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-rw-r--r--src/net/tmwa/adminhandler.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/src/net/tmwa/adminhandler.h b/src/net/tmwa/adminhandler.h
index ead0310d1..21eddd437 100644
--- a/src/net/tmwa/adminhandler.h
+++ b/src/net/tmwa/adminhandler.h
@@ -35,138 +35,138 @@ class AdminHandler final : public Ea::AdminHandler
A_DELETE_COPY(AdminHandler)
- void announce(const std::string &text) const final;
+ void announce(const std::string &text) const override final;
- void localAnnounce(const std::string &text) const final;
+ void localAnnounce(const std::string &text) const override final;
- void hide(const bool h) const final;
+ void hide(const bool h) const override final;
- void kick(const BeingId playerId) const final;
+ void kick(const BeingId playerId) const override final;
- void kickAll() const final A_CONST;
+ void kickAll() const override final A_CONST;
void warp(const std::string &map,
- const int x, const int y) const final;
+ const int x, const int y) const override final;
- void resetStats() const final A_CONST;
+ void resetStats() const override final A_CONST;
- void resetSkills() const final A_CONST;
+ void resetSkills() const override final A_CONST;
- void gotoName(const std::string &name) const final;
+ void gotoName(const std::string &name) const override final;
- void recallName(const std::string &name) const final;
+ void recallName(const std::string &name) const override final;
void mute(const Being *const being,
const int type,
- const int limit) const final A_CONST;
+ const int limit) const override final A_CONST;
- void muteName(const std::string &name) const final A_CONST;
+ void muteName(const std::string &name) const override final A_CONST;
- void requestLogin(const Being *const being) const final
+ void requestLogin(const Being *const being) const override final
A_CONST;
void setTileType(const int x, const int y,
- const int type) const final A_CONST;
+ const int type) const override final A_CONST;
- void unequipAll(const Being *const being) const final A_CONST;
+ void unequipAll(const Being *const being) const override final A_CONST;
- void requestStats(const std::string &name) const final
+ void requestStats(const std::string &name) const override final
A_CONST;
- void monsterInfo(const std::string &name) const final A_CONST;
+ void monsterInfo(const std::string &name) const override final A_CONST;
- void itemInfo(const std::string &name) const final A_CONST;
+ void itemInfo(const std::string &name) const override final A_CONST;
- void whoDrops(const std::string &name) const final A_CONST;
+ void whoDrops(const std::string &name) const override final A_CONST;
- void mobSearch(const std::string &name) const final A_CONST;
+ void mobSearch(const std::string &name) const override final A_CONST;
- void mobSpawnSearch(const std::string &name) const final
+ void mobSpawnSearch(const std::string &name) const override final
A_CONST;
- void playerGmCommands(const std::string &name) const final
+ void playerGmCommands(const std::string &name) const override final
A_CONST;
- void playerCharGmCommands(const std::string &name) const final
+ void playerCharGmCommands(const std::string &name) const override final
A_CONST;
- void showLevel(const std::string &name) const final A_CONST;
+ void showLevel(const std::string &name) const override final A_CONST;
- void showStats(const std::string &name) const final A_CONST;
+ void showStats(const std::string &name) const override final A_CONST;
- void showStorageList(const std::string &name) const final
+ void showStorageList(const std::string &name) const override final
A_CONST;
- void showCartList(const std::string &name) const final
+ void showCartList(const std::string &name) const override final
A_CONST;
- void showInventoryList(const std::string &name) const final
+ void showInventoryList(const std::string &name) const override final
A_CONST;
- void locatePlayer(const std::string &name) const final
+ void locatePlayer(const std::string &name) const override final
A_CONST;
- void showAccountInfo(const std::string &name) const final
+ void showAccountInfo(const std::string &name) const override final
A_CONST;
- void spawnSlave(const std::string &name) const final A_CONST;
+ void spawnSlave(const std::string &name) const override final A_CONST;
- void spawnClone(const std::string &name) const final A_CONST;
+ void spawnClone(const std::string &name) const override final A_CONST;
- void spawnSlaveClone(const std::string &name) const final
+ void spawnSlaveClone(const std::string &name) const override final
A_CONST;
- void spawnEvilClone(const std::string &name) const final
+ void spawnEvilClone(const std::string &name) const override final
A_CONST;
- void savePosition(const std::string &name) const final
+ void savePosition(const std::string &name) const override final
A_CONST;
- void loadPosition(const std::string &name) const final
+ void loadPosition(const std::string &name) const override final
A_CONST;
- void randomWarp(const std::string &name) const final A_CONST;
+ void randomWarp(const std::string &name) const override final A_CONST;
- void gotoNpc(const std::string &name) const final A_CONST;
+ void gotoNpc(const std::string &name) const override final A_CONST;
- void killer(const std::string &name) const final A_CONST;
+ void killer(const std::string &name) const override final A_CONST;
- void killable(const std::string &name) const final A_CONST;
+ void killable(const std::string &name) const override final A_CONST;
- void heal(const std::string &name) const final A_CONST;
+ void heal(const std::string &name) const override final A_CONST;
- void alive(const std::string &name) const final;
+ void alive(const std::string &name) const override final;
- void disguise(const std::string &name) const final A_CONST;
+ void disguise(const std::string &name) const override final A_CONST;
- void immortal(const std::string &name) const final A_CONST;
+ void immortal(const std::string &name) const override final A_CONST;
- void hide(const std::string &name) const final;
+ void hide(const std::string &name) const override final;
- void nuke(const std::string &name) const final A_CONST;
+ void nuke(const std::string &name) const override final A_CONST;
- void kill(const std::string &name) const final A_CONST;
+ void kill(const std::string &name) const override final A_CONST;
- void jail(const std::string &name) const final A_CONST;
+ void jail(const std::string &name) const override final A_CONST;
- void unjail(const std::string &name) const final A_CONST;
+ void unjail(const std::string &name) const override final A_CONST;
void npcMove(const std::string &name,
const int x,
- const int y) const final A_CONST;
+ const int y) const override final A_CONST;
- void hideNpc(const std::string &name) const final A_CONST;
+ void hideNpc(const std::string &name) const override final A_CONST;
- void showNpc(const std::string &name) const final A_CONST;
+ void showNpc(const std::string &name) const override final A_CONST;
- void changePartyLeader(const std::string &name) const final
+ void changePartyLeader(const std::string &name) const override final
A_CONST;
- void partyRecall(const std::string &name) const final A_CONST;
+ void partyRecall(const std::string &name) const override final A_CONST;
- void breakGuild(const std::string &name) const final A_CONST;
+ void breakGuild(const std::string &name) const override final A_CONST;
- void guildRecall(const std::string &name) const final A_CONST;
+ void guildRecall(const std::string &name) const override final A_CONST;
};
} // namespace TmwAthena