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Diffstat (limited to 'src/net/tmwa/gamehandler.cpp')
-rw-r--r--src/net/tmwa/gamehandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 2eb505431..d01acd178 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -57,7 +57,7 @@ void GameHandler::mapLoadedEvent() const
void GameHandler::connect() const
{
- if (!Network::mInstance)
+ if (Network::mInstance == nullptr)
return;
BLOCK_START("GameHandler::connect")
@@ -67,7 +67,7 @@ void GameHandler::connect() const
if (client->getState() == State::CONNECT_GAME)
{
// Change the player's ID to the account ID to match what eAthena uses
- if (localPlayer)
+ if (localPlayer != nullptr)
{
Ea::GameRecv::mCharID = localPlayer->getId();
localPlayer->setId(token.account_ID);
@@ -100,7 +100,7 @@ void GameHandler::connect() const
bool GameHandler::isConnected() const
{
- if (!Network::mInstance)
+ if (Network::mInstance == nullptr)
return false;
return Network::mInstance->isConnected();
}
@@ -108,7 +108,7 @@ bool GameHandler::isConnected() const
void GameHandler::disconnect() const
{
BLOCK_START("GameHandler::disconnect")
- if (Network::mInstance)
+ if (Network::mInstance != nullptr)
Network::mInstance->disconnect();
BLOCK_END("GameHandler::disconnect")
}