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-rw-r--r--src/net/tmwa/gamehandler.cpp196
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diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/gamehandler.h"
+
+#include "client.h"
+#include "event.h"
+#include "game.h"
+#include "localplayer.h"
+#include "log.h"
+
+#include "gui/okdialog.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "net/tmwa/loginhandler.h"
+#include "net/tmwa/network.h"
+#include "net/tmwa/protocol.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+extern Net::GameHandler *gameHandler;
+
+namespace TmwAthena
+{
+
+extern ServerInfo mapServer;
+
+GameHandler::GameHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_MAP_LOGIN_SUCCESS,
+ SMSG_SERVER_PING,
+ SMSG_WHO_ANSWER,
+ SMSG_CHAR_SWITCH_RESPONSE,
+ SMSG_MAP_QUIT_RESPONSE,
+ 0
+ };
+ handledMessages = _messages;
+ gameHandler = this;
+
+ listen(CHANNEL_GAME);
+}
+
+void GameHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_MAP_LOGIN_SUCCESS:
+ {
+ unsigned char direction;
+ Uint16 x, y;
+ msg.readInt32(); // server tick
+ msg.readCoordinates(x, y, direction);
+ msg.skip(2); // unknown
+ logger->log("Protocol: Player start position: (%d, %d),"
+ " Direction: %d", x, y, direction);
+ // Switch now or we'll have problems
+ Client::setState(STATE_GAME);
+ if (player_node)
+ player_node->setTileCoords(x, y);
+ break;
+ }
+
+ case SMSG_SERVER_PING:
+ // We ignore this for now
+ // int tick = msg.readInt32()
+ break;
+
+ case SMSG_WHO_ANSWER:
+ SERVER_NOTICE(strprintf(_("Online users: %d"), msg.readInt32()))
+ break;
+
+ case SMSG_CHAR_SWITCH_RESPONSE:
+ if (msg.readInt8())
+ Client::setState(STATE_SWITCH_CHARACTER);
+ break;
+
+ case SMSG_MAP_QUIT_RESPONSE:
+ if (msg.readInt8())
+ new OkDialog(_("Game"), _("Request to quit denied!"), NULL);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void GameHandler::event(Channels channel, const Mana::Event &event)
+{
+ if (channel == CHANNEL_GAME)
+ {
+ if (event.getName() == EVENT_ENGINESINITALIZED)
+ Game::instance()->changeMap(mMap);
+ else if (event.getName() == EVENT_MAPLOADED)
+ MessageOut outMsg(CMSG_MAP_LOADED);
+ }
+}
+
+void GameHandler::connect()
+{
+ if (!mNetwork)
+ return;
+
+ mNetwork->connect(mapServer);
+
+ const Token &token =
+ static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
+
+
+ if (Client::getState() == STATE_CONNECT_GAME)
+ {
+ mCharID = player_node->getId();
+ // Change the player's ID to the account ID to match what eAthena uses
+ player_node->setId(token.account_ID);
+ }
+
+ // Send login infos
+ MessageOut outMsg(CMSG_MAP_SERVER_CONNECT);
+ outMsg.writeInt32(token.account_ID);
+ outMsg.writeInt32(mCharID);
+ outMsg.writeInt32(token.session_ID1);
+ outMsg.writeInt32(token.session_ID2);
+ outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0);
+
+/*
+ if (player_node)
+ {
+ // Change the player's ID to the account ID to match what eAthena uses
+ player_node->setId(token.account_ID);
+ }
+*/
+ // We get 4 useless bytes before the real answer comes in (what are these?)
+ mNetwork->skip(4);
+}
+
+bool GameHandler::isConnected()
+{
+ if (!mNetwork)
+ return false;
+ return mNetwork->isConnected();
+}
+
+void GameHandler::disconnect()
+{
+ if (mNetwork)
+ mNetwork->disconnect();
+}
+
+void GameHandler::who()
+{
+}
+
+void GameHandler::quit()
+{
+ MessageOut outMsg(CMSG_CLIENT_QUIT);
+}
+
+void GameHandler::ping(int tick)
+{
+ MessageOut msg(CMSG_CLIENT_PING);
+ msg.writeInt32(tick);
+}
+
+void GameHandler::setMap(const std::string map)
+{
+ mMap = map.substr(0, map.rfind("."));
+}
+
+void GameHandler::disconnect2()
+{
+ MessageOut outMsg(CMSG_CLIENT_DISCONNECT);
+}
+
+} // namespace TmwAthena