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-rw-r--r--src/net/tmwa/gamehandler.cpp135
1 files changed, 0 insertions, 135 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
deleted file mode 100644
index d13c46919..000000000
--- a/src/net/tmwa/gamehandler.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/tmwa/gamehandler.h"
-
-#include "client.h"
-
-#include "being/localplayer.h"
-
-#include "net/ea/token.h"
-
-#include "net/ea/gamerecv.h"
-
-#include "net/tmwa/loginhandler.h"
-#include "net/tmwa/messageout.h"
-#include "net/tmwa/network.h"
-#include "net/tmwa/protocolout.h"
-
-#include "debug.h"
-
-namespace TmwAthena
-{
-
-extern ServerInfo mapServer;
-
-GameHandler::GameHandler() :
- Ea::GameHandler()
-{
- gameHandler = this;
-}
-
-GameHandler::~GameHandler()
-{
- gameHandler = nullptr;
-}
-
-void GameHandler::mapLoadedEvent() const
-{
- createOutPacket(CMSG_MAP_LOADED);
-}
-
-void GameHandler::connect() const
-{
- if (Network::mInstance == nullptr)
- return;
-
- BLOCK_START("GameHandler::connect")
- Network::mInstance->connect(mapServer);
- const Token &token = static_cast<LoginHandler*>(loginHandler)->getToken();
-
- if (client->getState() == State::CONNECT_GAME)
- {
- // Change the player's ID to the account ID to match what eAthena uses
- if (localPlayer != nullptr)
- {
- Ea::GameRecv::mCharID = localPlayer->getId();
- localPlayer->setId(token.account_ID);
- }
- else
- {
- Ea::GameRecv::mCharID = BeingId_zero;
- }
- }
-
- // Send login infos
- createOutPacket(CMSG_MAP_SERVER_CONNECT);
- outMsg.writeBeingId(token.account_ID, "account id");
- outMsg.writeBeingId(Ea::GameRecv::mCharID, "char id");
- outMsg.writeInt32(token.session_ID1, "session id1");
- outMsg.writeInt32(token.session_ID2, "session id2");
- outMsg.writeInt8(Being::genderToInt(token.sex), "gender");
-
-/*
- if (localPlayer)
- {
- // Change the player's ID to the account ID to match what eAthena uses
- localPlayer->setId(token.account_ID);
- }
-*/
- // We get 4 useless bytes before the real answer comes in (what are these?)
- Network::mInstance->skip(4);
- BLOCK_END("GameHandler::connect")
-}
-
-bool GameHandler::isConnected() const
-{
- if (Network::mInstance == nullptr)
- return false;
- return Network::mInstance->isConnected();
-}
-
-void GameHandler::disconnect() const
-{
- BLOCK_START("GameHandler::disconnect")
- if (Network::mInstance != nullptr)
- Network::mInstance->disconnect();
- BLOCK_END("GameHandler::disconnect")
-}
-
-void GameHandler::quit() const
-{
- createOutPacket(CMSG_CLIENT_QUIT);
-}
-
-void GameHandler::ping(const int tick) const
-{
- createOutPacket(CMSG_MAP_PING);
- outMsg.writeInt32(tick, "tick");
-}
-
-void GameHandler::disconnect2() const
-{
- createOutPacket(CMSG_CLIENT_DISCONNECT);
-}
-
-} // namespace TmwAthena