diff options
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 20ab2cffa..0191953a4 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -101,10 +101,10 @@ BeingHandler::BeingHandler(const bool enableSync) : beingHandler = this; } -void BeingHandler::requestNameById(const int id) const +void BeingHandler::requestNameById(const BeingId id) const { createOutPacket(CMSG_NAME_REQUEST); - outMsg.writeInt32(id, "being id"); + outMsg.writeBeingId(id, "being id"); } void BeingHandler::handleMessage(Net::MessageIn &msg) @@ -267,7 +267,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) } Being *const dstBeing = actorManager->findBeing( - msg.readInt32("being id")); + msg.readBeingId("being id")); const uint8_t type = msg.readUInt8("type"); const int16_t id = static_cast<int16_t>(msg.readUInt8("id")); @@ -292,7 +292,7 @@ void BeingHandler::processBeingChangeLook2(Net::MessageIn &msg) } Being *const dstBeing = actorManager->findBeing( - msg.readInt32("being id")); + msg.readBeingId("being id")); const uint8_t type = msg.readUInt8("type"); int id2 = 0; @@ -427,7 +427,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) } // An update about a player, potentially including movement. - const int id = msg.readInt32("account id"); + const BeingId id = msg.readBeingId("account id"); const int16_t speed = msg.readInt16("speed"); const uint16_t stunMode = msg.readInt16("opt1"); uint32_t statusEffects = msg.readInt16("opt2"); @@ -435,7 +435,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) << 16; const int16_t job = msg.readInt16("job"); int disguiseId = 0; - if (id < 110000000 && job >= 1000) + if (toInt(id, int) < 110000000 && job >= 1000) disguiseId = job; Being *dstBeing = actorManager->findBeing(id); @@ -579,7 +579,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) } // An update about a player, potentially including movement. - const int id = msg.readInt32("account id"); + const BeingId id = msg.readBeingId("account id"); const int16_t speed = msg.readInt16("speed"); const uint16_t stunMode = msg.readInt16("opt1"); uint32_t statusEffects = msg.readInt16("opt2"); @@ -587,7 +587,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) << 16; const int16_t job = msg.readInt16("job"); int disguiseId = 0; - if (id < 110000000 && job >= 1000) + if (toInt(id, int) < 110000000 && job >= 1000) disguiseId = job; Being *dstBeing = actorManager->findBeing(id); @@ -727,7 +727,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) } // An update about a player, potentially including movement. - const int id = msg.readInt32("account id"); + const BeingId id = msg.readBeingId("account id"); const int16_t speed = msg.readInt16("speed"); const uint16_t stunMode = msg.readInt16("opt1"); uint32_t statusEffects = msg.readInt16("opt2"); @@ -735,7 +735,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) << 16; const int16_t job = msg.readInt16("job"); int disguiseId = 0; - if (id < 110000000 && job >= 1000) + if (toInt(id, int) < 110000000 && job >= 1000) disguiseId = job; Being *dstBeing = actorManager->findBeing(id); @@ -904,15 +904,15 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) return; } - int spawnId; + BeingId spawnId; // Information about a being in range - const int id = msg.readInt32("being id"); + const BeingId id = msg.readBeingId("being id"); if (id == mSpawnId) spawnId = mSpawnId; else - spawnId = 0; - mSpawnId = 0; + spawnId = BeingId_zero; + mSpawnId = BeingId_zero; int16_t speed = msg.readInt16("speed"); const uint16_t stunMode = msg.readInt16("opt1"); uint32_t statusEffects = msg.readInt16("opt2"); @@ -936,7 +936,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) { // Being with id >= 110000000 and job 0 are better // known as ghosts, so don't create those. - if (job == 0 && id >= 110000000) + if (job == 0 && toInt(id, int) >= 110000000) { BLOCK_END("BeingHandler::processBeingVisibleOrMove") return; @@ -969,7 +969,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) if (dstBeing->getType() == ActorType::Player) dstBeing->setMoveTime(); - if (spawnId) + if (spawnId != BeingId_zero) { dstBeing->setAction(BeingAction::SPAWN, 0); } @@ -1111,15 +1111,15 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) return; } - int spawnId; + BeingId spawnId; // Information about a being in range - const int id = msg.readInt32("being id"); + const BeingId id = msg.readBeingId("being id"); if (id == mSpawnId) spawnId = mSpawnId; else - spawnId = 0; - mSpawnId = 0; + spawnId = BeingId_zero; + mSpawnId = BeingId_zero; int16_t speed = msg.readInt16("speed"); const uint16_t stunMode = msg.readInt16("opt1"); uint32_t statusEffects = msg.readInt16("opt2"); @@ -1143,7 +1143,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) { // Being with id >= 110000000 and job 0 are better // known as ghosts, so don't create those. - if (job == 0 && id >= 110000000) + if (job == 0 && toInt(id, int) >= 110000000) { BLOCK_END("BeingHandler::processBeingVisibleOrMove") return; @@ -1176,7 +1176,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) if (dstBeing->getType() == ActorType::Player) dstBeing->setMoveTime(); - if (spawnId) + if (spawnId != BeingId_zero) dstBeing->setAction(BeingAction::SPAWN, 0); // Prevent division by 0 when calculating frame @@ -1296,7 +1296,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg) { BLOCK_START("BeingHandler::processBeingSpawn") // skipping this packet - mSpawnId = msg.readInt32("being id"); + mSpawnId = msg.readBeingId("being id"); msg.readInt16("speed"); msg.readInt16("opt1"); msg.readInt16("opt2"); @@ -1328,7 +1328,7 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) // Status change const uint16_t status = msg.readInt16("status"); - const int id = msg.readInt32("being id"); + const BeingId id = msg.readBeingId("being id"); const Enable flag = fromBool( msg.readUInt8("flag: 0: stop, 1: start"), Enable); @@ -1352,7 +1352,7 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg) * later versions of eAthena for both mobs and * players */ - Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id")); + Being *const dstBeing = actorManager->findBeing(msg.readBeingId("being id")); /* * This packet doesn't have enough info to actually @@ -1387,7 +1387,7 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) return; } - Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id")); + Being *const dstBeing = actorManager->findBeing(msg.readBeingId("being id")); if (!dstBeing) { @@ -1470,7 +1470,7 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) } // Change in players' flags - const int id = msg.readInt32("account id"); + const BeingId id = msg.readBeingId("account id"); Being *const dstBeing = actorManager->findBeing(id); if (!dstBeing) return; @@ -1499,7 +1499,7 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg) // A being changed mortality status - const int id = msg.readInt32("being id"); + const BeingId id = msg.readBeingId("being id"); Being *const dstBeing = actorManager->findBeing(id); if (!dstBeing) { @@ -1525,7 +1525,7 @@ void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) return; } - Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id")); + Being *const dstBeing = actorManager->findBeing(msg.readBeingId("being id")); if (dstBeing) { @@ -1562,7 +1562,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) return; } - const int id = static_cast<uint32_t>(msg.readInt32("being id")); + const BeingId id = msg.readBeingId("being id"); Being *const being = actorManager->findBeing(id); if (!being) { @@ -1598,7 +1598,7 @@ void BeingHandler::processIpResponse(Net::MessageIn &msg) return; } - Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id")); + Being *const dstBeing = actorManager->findBeing(msg.readBeingId("being id")); if (dstBeing) dstBeing->setIp(ipToString(msg.readInt32("ip address"))); BLOCK_END("BeingHandler::processIpResponse") |