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Diffstat (limited to 'src/net/tmwa/inventoryhandler.cpp')
-rw-r--r--src/net/tmwa/inventoryhandler.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 203edaa26..e5ccc9110 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -158,7 +158,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
int number, flag;
int index, amount, itemId, equipType, arrow, refine;
- int identified, cards[4], itemType;
+ int cards[4], itemType;
+ unsigned char identified;
Inventory *inventory = 0;
if (player_node)
inventory = PlayerInfo::getInventory();
@@ -632,14 +633,14 @@ void InventoryHandler::moveItem(int source, int slot, int amount,
if (source == Inventory::INVENTORY && destination == Inventory::STORAGE)
{
MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
- outMsg.writeInt16(slot + INVENTORY_OFFSET);
+ outMsg.writeInt16(static_cast<Sint16>(slot + INVENTORY_OFFSET));
outMsg.writeInt32(amount);
}
else if (source == Inventory::STORAGE
&& destination == Inventory::INVENTORY)
{
MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
- outMsg.writeInt16(slot + STORAGE_OFFSET);
+ outMsg.writeInt16(static_cast<Sint16>(slot + STORAGE_OFFSET));
outMsg.writeInt32(amount);
}
}