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-/*
- * The ManaPlus Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_NET_H
-#define NET_NET_H
-
-/**
- * \namespace Net
- *
- * The network communication layer. It is composed of a host of interfaces that
- * interact with different aspects of the game. They have different
- * implementations depending on the type of server the client is connecting to.
- */
-
-#include "enums/net/servertype.h"
-
-class ServerInfo;
-
-namespace Net
-{
-
-ServerTypeT getNetworkType() A_WARN_UNUSED;
-
-/**
- * Handles server detection and connection
- */
-void connectToServer(const ServerInfo &server);
-
-void unload();
-
-void loadIgnorePackets();
-
-bool isIgnorePacket(const int id);
-
-} // namespace Net
-
-#endif // NET_NET_H