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+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_H
+#define NET_H
+
+/**
+ * \namespace Net
+ *
+ * The network communication layer. It is composed of a host of interfaces that
+ * interact with different aspects of the game. They have different
+ * implementations depending on the type of server the client is connecting to.
+ */
+
+#include "net/serverinfo.h"
+
+namespace Net
+{
+
+class AdminHandler;
+class BeingHandler;
+class CharHandler;
+class ChatHandler;
+class GameHandler;
+class GeneralHandler;
+class GuildHandler;
+class InventoryHandler;
+class LoginHandler;
+class NpcHandler;
+class PartyHandler;
+class PlayerHandler;
+class SpecialHandler;
+class TradeHandler;
+class BuySellHandler;
+
+AdminHandler *getAdminHandler();
+BeingHandler *getBeingHandler();
+CharHandler *getCharHandler();
+ChatHandler *getChatHandler();
+GameHandler *getGameHandler();
+GeneralHandler *getGeneralHandler();
+GuildHandler *getGuildHandler();
+InventoryHandler *getInventoryHandler();
+LoginHandler *getLoginHandler();
+NpcHandler *getNpcHandler();
+PartyHandler *getPartyHandler();
+PlayerHandler *getPlayerHandler();
+SpecialHandler *getSpecialHandler();
+TradeHandler *getTradeHandler();
+BuySellHandler *getBuySellHandler();
+
+ServerInfo::Type getNetworkType();
+
+/**
+ * Handles server detection and connection
+ */
+void connectToServer(const ServerInfo &server);
+
+void unload();
+
+} // namespace Net
+
+#endif // NET_H