MessageIn &msg)
if (serverFeatures->haveItemColors())
{
mInventoryItems.push_back(Ea::InventoryItem(index, itemId,
- cards, amount, 0, identified, true, false, false, false));
+ itemType, cards, amount, 0, identified,
+ true, false, false, false));
}
else
{
mInventoryItems.push_back(Ea::InventoryItem(index, itemId,
- cards, amount, 0, 1, identified != 0, false, false, false));
+ itemType, cards, amount, 0, 1,
+ identified != 0, false, false, false));
}
}
BLOCK_END("InventoryHandler::processPlayerInventory")
@@ -573,13 +575,13 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
if (serverFeatures->haveItemColors())
{
mInventoryItems.push_back(Ea::InventoryItem(index, itemId,
- cards, amount, refine, identified, true,
+ itemType, cards, amount, refine, identified, true,
false, false, false));
}
else
{
mInventoryItems.push_back(Ea::InventoryItem(index, itemId,
- cards, amount, refine, 1, identified != 0,
+ itemType, cards, amount, refine, 1, identified != 0,
false, false, false));
}
}
@@ -611,12 +613,12 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg)
{
if (serverFeatures->haveItemColors())
{
- mStorage->setItem(index, itemId, amount,
+ mStorage->setItem(index, itemId, 0, amount,
refine, identified, true, false, false, false, false);
}
else
{
- mStorage->setItem(index, itemId, amount,
+ mStorage->setItem(index, itemId, 0, amount,
refine, 1, identified != 0, false, false, false, false);
}
mStorage->setCards(index, cards, 4);