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Diffstat (limited to 'src/net/manaserv/playerhandler.h')
-rw-r--r-- | src/net/manaserv/playerhandler.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/net/manaserv/playerhandler.h b/src/net/manaserv/playerhandler.h new file mode 100644 index 000000000..ddd510714 --- /dev/null +++ b/src/net/manaserv/playerhandler.h @@ -0,0 +1,85 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_MANASERV_PLAYERHANDLER_H +#define NET_MANASERV_PLAYERHANDLER_H + +#include "net/playerhandler.h" + +#include "net/manaserv/messagehandler.h" + +#include <guichan/actionlistener.hpp> + +#ifdef __GNUC__ +#define _UNUSED_ __attribute__ ((unused)) +#else +#define _UNUSED_ +#endif + +namespace ManaServ +{ + +struct RespawnRequestListener : public gcn::ActionListener +{ + void action(const gcn::ActionEvent &event); +}; + +static RespawnRequestListener respawnListener; + +class PlayerHandler : public MessageHandler, public Net::PlayerHandler +{ + public: + PlayerHandler(); + + void handleMessage(Net::MessageIn &msg); + + void attack(int id, bool keep = false); + void stopAttack(); + void emote(int emoteId); + + void increaseAttribute(int attr); + void decreaseAttribute(int attr); + void increaseSkill(int skillId); + + void pickUp(FloorItem *floorItem); + void setDirection(char direction); + void setDestination(int x, int y, int direction = -1); + void changeAction(Being::Action action); + + void respawn(); + + void ignorePlayer(const std::string &player, bool ignore); + void ignoreAll(bool ignore); + + bool canUseMagic(); + bool canCorrectAttributes(); + + int getJobLocation(); + + Vector getDefaultWalkSpeed(); + + private: + void handleMapChangeMessage(Net::MessageIn &msg); +}; + +} // namespace ManaServ + +#endif // NET_MANASERV_PLAYERHANDLER_H |