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-rw-r--r--src/net/manaserv/npchandler.cpp237
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diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp
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+++ b/src/net/manaserv/npchandler.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/manaserv/npchandler.h"
+
+#include "actorspritemanager.h"
+
+#include "gui/npcdialog.h"
+#include "gui/npcpostdialog.h"
+
+#include "net/manaserv/connection.h"
+#include "net/manaserv/messagein.h"
+#include "net/manaserv/messageout.h"
+#include "net/manaserv/protocol.h"
+
+extern Net::NpcHandler *npcHandler;
+
+namespace ManaServ
+{
+
+extern Connection *gameServerConnection;
+
+NpcHandler::NpcHandler()
+{
+ static const Uint16 _messages[] =
+ {
+ GPMSG_NPC_CHOICE,
+ GPMSG_NPC_POST,
+ GPMSG_NPC_MESSAGE,
+ GPMSG_NPC_ERROR,
+ GPMSG_NPC_CLOSE,
+ GPMSG_NPC_NUMBER,
+ GPMSG_NPC_STRING,
+ 0
+ };
+ handledMessages = _messages;
+ npcHandler = this;
+}
+
+void NpcHandler::handleMessage(Net::MessageIn &msg)
+{
+ Being *being = actorSpriteManager->findBeing(msg.readInt16());
+ if (!being || being->getType() != ActorSprite::NPC)
+ {
+ return;
+ }
+
+ int npcId = being->getId();
+ NpcDialogs::iterator diag = mNpcDialogs.find(npcId);
+ NpcDialog *dialog;
+
+ if (diag == mNpcDialogs.end())
+ {
+ if (msg.getId() == GPMSG_NPC_ERROR || msg.getId() == GPMSG_NPC_CLOSE)
+ return; // Dialog is pointless in these cases
+
+ dialog = new NpcDialog(npcId);
+ Wrapper wrap;
+ wrap.dialog = dialog;
+ mNpcDialogs[npcId] = wrap;
+ }
+ else
+ {
+ dialog = diag->second.dialog;
+ }
+
+ switch (msg.getId())
+ {
+ case GPMSG_NPC_CHOICE:
+ dialog->choiceRequest();
+ while (msg.getUnreadLength())
+ {
+ dialog->addChoice(msg.readString());
+ }
+ break;
+
+ case GPMSG_NPC_NUMBER:
+ {
+ int min_num = msg.readInt32();
+ int max_num = msg.readInt32();
+ dialog->integerRequest(msg.readInt32(), min_num, max_num);
+ break;
+ }
+
+ case GPMSG_NPC_STRING:
+ dialog->textRequest("");
+ break;
+
+ case GPMSG_NPC_POST:
+ {
+ new NpcPostDialog(npcId);
+ break;
+ }
+
+ case GPMSG_NPC_ERROR:
+ dialog->close();
+ if (diag != mNpcDialogs.end())
+ {
+ mNpcDialogs.erase(diag);
+ }
+ break;
+
+ case GPMSG_NPC_MESSAGE:
+ dialog->addText(msg.readString(msg.getUnreadLength()));
+ dialog->showNextButton();
+ break;
+
+ case GPMSG_NPC_CLOSE:
+ dialog->showCloseButton();
+ break;
+
+ default:
+ break;
+ }
+}
+
+void NpcHandler::talk(int npcId)
+{
+ MessageOut msg(PGMSG_NPC_TALK);
+ msg.writeInt16(npcId);
+ gameServerConnection->send(msg);
+}
+
+void NpcHandler::nextDialog(int npcId)
+{
+ MessageOut msg(PGMSG_NPC_TALK_NEXT);
+ msg.writeInt16(npcId);
+ gameServerConnection->send(msg);
+}
+
+void NpcHandler::closeDialog(int npcId)
+{
+ MessageOut msg(PGMSG_NPC_TALK_NEXT);
+ msg.writeInt16(npcId);
+ gameServerConnection->send(msg);
+
+ NpcDialogs::iterator it = mNpcDialogs.find(npcId);
+ if (it != mNpcDialogs.end())
+ {
+ (*it).second.dialog->close();
+ mNpcDialogs.erase(it);
+ }
+}
+
+void NpcHandler::listInput(int npcId, unsigned char value)
+{
+ MessageOut msg(PGMSG_NPC_SELECT);
+ msg.writeInt16(npcId);
+ msg.writeInt8(value);
+ gameServerConnection->send(msg);
+}
+
+void NpcHandler::integerInput(int npcId, int value)
+{
+ MessageOut msg(PGMSG_NPC_NUMBER);
+ msg.writeInt16(npcId);
+ msg.writeInt32(value);
+ gameServerConnection->send(msg);
+}
+
+void NpcHandler::stringInput(int npcId, const std::string &value)
+{
+ MessageOut msg(PGMSG_NPC_STRING);
+ msg.writeInt16(npcId);
+ msg.writeString(value);
+ gameServerConnection->send(msg);
+}
+
+void NpcHandler::sendLetter(int npcId _UNUSED_, const std::string &recipient,
+ const std::string &text)
+{
+ MessageOut msg(PGMSG_NPC_POST_SEND);
+ msg.writeString(recipient);
+ msg.writeString(text);
+ gameServerConnection->send(msg);
+}
+
+void NpcHandler::startShopping(int beingId _UNUSED_)
+{
+ // TODO
+}
+
+void NpcHandler::buy(int beingId _UNUSED_)
+{
+ // TODO
+}
+
+void NpcHandler::sell(int beingId _UNUSED_)
+{
+ // TODO
+}
+
+void NpcHandler::buyItem(int beingId _UNUSED_, int itemId, int amount)
+{
+ MessageOut msg(PGMSG_NPC_BUYSELL);
+ msg.writeInt16(itemId);
+ msg.writeInt16(amount);
+ gameServerConnection->send(msg);
+}
+
+void NpcHandler::sellItem(int beingId _UNUSED_, int itemId, int amount)
+{
+ MessageOut msg(PGMSG_NPC_BUYSELL);
+ msg.writeInt16(itemId);
+ msg.writeInt16(amount);
+ gameServerConnection->send(msg);
+}
+
+void NpcHandler::endShopping(int beingId _UNUSED_)
+{
+ // TODO
+}
+
+void NpcHandler::clearDialogs()
+{
+ mNpcDialogs.clear();
+}
+
+} // namespace ManaServ