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Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r--src/net/tmwa/beingrecv.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index 73fa7b87c..16c2f1599 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -147,13 +147,13 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
"",
ItemColor_one,
- nullptr);
+ zeroCards);
dstBeing->setWeaponId(id);
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
ItemColor_one,
- nullptr);
+ zeroCards);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // Change lower headgear for eAthena, pants for us
@@ -161,7 +161,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- nullptr);
+ zeroCards);
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // Change upper headgear for eAthena, hat for us
@@ -169,7 +169,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- nullptr);
+ zeroCards);
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // Change middle headgear for eathena, armor for us
@@ -177,7 +177,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- nullptr);
+ zeroCards);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
case 6: // eAthena LOOK_HAIR_COLOR
@@ -192,7 +192,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- nullptr);
+ zeroCards);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
@@ -200,7 +200,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- nullptr);
+ zeroCards);
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
@@ -208,7 +208,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- nullptr);
+ zeroCards);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_CAPE
@@ -216,7 +216,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- nullptr);
+ zeroCards);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12:
@@ -224,7 +224,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- nullptr);
+ zeroCards);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13:
@@ -232,7 +232,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- nullptr);
+ zeroCards);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14:
@@ -240,7 +240,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- nullptr);
+ zeroCards);
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15:
@@ -248,7 +248,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- nullptr);
+ zeroCards);
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16: