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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_MANASERV_MAPHANDLER_H
+#define NET_MANASERV_MAPHANDLER_H
+
+#include "net/gamehandler.h"
+#include "net/serverinfo.h"
+
+#include "net/manaserv/messagehandler.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace ManaServ
+{
+
+class GameHandler : public MessageHandler, public Net::GameHandler
+{
+ public:
+ GameHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void connect();
+
+ bool isConnected();
+
+ void disconnect();
+
+ void who();
+
+ void quit(bool reconnectAccount);
+
+ void quit() { quit(false); }
+
+ void ping(int tick);
+
+ bool removeDeadBeings() const { return false; }
+
+ void clear();
+
+ void gameLoading();
+
+ /** The ManaServ protocol doesn't use the MP status bar. */
+ bool canUseMagicBar() const { return false; }
+
+ void disconnect2();
+};
+
+} // namespace ManaServ
+
+#endif // NET_MANASERV_MAPHANDLER_H