diff options
Diffstat (limited to 'src/net/tmwa/gamehandler.cpp')
-rw-r--r-- | src/net/tmwa/gamehandler.cpp | 43 |
1 files changed, 10 insertions, 33 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp index 75fffc77a..fee70405b 100644 --- a/src/net/tmwa/gamehandler.cpp +++ b/src/net/tmwa/gamehandler.cpp @@ -29,6 +29,9 @@ #include "net/ea/token.h" +#include "net/ea/gamerecv.h" + +#include "net/tmwa/gamerecv.h" #include "net/tmwa/loginhandler.h" #include "net/tmwa/messageout.h" #include "net/tmwa/network.h" @@ -66,7 +69,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case SMSG_MAP_LOGIN_SUCCESS: - processMapLogin(msg); + GameRecv::processMapLogin(msg); break; case SMSG_SERVER_PING: @@ -75,15 +78,15 @@ void GameHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_WHO_ANSWER: - processWhoAnswer(msg); + Ea::GameRecv::processWhoAnswer(msg); break; case SMSG_CHAR_SWITCH_RESPONSE: - processCharSwitchResponse(msg); + Ea::GameRecv::processCharSwitchResponse(msg); break; case SMSG_MAP_QUIT_RESPONSE: - processMapQuitResponse(msg); + Ea::GameRecv::processMapQuitResponse(msg); break; default: @@ -111,19 +114,19 @@ void GameHandler::connect() // Change the player's ID to the account ID to match what eAthena uses if (localPlayer) { - mCharID = localPlayer->getId(); + Ea::GameRecv::mCharID = localPlayer->getId(); localPlayer->setId(token.account_ID); } else { - mCharID = BeingId_zero; + Ea::GameRecv::mCharID = BeingId_zero; } } // Send login infos createOutPacket(CMSG_MAP_SERVER_CONNECT); outMsg.writeBeingId(token.account_ID, "account id"); - outMsg.writeBeingId(mCharID, "char id"); + outMsg.writeBeingId(Ea::GameRecv::mCharID, "char id"); outMsg.writeInt32(token.session_ID1, "session id1"); outMsg.writeInt32(token.session_ID2, "session id2"); outMsg.writeInt8(Being::genderToInt(token.sex), "gender"); @@ -171,30 +174,4 @@ void GameHandler::disconnect2() const createOutPacket(CMSG_CLIENT_DISCONNECT); } -void GameHandler::processMapLogin(Net::MessageIn &msg) -{ - unsigned char direction; - uint16_t x, y; - msg.readInt32("tick"); - msg.readCoordinates(x, y, direction, "position"); - msg.readInt16("unknown?"); - logger->log("Protocol: Player start position: (%d, %d)," - " Direction: %d", x, y, direction); - - mLastHost &= 0xffffff; - - GameHandler *const g = static_cast<GameHandler*>(gameHandler); - if (g) - { - Network *const network = g->mNetwork; - if (network) - network->pauseDispatch(); - } - - // Switch now or we'll have problems - client->setState(STATE_GAME); - if (localPlayer) - localPlayer->setTileCoords(x, y); -} - } // namespace TmwAthena |