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path: root/src/net/tmwa/charserverhandler.cpp
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Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r--src/net/tmwa/charserverhandler.cpp40
1 files changed, 19 insertions, 21 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 04c1d4928..67fff4029 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -163,8 +163,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readInt16(); // speed
const uint16_t race = msg.readInt16(); // class (used for race)
- const int hairStyle = msg.readInt8();
- const uint8_t look = msg.readInt8();
+ const uint8_t hairStyle = msg.readUInt8();
+ const uint8_t look = msg.readUInt8();
tempPlayer->setSubtype(race, look);
const uint16_t weapon = msg.readInt16(); // unused on server. need use?
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
@@ -178,10 +178,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
const int hat = msg.readInt16(); // head option top
const int topClothes = msg.readInt16();
- int hairColor = msg.readInt8();
- if (hairColor > 255)
- hairColor = 255;
- msg.readInt8(); // free
+ uint8_t hairColor = msg.readUInt8();
+ msg.readUInt8(); // free
tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
tempPlayer->setHairColor(static_cast<unsigned char>(hairColor));
@@ -192,29 +190,29 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
character->dummy = tempPlayer;
for (int i = 0; i < 6; i++)
- character->data.mStats[i + STR].base = msg.readInt8();
+ character->data.mStats[i + STR].base = msg.readUInt8();
if (withColors)
{
- tempPlayer->setSprite(SPRITE_SHOE, shoes, "", msg.readInt8());
- tempPlayer->setSprite(SPRITE_GLOVES, gloves, "", msg.readInt8());
- tempPlayer->setSprite(SPRITE_CAPE, cape, "", msg.readInt8());
- tempPlayer->setSprite(SPRITE_MISC1, misc1, "", msg.readInt8());
+ tempPlayer->setSprite(SPRITE_SHOE, shoes, "", msg.readUInt8());
+ tempPlayer->setSprite(SPRITE_GLOVES, gloves, "", msg.readUInt8());
+ tempPlayer->setSprite(SPRITE_CAPE, cape, "", msg.readUInt8());
+ tempPlayer->setSprite(SPRITE_MISC1, misc1, "", msg.readUInt8());
tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes,
- "", msg.readInt8());
+ "", msg.readUInt8());
// to avoid show error (error.xml) need remove this sprite
if (!config.getBoolValue("hideShield"))
- tempPlayer->setSprite(SPRITE_SHIELD, shield, "", msg.readInt8());
+ tempPlayer->setSprite(SPRITE_SHIELD, shield, "", msg.readUInt8());
else
- msg.readInt8();
+ msg.readUInt8();
tempPlayer->setSprite(SPRITE_HAT, hat, "",
- msg.readInt8()); // head option top
+ msg.readUInt8()); // head option top
tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes, "",
- msg.readInt8());
- tempPlayer->setSprite(SPRITE_MISC2, misc2, "", msg.readInt8());
+ msg.readUInt8());
+ tempPlayer->setSprite(SPRITE_MISC2, misc2, "", msg.readUInt8());
msg.skip(5);
- character->slot = msg.readInt8(); // character slot
+ character->slot = msg.readUInt8(); // character slot
}
else
{
@@ -230,9 +228,9 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_HAT, hat); // head option top
tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes);
tempPlayer->setSprite(SPRITE_MISC2, misc2);
- character->slot = msg.readInt8(); // character slot
+ character->slot = msg.readUInt8(); // character slot
}
- msg.readInt8(); // unknown
+ msg.readUInt8(); // unknown
}
void CharServerHandler::chooseCharacter(Net::Character *const character)
@@ -326,7 +324,7 @@ void CharServerHandler::processCharLogin(Net::MessageIn &msg)
if (slots > 0 && slots < 30)
loginData.characterSlots = static_cast<uint16_t>(slots);
- const bool version = msg.readInt8() == 1 && serverVersion > 0;
+ const bool version = msg.readUInt8() == 1 && serverVersion > 0;
msg.skip(17); // 0 Unused
delete_all(mCharacters);