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-rw-r--r--src/net/net.cpp198
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diff --git a/src/net/net.cpp b/src/net/net.cpp
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+++ b/src/net/net.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/net.h"
+
+#include "main.h"
+
+#include "net/adminhandler.h"
+#include "net/beinghandler.h"
+#include "net/buysellhandler.h"
+#include "net/charhandler.h"
+#include "net/chathandler.h"
+#include "net/generalhandler.h"
+#include "net/guildhandler.h"
+#include "net/inventoryhandler.h"
+#include "net/loginhandler.h"
+#include "net/gamehandler.h"
+#include "net/npchandler.h"
+#include "net/partyhandler.h"
+#include "net/playerhandler.h"
+#include "net/specialhandler.h"
+#include "net/tradehandler.h"
+
+#include "net/tmwa/generalhandler.h"
+
+#include "net/manaserv/generalhandler.h"
+
+Net::AdminHandler *adminHandler = NULL;
+Net::CharHandler *charHandler = NULL;
+Net::ChatHandler *chatHandler = NULL;
+Net::GeneralHandler *generalHandler = NULL;
+Net::InventoryHandler *inventoryHandler = NULL;
+Net::LoginHandler *loginHandler = NULL;
+Net::GameHandler *gameHandler = NULL;
+Net::GuildHandler *guildHandler = NULL;
+Net::NpcHandler *npcHandler = NULL;
+Net::PartyHandler *partyHandler = NULL;
+Net::PlayerHandler *playerHandler = NULL;
+Net::SpecialHandler *specialHandler = NULL;
+Net::TradeHandler *tradeHandler = NULL;
+Net::BeingHandler *beingHandler = NULL;
+Net::BuySellHandler *buySellHandler = NULL;
+
+Net::AdminHandler *Net::getAdminHandler()
+{
+ return adminHandler;
+}
+
+Net::CharHandler *Net::getCharHandler()
+{
+ return charHandler;
+}
+
+Net::ChatHandler *Net::getChatHandler()
+{
+ return chatHandler;
+}
+
+Net::GameHandler *Net::getGameHandler()
+{
+ return gameHandler;
+}
+
+Net::GeneralHandler *Net::getGeneralHandler()
+{
+ return generalHandler;
+}
+
+Net::GuildHandler *Net::getGuildHandler()
+{
+ return guildHandler;
+}
+
+Net::InventoryHandler *Net::getInventoryHandler()
+{
+ return inventoryHandler;
+}
+
+Net::LoginHandler *Net::getLoginHandler()
+{
+ return loginHandler;
+}
+
+Net::NpcHandler *Net::getNpcHandler()
+{
+ return npcHandler;
+}
+
+Net::PartyHandler *Net::getPartyHandler()
+{
+ return partyHandler;
+}
+
+Net::PlayerHandler *Net::getPlayerHandler()
+{
+ return playerHandler;
+}
+
+Net::SpecialHandler *Net::getSpecialHandler()
+{
+ return specialHandler;
+}
+
+Net::TradeHandler *Net::getTradeHandler()
+{
+ return tradeHandler;
+}
+
+Net::BeingHandler *Net::getBeingHandler()
+{
+ return beingHandler;
+}
+
+Net::BuySellHandler *Net::getBuySellHandler()
+{
+ return buySellHandler;
+}
+
+namespace Net
+{
+ServerInfo::Type networkType = ServerInfo::UNKNOWN;
+
+void connectToServer(const ServerInfo &server)
+{
+ if (server.type == ServerInfo::UNKNOWN)
+ {
+ // TODO: Query the server about itself and choose the netcode based on
+ // that
+ }
+
+ if (networkType == server.type && getGeneralHandler() != NULL)
+ {
+ getGeneralHandler()->reload();
+ }
+ else
+ {
+ if (networkType != ServerInfo::UNKNOWN && getGeneralHandler() != NULL)
+ getGeneralHandler()->unload();
+
+ switch (server.type)
+ {
+ case ServerInfo::MANASERV:
+ new ManaServ::GeneralHandler;
+ break;
+
+ case ServerInfo::TMWATHENA:
+ new TmwAthena::GeneralHandler;
+ break;
+
+ default:
+ // Shouldn't happen...
+ break;
+ }
+
+ getGeneralHandler()->load();
+
+ networkType = server.type;
+ }
+
+ if (getLoginHandler())
+ {
+ getLoginHandler()->setServer(server);
+ getLoginHandler()->connect();
+ }
+}
+
+void unload()
+{
+ GeneralHandler *handler = getGeneralHandler();
+ if (handler)
+ handler->unload();
+}
+
+ServerInfo::Type getNetworkType()
+{
+ return networkType;
+}
+
+} // namespace Net
+