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-rw-r--r--src/net/manaserv/generalhandler.cpp215
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diff --git a/src/net/manaserv/generalhandler.cpp b/src/net/manaserv/generalhandler.cpp
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--- a/src/net/manaserv/generalhandler.cpp
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-/*
- * The ManaPlus Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2012 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/manaserv/generalhandler.h"
-
-#include "client.h"
-
-#include "gui/changeemaildialog.h"
-#include "gui/charselectdialog.h"
-#include "gui/inventorywindow.h"
-#include "gui/registerdialog.h"
-#include "gui/skilldialog.h"
-#include "gui/specialswindow.h"
-
-#include "net/manaserv/beinghandler.h"
-#include "net/manaserv/buysellhandler.h"
-#include "net/manaserv/charhandler.h"
-#include "net/manaserv/chathandler.h"
-#include "net/manaserv/connection.h"
-#include "net/manaserv/effecthandler.h"
-#include "net/manaserv/gamehandler.h"
-#include "net/manaserv/guildhandler.h"
-#include "net/manaserv/inventoryhandler.h"
-#include "net/manaserv/itemhandler.h"
-#include "net/manaserv/loginhandler.h"
-#include "net/manaserv/network.h"
-#include "net/manaserv/npchandler.h"
-#include "net/manaserv/partyhandler.h"
-#include "net/manaserv/playerhandler.h"
-#include "net/manaserv/specialhandler.h"
-#include "net/manaserv/attributes.h"
-#include "net/manaserv/tradehandler.h"
-
-#include "utils/gettext.h"
-
-#include <list>
-
-extern Net::GeneralHandler *generalHandler;
-
-extern ManaServ::LoginHandler *loginHandler;
-
-namespace ManaServ
-{
-
-Connection *accountServerConnection = 0;
-Connection *chatServerConnection = 0;
-Connection *gameServerConnection = 0;
-std::string netToken("");
-ServerInfo gameServer;
-ServerInfo chatServer;
-
-GeneralHandler::GeneralHandler():
- mBeingHandler(new BeingHandler),
- mBuySellHandler(new BuySellHandler),
- mCharHandler(new CharHandler),
- mChatHandler(new ChatHandler),
- mEffectHandler(new EffectHandler),
- mGameHandler(new GameHandler),
- mGuildHandler(new GuildHandler),
- mInventoryHandler(new InventoryHandler),
- mItemHandler(new ItemHandler),
- mLoginHandler(new LoginHandler),
- mNpcHandler(new NpcHandler),
- mPartyHandler(new PartyHandler),
- mPlayerHandler(new PlayerHandler),
- mTradeHandler(new TradeHandler),
- mSpecialHandler(new SpecialHandler)
-{
- initialize();
-
- accountServerConnection = getConnection();
- gameServerConnection = getConnection();
- chatServerConnection = getConnection();
-
- generalHandler = this;
-
- listen(CHANNEL_CLIENT);
- listen(CHANNEL_GAME);
-}
-
-void GeneralHandler::load()
-{
- registerHandler(mBeingHandler.get());
- registerHandler(mBuySellHandler.get());
- registerHandler(mCharHandler.get());
- registerHandler(mChatHandler.get());
- registerHandler(mEffectHandler.get());
- registerHandler(mGameHandler.get());
- registerHandler(mGuildHandler.get());
- registerHandler(mInventoryHandler.get());
- registerHandler(mItemHandler.get());
- registerHandler(mLoginHandler.get());
- registerHandler(mNpcHandler.get());
- registerHandler(mPartyHandler.get());
- registerHandler(mPlayerHandler.get());
- registerHandler(mTradeHandler.get());
-}
-
-void GeneralHandler::reload()
-{
- static_cast<CharHandler*>(Net::getCharHandler())->clear();
-
- if (accountServerConnection)
- accountServerConnection->disconnect();
-
- if (gameServerConnection)
- gameServerConnection->disconnect();
-
- if (chatServerConnection)
- chatServerConnection->disconnect();
-
- netToken.clear();
- gameServer.clear();
- chatServer.clear();
-
- Attributes::unload();
- Attributes::load();
- Attributes::informItemDB();
-}
-
-void GeneralHandler::unload()
-{
- clearHandlers();
-
- if (accountServerConnection)
- accountServerConnection->disconnect();
- if (gameServerConnection)
- gameServerConnection->disconnect();
- if (chatServerConnection)
- chatServerConnection->disconnect();
-
- delete accountServerConnection;
- accountServerConnection = 0;
- delete gameServerConnection;
- gameServerConnection = 0;
- delete chatServerConnection;
- chatServerConnection = 0;
-
- Attributes::unload();
- finalize();
-}
-
-void GeneralHandler::flushNetwork()
-{
- flush();
-
- if (Client::getState() == STATE_SWITCH_CHARACTER &&
- Net::getLoginHandler()->isConnected())
- {
- loginHandler->reconnect();
- Client::setState(STATE_GET_CHARACTERS);
- }
-}
-
-void GeneralHandler::clearHandlers()
-{
- clearNetworkHandlers();
-}
-
-void GeneralHandler::processEvent(Channels channel,
- const DepricatedEvent &event)
-{
- if (channel == CHANNEL_CLIENT)
- {
- int newState = event.getInt("newState");
-
- if (newState == STATE_GAME)
- {
- GameHandler *game = static_cast<GameHandler*>(
- Net::getGameHandler());
- game->gameLoading();
- }
- else if (newState == STATE_LOAD_DATA)
- {
- Attributes::load();
- Attributes::informItemDB();
- }
- }
- else if (channel == CHANNEL_GAME)
- {
- if (event.getName() == EVENT_GUIWINDOWSLOADED)
- {
- inventoryWindow->setSplitAllowed(true);
- skillDialog->loadSkills("mana-skills.xml");
-
- PlayerInfo::setAttribute(EXP_NEEDED, 100);
-
- Attributes::informStatusWindow();
- }
- }
-}
-
-void GeneralHandler::reloadPartially()
-{
-}
-} // namespace ManaServ