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Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r--src/net/tmwa/beinghandler.cpp50
1 files changed, 27 insertions, 23 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 8092a519f..d336bdf47 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -339,70 +339,70 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
break;
}
case 2: // Weapon ID in id, Shield ID in id2
- dstBeing->setSprite(SPRITE_BODY, id, "", 1, true);
+ dstBeing->setSprite(SPRITE_BODY, id, "", ItemColor_one, true);
dstBeing->setSprite(SPRITE_FLOOR, id2);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // Change lower headgear for eAthena, pants for us
dstBeing->setSprite(SPRITE_WEAPON, id, color,
- static_cast<unsigned char>(id2));
+ fromInt(id2, ItemColor));
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // Change upper headgear for eAthena, hat for us
dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color,
- static_cast<unsigned char>(id2));
+ fromInt(id2, ItemColor));
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // Change middle headgear for eathena, armor for us
dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color,
- static_cast<unsigned char>(id2));
+ fromInt(id2, ItemColor));
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
case 6: // eAthena LOOK_HAIR_COLOR
dstBeing->setHairColor(SPRITE_HAIR_COLOR,
- static_cast<uint8_t>(id));
+ fromInt(id, ItemColor));
break;
case 7: // Clothes color
// ignoring it
break;
case 8: // eAthena LOOK_SHIELD
dstBeing->setSprite(SPRITE_FLOOR, id, color,
- static_cast<unsigned char>(id2));
+ fromInt(id2, ItemColor));
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
dstBeing->setSprite(SPRITE_HAIR, id, color,
- static_cast<unsigned char>(id2));
+ fromInt(id2, ItemColor));
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
dstBeing->setSprite(SPRITE_SHOES, id, color,
- static_cast<unsigned char>(id2));
+ fromInt(id2, ItemColor));
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_CAPE
dstBeing->setSprite(SPRITE_SHIELD, id, color,
- static_cast<unsigned char>(id2));
+ fromInt(id2, ItemColor));
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12:
dstBeing->setSprite(SPRITE_HEAD_TOP, id, color,
- static_cast<unsigned char>(id2));
+ fromInt(id2, ItemColor));
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13:
dstBeing->setSprite(SPRITE_HEAD_MID, id, color,
- static_cast<unsigned char>(id2));
+ fromInt(id2, ItemColor));
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14:
dstBeing->setSprite(SPRITE_ROBE, id, color,
- static_cast<unsigned char>(id2));
+ fromInt(id2, ItemColor));
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15:
dstBeing->setSprite(SPRITE_EVOL2, id, color,
- static_cast<unsigned char>(id2));
+ fromInt(id2, ItemColor));
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16:
@@ -483,7 +483,8 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg)
const uint16_t headTop = msg.readInt16("head top");
const uint16_t headMid = msg.readInt16("head mid");
- const uint8_t hairColor = msg.readUInt8("hair color");
+ const ItemColor hairColor = fromInt(
+ msg.readUInt8("hair color"), ItemColor);
msg.readUInt8("unused");
msg.readInt32("unused");
@@ -508,7 +509,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg)
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true);
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
dstBeing->updateSprite(SPRITE_FLOOR, shield);
dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
@@ -617,7 +618,8 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg)
const uint16_t headBottom = msg.readInt16("head bottom");
const uint16_t headTop = msg.readInt16("head top");
const uint16_t headMid = msg.readInt16("head mid");
- const uint8_t hairColor = msg.readUInt8("hair color");
+ const ItemColor hairColor = fromInt(
+ msg.readUInt8("hair color"), ItemColor);
msg.readUInt8("unused");
msg.readInt32("unused");
@@ -642,7 +644,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg)
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true);
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
dstBeing->updateSprite(SPRITE_FLOOR, shield);
dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
@@ -751,7 +753,8 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg)
const uint16_t headTop = msg.readInt16("head top");
const uint16_t headMid = msg.readInt16("head mid");
- const uint8_t hairColor = msg.readUInt8("hair color");
+ const ItemColor hairColor = fromInt(
+ msg.readUInt8("hair color"), ItemColor);
msg.readUInt8("unused");
msg.readInt32("unused");
@@ -776,7 +779,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg)
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true);
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
dstBeing->updateSprite(SPRITE_FLOOR, shield);
dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
@@ -942,7 +945,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
const uint16_t shield = msg.readInt16("shield");
const uint16_t headTop = msg.readInt16("head top");
const uint16_t headMid = msg.readInt16("head mid");
- const uint8_t hairColor = msg.readUInt8("hair color");
+ const ItemColor hairColor = fromInt(msg.readUInt8("hair color"), ItemColor);
msg.readUInt8("unused");
const uint16_t shoes = msg.readInt16("shoes / clothes color");
@@ -1004,7 +1007,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
setSprite(dstBeing, SPRITE_HAIR, shoes);
setSprite(dstBeing, SPRITE_SHOES, gloves);
- setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true);
+ setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true);
setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
@@ -1143,7 +1146,8 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
const uint16_t shield = msg.readInt16("shield");
const uint16_t headTop = msg.readInt16("head top");
const uint16_t headMid = msg.readInt16("head mid");
- const uint8_t hairColor = msg.readUInt8("hair color");
+ const ItemColor hairColor = fromInt(
+ msg.readUInt8("hair color"), ItemColor);
msg.readUInt8("unused");
const uint16_t shoes = msg.readInt16("shoes / clothes color");
@@ -1205,7 +1209,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
setSprite(dstBeing, SPRITE_HAIR, shoes);
setSprite(dstBeing, SPRITE_SHOES, gloves);
- setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true);
+ setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true);
setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc