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Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r--src/net/tmwa/beinghandler.cpp62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 20ab2cffa..0191953a4 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -101,10 +101,10 @@ BeingHandler::BeingHandler(const bool enableSync) :
beingHandler = this;
}
-void BeingHandler::requestNameById(const int id) const
+void BeingHandler::requestNameById(const BeingId id) const
{
createOutPacket(CMSG_NAME_REQUEST);
- outMsg.writeInt32(id, "being id");
+ outMsg.writeBeingId(id, "being id");
}
void BeingHandler::handleMessage(Net::MessageIn &msg)
@@ -267,7 +267,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg)
}
Being *const dstBeing = actorManager->findBeing(
- msg.readInt32("being id"));
+ msg.readBeingId("being id"));
const uint8_t type = msg.readUInt8("type");
const int16_t id = static_cast<int16_t>(msg.readUInt8("id"));
@@ -292,7 +292,7 @@ void BeingHandler::processBeingChangeLook2(Net::MessageIn &msg)
}
Being *const dstBeing = actorManager->findBeing(
- msg.readInt32("being id"));
+ msg.readBeingId("being id"));
const uint8_t type = msg.readUInt8("type");
int id2 = 0;
@@ -427,7 +427,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg)
}
// An update about a player, potentially including movement.
- const int id = msg.readInt32("account id");
+ const BeingId id = msg.readBeingId("account id");
const int16_t speed = msg.readInt16("speed");
const uint16_t stunMode = msg.readInt16("opt1");
uint32_t statusEffects = msg.readInt16("opt2");
@@ -435,7 +435,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg)
<< 16;
const int16_t job = msg.readInt16("job");
int disguiseId = 0;
- if (id < 110000000 && job >= 1000)
+ if (toInt(id, int) < 110000000 && job >= 1000)
disguiseId = job;
Being *dstBeing = actorManager->findBeing(id);
@@ -579,7 +579,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg)
}
// An update about a player, potentially including movement.
- const int id = msg.readInt32("account id");
+ const BeingId id = msg.readBeingId("account id");
const int16_t speed = msg.readInt16("speed");
const uint16_t stunMode = msg.readInt16("opt1");
uint32_t statusEffects = msg.readInt16("opt2");
@@ -587,7 +587,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg)
<< 16;
const int16_t job = msg.readInt16("job");
int disguiseId = 0;
- if (id < 110000000 && job >= 1000)
+ if (toInt(id, int) < 110000000 && job >= 1000)
disguiseId = job;
Being *dstBeing = actorManager->findBeing(id);
@@ -727,7 +727,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg)
}
// An update about a player, potentially including movement.
- const int id = msg.readInt32("account id");
+ const BeingId id = msg.readBeingId("account id");
const int16_t speed = msg.readInt16("speed");
const uint16_t stunMode = msg.readInt16("opt1");
uint32_t statusEffects = msg.readInt16("opt2");
@@ -735,7 +735,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg)
<< 16;
const int16_t job = msg.readInt16("job");
int disguiseId = 0;
- if (id < 110000000 && job >= 1000)
+ if (toInt(id, int) < 110000000 && job >= 1000)
disguiseId = job;
Being *dstBeing = actorManager->findBeing(id);
@@ -904,15 +904,15 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
return;
}
- int spawnId;
+ BeingId spawnId;
// Information about a being in range
- const int id = msg.readInt32("being id");
+ const BeingId id = msg.readBeingId("being id");
if (id == mSpawnId)
spawnId = mSpawnId;
else
- spawnId = 0;
- mSpawnId = 0;
+ spawnId = BeingId_zero;
+ mSpawnId = BeingId_zero;
int16_t speed = msg.readInt16("speed");
const uint16_t stunMode = msg.readInt16("opt1");
uint32_t statusEffects = msg.readInt16("opt2");
@@ -936,7 +936,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
{
// Being with id >= 110000000 and job 0 are better
// known as ghosts, so don't create those.
- if (job == 0 && id >= 110000000)
+ if (job == 0 && toInt(id, int) >= 110000000)
{
BLOCK_END("BeingHandler::processBeingVisibleOrMove")
return;
@@ -969,7 +969,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
- if (spawnId)
+ if (spawnId != BeingId_zero)
{
dstBeing->setAction(BeingAction::SPAWN, 0);
}
@@ -1111,15 +1111,15 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
return;
}
- int spawnId;
+ BeingId spawnId;
// Information about a being in range
- const int id = msg.readInt32("being id");
+ const BeingId id = msg.readBeingId("being id");
if (id == mSpawnId)
spawnId = mSpawnId;
else
- spawnId = 0;
- mSpawnId = 0;
+ spawnId = BeingId_zero;
+ mSpawnId = BeingId_zero;
int16_t speed = msg.readInt16("speed");
const uint16_t stunMode = msg.readInt16("opt1");
uint32_t statusEffects = msg.readInt16("opt2");
@@ -1143,7 +1143,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
{
// Being with id >= 110000000 and job 0 are better
// known as ghosts, so don't create those.
- if (job == 0 && id >= 110000000)
+ if (job == 0 && toInt(id, int) >= 110000000)
{
BLOCK_END("BeingHandler::processBeingVisibleOrMove")
return;
@@ -1176,7 +1176,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
- if (spawnId)
+ if (spawnId != BeingId_zero)
dstBeing->setAction(BeingAction::SPAWN, 0);
// Prevent division by 0 when calculating frame
@@ -1296,7 +1296,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
{
BLOCK_START("BeingHandler::processBeingSpawn")
// skipping this packet
- mSpawnId = msg.readInt32("being id");
+ mSpawnId = msg.readBeingId("being id");
msg.readInt16("speed");
msg.readInt16("opt1");
msg.readInt16("opt2");
@@ -1328,7 +1328,7 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg)
// Status change
const uint16_t status = msg.readInt16("status");
- const int id = msg.readInt32("being id");
+ const BeingId id = msg.readBeingId("being id");
const Enable flag = fromBool(
msg.readUInt8("flag: 0: stop, 1: start"), Enable);
@@ -1352,7 +1352,7 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg)
* later versions of eAthena for both mobs and
* players
*/
- Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
+ Being *const dstBeing = actorManager->findBeing(msg.readBeingId("being id"));
/*
* This packet doesn't have enough info to actually
@@ -1387,7 +1387,7 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg)
return;
}
- Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
+ Being *const dstBeing = actorManager->findBeing(msg.readBeingId("being id"));
if (!dstBeing)
{
@@ -1470,7 +1470,7 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg)
}
// Change in players' flags
- const int id = msg.readInt32("account id");
+ const BeingId id = msg.readBeingId("account id");
Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
return;
@@ -1499,7 +1499,7 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg)
// A being changed mortality status
- const int id = msg.readInt32("being id");
+ const BeingId id = msg.readBeingId("being id");
Being *const dstBeing = actorManager->findBeing(id);
if (!dstBeing)
{
@@ -1525,7 +1525,7 @@ void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg)
return;
}
- Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
+ Being *const dstBeing = actorManager->findBeing(msg.readBeingId("being id"));
if (dstBeing)
{
@@ -1562,7 +1562,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg)
return;
}
- const int id = static_cast<uint32_t>(msg.readInt32("being id"));
+ const BeingId id = msg.readBeingId("being id");
Being *const being = actorManager->findBeing(id);
if (!being)
{
@@ -1598,7 +1598,7 @@ void BeingHandler::processIpResponse(Net::MessageIn &msg)
return;
}
- Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
+ Being *const dstBeing = actorManager->findBeing(msg.readBeingId("being id"));
if (dstBeing)
dstBeing->setIp(ipToString(msg.readInt32("ip address")));
BLOCK_END("BeingHandler::processIpResponse")