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Diffstat (limited to 'src/net/tmwa/gamehandler.cpp')
-rw-r--r--src/net/tmwa/gamehandler.cpp49
1 files changed, 6 insertions, 43 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 99d4841b2..cc0a37c57 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -28,8 +28,6 @@
#include "localplayer.h"
#include "log.h"
-#include "gui/okdialog.h"
-
#include "net/messagein.h"
#include "net/messageout.h"
@@ -37,9 +35,6 @@
#include "net/tmwa/network.h"
#include "net/tmwa/protocol.h"
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
#include "debug.h"
extern Net::GameHandler *gameHandler;
@@ -62,9 +57,6 @@ GameHandler::GameHandler()
};
handledMessages = _messages;
gameHandler = this;
- mCharID = 0;
-
- listen(Mana::CHANNEL_GAME);
}
void GameHandler::handleMessage(Net::MessageIn &msg)
@@ -72,20 +64,8 @@ void GameHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_MAP_LOGIN_SUCCESS:
- {
- unsigned char direction;
- Uint16 x, y;
- msg.readInt32(); // server tick
- msg.readCoordinates(x, y, direction);
- msg.skip(2); // unknown
- logger->log("Protocol: Player start position: (%d, %d),"
- " Direction: %d", x, y, direction);
- // Switch now or we'll have problems
- Client::setState(STATE_GAME);
- if (player_node)
- player_node->setTileCoords(x, y);
+ processMapLogin(msg);
break;
- }
case SMSG_SERVER_PING:
// We ignore this for now
@@ -93,17 +73,15 @@ void GameHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_WHO_ANSWER:
- SERVER_NOTICE(strprintf(_("Online users: %d"), msg.readInt32()))
+ processWhoAnswer(msg);
break;
case SMSG_CHAR_SWITCH_RESPONSE:
- if (msg.readInt8())
- Client::setState(STATE_SWITCH_CHARACTER);
+ processCharSwitchResponse(msg);
break;
case SMSG_MAP_QUIT_RESPONSE:
- if (msg.readInt8())
- new OkDialog(_("Game"), _("Request to quit denied!"), NULL);
+ processMapQuitResponse(msg);
break;
default:
@@ -111,15 +89,9 @@ void GameHandler::handleMessage(Net::MessageIn &msg)
}
}
-void GameHandler::event(Mana::Channels channel, const Mana::Event &event)
+void GameHandler::mapLoadedEvent()
{
- if (channel == Mana::CHANNEL_GAME)
- {
- if (event.getName() == Mana::EVENT_ENGINESINITALIZED)
- Game::instance()->changeMap(mMap);
- else if (event.getName() == Mana::EVENT_MAPLOADED)
- MessageOut outMsg(CMSG_MAP_LOADED);
- }
+ MessageOut outMsg(CMSG_MAP_LOADED);
}
void GameHandler::connect()
@@ -172,10 +144,6 @@ void GameHandler::disconnect()
mNetwork->disconnect();
}
-void GameHandler::who()
-{
-}
-
void GameHandler::quit()
{
MessageOut outMsg(CMSG_CLIENT_QUIT);
@@ -187,11 +155,6 @@ void GameHandler::ping(int tick)
msg.writeInt32(tick);
}
-void GameHandler::setMap(const std::string map)
-{
- mMap = map.substr(0, map.rfind("."));
-}
-
void GameHandler::disconnect2()
{
MessageOut outMsg(CMSG_CLIENT_DISCONNECT);