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Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r--src/net/tmwa/beingrecv.cpp40
1 files changed, 32 insertions, 8 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index cb5eefd92..5eec60985 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -143,7 +143,11 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
break;
}
case 2: // Weapon ID in id, Shield ID in id2
- dstBeing->setSprite(SPRITE_BODY, id, "", ItemColor_one, true);
+ dstBeing->setSprite(SPRITE_BODY,
+ id,
+ "",
+ ItemColor_one,
+ IsWeapon_true);
dstBeing->setSprite(SPRITE_FLOOR, id2);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
@@ -311,7 +315,11 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
+ dstBeing->updateSprite(SPRITE_BODY,
+ weapon,
+ "",
+ ItemColor_one,
+ IsWeapon_true);
dstBeing->updateSprite(SPRITE_FLOOR, shield);
dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
@@ -453,7 +461,11 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
+ dstBeing->updateSprite(SPRITE_BODY,
+ weapon,
+ "",
+ ItemColor_one,
+ IsWeapon_true);
dstBeing->updateSprite(SPRITE_FLOOR, shield);
dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
@@ -595,7 +607,11 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
+ dstBeing->updateSprite(SPRITE_BODY,
+ weapon,
+ "",
+ ItemColor_one,
+ IsWeapon_true);
dstBeing->updateSprite(SPRITE_FLOOR, shield);
dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
@@ -844,8 +860,12 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves);
- Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "",
- ItemColor_one, true);
+ Ea::BeingRecv::setSprite(dstBeing,
+ SPRITE_BODY,
+ weapon,
+ "",
+ ItemColor_one,
+ IsWeapon_true);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
@@ -1057,8 +1077,12 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves);
- Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "",
- ItemColor_one, true);
+ Ea::BeingRecv::setSprite(dstBeing,
+ SPRITE_BODY,
+ weapon,
+ "",
+ ItemColor_one,
+ IsWeapon_true);
Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc