diff options
Diffstat (limited to 'src/net/net.cpp')
-rw-r--r-- | src/net/net.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/net/net.cpp b/src/net/net.cpp index 49bb58903..933f7686b 100644 --- a/src/net/net.cpp +++ b/src/net/net.cpp @@ -48,21 +48,21 @@ #include "debug.h" -Net::AdminHandler *adminHandler = NULL; -Net::CharHandler *charHandler = NULL; -Net::ChatHandler *chatHandler = NULL; -Net::GeneralHandler *generalHandler = NULL; -Net::InventoryHandler *inventoryHandler = NULL; -Net::LoginHandler *loginHandler = NULL; -Net::GameHandler *gameHandler = NULL; -Net::GuildHandler *guildHandler = NULL; -Net::NpcHandler *npcHandler = NULL; -Net::PartyHandler *partyHandler = NULL; -Net::PlayerHandler *playerHandler = NULL; -Net::SpecialHandler *specialHandler = NULL; -Net::TradeHandler *tradeHandler = NULL; -Net::BeingHandler *beingHandler = NULL; -Net::BuySellHandler *buySellHandler = NULL; +Net::AdminHandler *adminHandler = nullptr; +Net::CharHandler *charHandler = nullptr; +Net::ChatHandler *chatHandler = nullptr; +Net::GeneralHandler *generalHandler = nullptr; +Net::InventoryHandler *inventoryHandler = nullptr; +Net::LoginHandler *loginHandler = nullptr; +Net::GameHandler *gameHandler = nullptr; +Net::GuildHandler *guildHandler = nullptr; +Net::NpcHandler *npcHandler = nullptr; +Net::PartyHandler *partyHandler = nullptr; +Net::PlayerHandler *playerHandler = nullptr; +Net::SpecialHandler *specialHandler = nullptr; +Net::TradeHandler *tradeHandler = nullptr; +Net::BeingHandler *beingHandler = nullptr; +Net::BuySellHandler *buySellHandler = nullptr; Net::AdminHandler *Net::getAdminHandler() { @@ -151,13 +151,13 @@ void connectToServer(const ServerInfo &server) // that } - if (networkType == server.type && getGeneralHandler() != NULL) + if (networkType == server.type && getGeneralHandler()) { getGeneralHandler()->reload(); } else { - if (networkType != ServerInfo::UNKNOWN && getGeneralHandler() != NULL) + if (networkType != ServerInfo::UNKNOWN && getGeneralHandler()) getGeneralHandler()->unload(); switch (server.type) |