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-rw-r--r--src/net/manaserv/playerhandler.cpp454
1 files changed, 0 insertions, 454 deletions
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
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--- a/src/net/manaserv/playerhandler.cpp
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-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2012 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/manaserv/playerhandler.h"
-#include "net/manaserv/beinghandler.h"
-
-#include "client.h"
-#include "effectmanager.h"
-#include "game.h"
-#include "localplayer.h"
-#include "logger.h"
-#include "particle.h"
-#include "playerinfo.h"
-#include "configuration.h"
-
-#include "gui/chatwindow.h"
-#include "gui/gui.h"
-#include "gui/okdialog.h"
-#include "gui/viewport.h"
-
-#include "net/net.h"
-
-#include "net/manaserv/connection.h"
-#include "net/manaserv/defines.h"
-#include "net/manaserv/messagein.h"
-#include "net/manaserv/messageout.h"
-#include "net/manaserv/npchandler.h"
-#include "net/manaserv/protocol.h"
-#include "net/manaserv/attributes.h"
-
-/**
- * Max. distance we are willing to scroll after a teleport;
- * everything beyond will reset the port hard.
- * 32 is the nominal tile width/height.
- * @todo: Make this parameter read from config.
- */
-static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32;
-
-extern Net::PlayerHandler *playerHandler;
-
-namespace ManaServ
-{
-
-void RespawnRequestListener::action(const gcn::ActionEvent &event A_UNUSED)
-{
- Net::getPlayerHandler()->respawn();
-
- ManaServ::NpcHandler *handler =
- static_cast<ManaServ::NpcHandler*>(Net::getNpcHandler());
- handler->clearDialogs();
-}
-
-extern Connection *gameServerConnection;
-
-PlayerHandler::PlayerHandler()
-{
- static const uint16_t _messages[] =
- {
- GPMSG_PLAYER_MAP_CHANGE,
- GPMSG_PLAYER_SERVER_CHANGE,
- GPMSG_PLAYER_ATTRIBUTE_CHANGE,
- GPMSG_PLAYER_EXP_CHANGE,
- GPMSG_LEVELUP,
- GPMSG_LEVEL_PROGRESS,
- GPMSG_RAISE_ATTRIBUTE_RESPONSE,
- GPMSG_LOWER_ATTRIBUTE_RESPONSE,
- GPMSG_SPECIAL_STATUS,
- 0
- };
- handledMessages = _messages;
- playerHandler = this;
-}
-
-void PlayerHandler::handleMessage(Net::MessageIn &msg)
-{
- switch (msg.getId())
- {
- case GPMSG_PLAYER_MAP_CHANGE:
- handleMapChangeMessage(msg);
- break;
-
- case GPMSG_PLAYER_SERVER_CHANGE:
- { // TODO: Implement reconnecting to another game server
- msg.readString(32); // token
- std::string address = msg.readString();
- int port = msg.readInt16();
- logger->log("Changing server to %s:%d", address.c_str(), port);
- } break;
-
- case GPMSG_PLAYER_ATTRIBUTE_CHANGE:
- {
- logger->log1("ATTRIBUTE UPDATE:");
- while (msg.getUnreadLength())
- {
- int attrId = msg.readInt16();
- double base = msg.readInt32() / 256.0;
- double value = msg.readInt32() / 256.0;
-
- // Set the core player attribute the stat
- // depending on attribute link.
- int playerInfoId =
- Attributes::getPlayerInfoIdFromAttrId(attrId);
- if (playerInfoId > -1)
- {
- PlayerInfo::setAttribute(playerInfoId, value);
- }
- else
- {
- PlayerInfo::setStatBase(attrId, base);
- PlayerInfo::setStatMod(attrId, value - base);
- }
- }
- } break;
-
- case GPMSG_PLAYER_EXP_CHANGE:
- {
- logger->log1("EXP Update");
- while (msg.getUnreadLength())
- {
- int skill = msg.readInt16();
- int current = msg.readInt32();
- int next = msg.readInt32();
-
- PlayerInfo::setStatExperience(skill, current, next);
- }
- } break;
-
- case GPMSG_LEVELUP:
- {
- PlayerInfo::setAttribute(LEVEL, msg.readInt16());
- PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16());
- PlayerInfo::setAttribute(CORR_POINTS, msg.readInt16());
- Particle* effect = particleEngine->addEffect(
- paths.getStringValue("particles")
- + paths.getStringValue("levelUpEffectFile"), 0, 0);
- player_node->controlParticle(effect);
- } break;
-
-
- case GPMSG_LEVEL_PROGRESS:
- {
- PlayerInfo::setAttribute(EXP, msg.readInt8());
- } break;
-
-
- case GPMSG_RAISE_ATTRIBUTE_RESPONSE:
- {
- int errCode = msg.readInt8();
- int attrNum = msg.readInt16();
- switch (errCode)
- {
- case ATTRIBMOD_OK:
- {
- // feel(acknowledgment);
- } break;
- case ATTRIBMOD_INVALID_ATTRIBUTE:
- {
- logger->log("Warning: Server denied increase of attribute"
- " %d (unknown attribute) ", attrNum);
- } break;
- case ATTRIBMOD_NO_POINTS_LEFT:
- {
- // when the server says "you got no points" it
- // has to be correct. The server is always right!
