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+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef PLAYERHANDLER_H
+#define PLAYERHANDLER_H
+
+#include "being.h"
+#include "flooritem.h"
+#include "localplayer.h"
+
+namespace Net
+{
+
+class PlayerHandler
+{
+ public:
+ virtual ~PlayerHandler()
+ { }
+
+ virtual void attack(int id, bool keep = false) = 0;
+
+ virtual void stopAttack() = 0;
+
+ virtual void emote(int emoteId) = 0;
+
+ virtual void increaseAttribute(int attr) = 0;
+
+ virtual void decreaseAttribute(int attr) = 0;
+
+ virtual void increaseSkill(int skillId) = 0;
+
+ virtual void pickUp(FloorItem *floorItem) = 0;
+
+ virtual void setDirection(char direction) = 0;
+
+ virtual void setDestination(int x, int y, int direction = -1) = 0;
+
+ virtual void changeAction(Being::Action action) = 0;
+
+ virtual void respawn() = 0;
+
+ virtual void ignorePlayer(const std::string &player, bool ignore) = 0;
+
+ virtual void ignoreAll(bool ignore) = 0;
+
+ virtual bool canUseMagic() = 0;
+
+ virtual bool canCorrectAttributes() = 0;
+
+ virtual int getJobLocation() = 0;
+
+ virtual Vector getDefaultWalkSpeed() = 0;
+};
+
+} // namespace Net
+
+#endif // PLAYERHANDLER_H