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-rw-r--r--src/net/tmwa/inventoryhandler.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index c271cd95b..5f89e3ebc 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -45,18 +45,18 @@ extern Net::InventoryHandler *inventoryHandler;
const Equipment::Slot EQUIP_CONVERT[] =
{
Equipment::EQUIP_PROJECTILE_SLOT, // 0 0
- Equipment::EQUIP_FEET_SLOT, // 1 SPRITE_SHOE
- Equipment::EQUIP_LEGS_SLOT, // 2 SPRITE_BOTTOMCLOTHES
- Equipment::EQUIP_TORSO_SLOT, // 3 SPRITE_TOPCLOTHES
+ Equipment::EQUIP_FEET_SLOT, // 1 SPRITE_HAIR
+ Equipment::EQUIP_LEGS_SLOT, // 2 SPRITE_WEAPON
+ Equipment::EQUIP_TORSO_SLOT, // 3 SPRITE_HEAD_BOTTOM
Equipment::EQUIP_PROJECTILE_SLOT, // 4 0
Equipment::EQUIP_NECK_SLOT, // 5 SPRITE_RING
Equipment::EQUIP_PROJECTILE_SLOT, // 6 0
- Equipment::EQUIP_HEAD_SLOT, // 7 SPRITE_HAT
+ Equipment::EQUIP_HEAD_SLOT, // 7 SPRITE_CLOTHES_COLOR
Equipment::EQUIP_RING2_SLOT, // 8 0
- Equipment::EQUIP_GLOVES_SLOT, // 9 SPRITE_GLOVES
- Equipment::EQUIP_FIGHT1_SLOT, // 10 SPRITE_WEAPON
- Equipment::EQUIP_FIGHT2_SLOT, // 11 SPRITE_SHIELD
- Equipment::EQUIP_EVOL_RING1_SLOT, // 12 SPRITE_EVOL1
+ Equipment::EQUIP_GLOVES_SLOT, // 9 SPRITE_SHOES
+ Equipment::EQUIP_FIGHT1_SLOT, // 10 SPRITE_BODY
+ Equipment::EQUIP_FIGHT2_SLOT, // 11 SPRITE_FLOOR
+ Equipment::EQUIP_EVOL_RING1_SLOT, // 12 SPRITE_ROBE
Equipment::EQUIP_EVOL_RING2_SLOT, // 13 SPRITE_EVOL2
};