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-rw-r--r--src/net/tmwa/gamehandler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index a3af6118b..00537bf83 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -101,11 +101,11 @@ void GameHandler::mapLoadedEvent() const
void GameHandler::connect()
{
- if (!mNetwork)
+ if (!Network::mInstance)
return;
BLOCK_START("GameHandler::connect")
- mNetwork->connect(mapServer);
+ Network::mInstance->connect(mapServer);
const Token &token = static_cast<LoginHandler*>(loginHandler)->getToken();
if (client->getState() == STATE_CONNECT_GAME)
@@ -138,22 +138,22 @@ void GameHandler::connect()
}
*/
// We get 4 useless bytes before the real answer comes in (what are these?)
- mNetwork->skip(4);
+ Network::mInstance->skip(4);
BLOCK_END("GameHandler::connect")
}
bool GameHandler::isConnected() const
{
- if (!mNetwork)
+ if (!Network::mInstance)
return false;
- return mNetwork->isConnected();
+ return Network::mInstance->isConnected();
}
void GameHandler::disconnect()
{
BLOCK_START("GameHandler::disconnect")
- if (mNetwork)
- mNetwork->disconnect();
+ if (Network::mInstance)
+ Network::mInstance->disconnect();
BLOCK_END("GameHandler::disconnect")
}