- // undo attribute change and set points to 0
- logger->log("Warning: Server denied increase of attribute"
- " %d (no points left) ", attrNum);
- int attrValue = PlayerInfo::getStatBase(attrNum) - 1;
- PlayerInfo::setAttribute(CHAR_POINTS, 0);
- PlayerInfo::setStatBase(attrNum, attrValue);
- } break;
- case ATTRIBMOD_DENIED:
- {
- // undo attribute change
- logger->log("Warning: Server denied increase of attribute"
- " %d (reason unknown) ", attrNum);
- int points = PlayerInfo::getAttribute(CHAR_POINTS) - 1;
- PlayerInfo::setAttribute(CHAR_POINTS, points);
-
- int attrValue = PlayerInfo::getStatBase(attrNum) - 1;
- PlayerInfo::setStatBase(attrNum, attrValue);
- } break;
- default:
- break;
- }
- } break;
-
- case GPMSG_LOWER_ATTRIBUTE_RESPONSE:
- {
- int errCode = msg.readInt8();
- int attrNum = msg.readInt16();
- switch (errCode)
- {
- case ATTRIBMOD_OK:
- {
- // feel(acknowledgment);
- } break;
- case ATTRIBMOD_INVALID_ATTRIBUTE:
- {
- logger->log("Warning: Server denied reduction of attribute"
- " %d (unknown attribute) ", attrNum);
- } break;
- case ATTRIBMOD_NO_POINTS_LEFT:
- {
- // when the server says "you got no points" it
- // has to be correct. The server is always right!
- // undo attribute change and set points to 0
- logger->log("Warning: Server denied reduction of attribute"
- " %d (no points left) ", attrNum);
- int attrValue = PlayerInfo::getStatBase(attrNum) + 1;
- PlayerInfo::setAttribute(CHAR_POINTS, 0);
- PlayerInfo::setAttribute(CORR_POINTS, 0);
- PlayerInfo::setStatBase(attrNum, attrValue);
- break;
- } break;
- case ATTRIBMOD_DENIED:
- {
- // undo attribute change
- logger->log("Warning: Server denied reduction of attribute"
- " %d (reason unknown) ", attrNum);
- int charaPoints = PlayerInfo::getAttribute(
- CHAR_POINTS) - 1;
-
- PlayerInfo::setAttribute(CHAR_POINTS, charaPoints);
-
- int correctPoints = PlayerInfo::getAttribute(CORR_POINTS)
- + 1;
-
- PlayerInfo::setAttribute(CORR_POINTS, correctPoints);
-
- int attrValue = PlayerInfo::getStatBase(attrNum) + 1;
- PlayerInfo::setStatBase(attrNum, attrValue);
- } break;
- default:
- break;
- }
-
- } break;
-
- case GPMSG_SPECIAL_STATUS :
- {
- while (msg.getUnreadLength())
- {
- // { B specialID, L current, L max, L recharge }
- int id = msg.readInt8();
- int current = msg.readInt32();
- int max = msg.readInt32();
- int recharge = msg.readInt32();
- PlayerInfo::setSpecialStatus(id, current, max, recharge);
- }
- } break;
- /*
- case SMSG_PLAYER_ARROW_MESSAGE:
- {
- int16_t type = msg.readInt16();
-
- switch (type)
- {
- case 0:
- localChatTab->chatLog(_("Equip arrows first."),
- BY_SERVER);
- break;
- default:
- logger->log("0x013b: Unhandled message %i", type);
- break;
- }
- }
- break;
- */
- default:
- break;
- }
-}
-
-void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg)
-{
- const std::string mapName = msg.readString();
- const unsigned short x = msg.readInt16();
- const unsigned short y = msg.readInt16();
-
- Game *game = Game::instance();
- const bool sameMap = (game->getCurrentMapName() == mapName);
-
- logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y);
-
- // Switch the actual map, deleting the previous one
- game->changeMap(mapName);
-
- const Vector &playerPos = player_node->getPosition();
- int scrollOffsetX = 0;
- int scrollOffsetY = 0;
-
- /* Scroll if neccessary */
- if (!sameMap
- || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE)
- || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE))
- {
- scrollOffsetX = x - (int) playerPos.x;
- scrollOffsetY = y - (int) playerPos.y;
- }
-
- player_node->setAction(Being::STAND);
- player_node->setPosition(x, y);
- player_node->setDestination(x, y);
-
- logger->log("Adjust scrolling by %d,%d", scrollOffsetX, scrollOffsetY);
- viewport->scrollBy(scrollOffsetX, scrollOffsetY);
-}
-
-void PlayerHandler::attack(int id, bool keep A_UNUSED)
-{
- MessageOut msg(PGMSG_ATTACK);
- msg.writeInt16(id);
- gameServerConnection->send(msg);
-}
-
-void PlayerHandler::stopAttack()
-{
-
-}
-
-void PlayerHandler::emote(uint8_t emoteId A_UNUSED)
-{
- // TODO
-}
-
-void PlayerHandler::increaseAttribute(int attr)
-{
- MessageOut msg(PGMSG_RAISE_ATTRIBUTE);
- msg.writeInt16(attr);
- gameServerConnection->send(msg);
-}
-
-void PlayerHandler::decreaseAttribute(int attr)
-{
- MessageOut msg(PGMSG_LOWER_ATTRIBUTE);
- msg.writeInt16(attr);
- gameServerConnection->send(msg);
-}
-
-void PlayerHandler::increaseSkill(unsigned short skillId A_UNUSED)
-{
- // Not used atm
-}
-
-void PlayerHandler::pickUp(FloorItem *floorItem)
-{
- if (floorItem)
- {
- int id = floorItem->getId();
- MessageOut msg(PGMSG_PICKUP);
- msg.writeInt16(id >> 16);
- msg.writeInt16(id & 0xFFFF);
- gameServerConnection->send(msg);
- }
-}
-
-void PlayerHandler::setDirection(char direction)
-{
- MessageOut msg(PGMSG_DIRECTION_CHANGE);
- msg.writeInt8(direction);
- gameServerConnection->send(msg);
-}
-
-void PlayerHandler::setDestination(int x, int y, int /* direction */)
-{
- MessageOut msg(PGMSG_WALK);
- msg.writeInt16(x);
- msg.writeInt16(y);
- gameServerConnection->send(msg);
-}
-
-void PlayerHandler::changeAction(Being::Action action)
-{
- player_node->setAction(action);
-
- MessageOut msg(PGMSG_ACTION_CHANGE);
- msg.writeInt8(action);
- gameServerConnection->send(msg);
-}
-
-void PlayerHandler::respawn()
-{
- MessageOut msg(PGMSG_RESPAWN);
- gameServerConnection->send(msg);
-}
-
-void PlayerHandler::ignorePlayer(const std::string &player A_UNUSED,
- bool ignore A_UNUSED)
-{
- // TODO
-}
-
-void PlayerHandler::ignoreAll(bool ignore A_UNUSED)
-{
- // TODO
-}
-
-bool PlayerHandler::canUseMagic() const
-{
- return true;
-}
-
-bool PlayerHandler::canCorrectAttributes() const
-{
- return true;
-}
-
-int PlayerHandler::getJobLocation() const
-{
- return -1;
-}
-
-int PlayerHandler::getAttackLocation() const
-{
- return -1;
-}
-
-Vector PlayerHandler::getDefaultWalkSpeed() const
-{
- // Return translation in pixels per ticks.
- return ManaServ::BeingHandler::giveSpeedInPixelsPerTicks(6.0f);
-}
-
-void PlayerHandler::requestOnlineList()
-{
-
-}
-
-void PlayerHandler::updateStatus(uint8_t status)
-{
-
-}
-
-} // namespace ManaServ