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Diffstat (limited to 'src/net/manaserv/chathandler.h')
-rw-r--r-- | src/net/manaserv/chathandler.h | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/src/net/manaserv/chathandler.h b/src/net/manaserv/chathandler.h new file mode 100644 index 000000000..8ffa6d28d --- /dev/null +++ b/src/net/manaserv/chathandler.h @@ -0,0 +1,139 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_MANASERV_CHATHANDLER_H +#define NET_MANASERV_CHATHANDLER_H + +#include "net/chathandler.h" +#include "net/serverinfo.h" + +#include "net/manaserv/messagehandler.h" + +#ifdef __GNUC__ +#define _UNUSED_ __attribute__ ((unused)) +#else +#define _UNUSED_ +#endif + +namespace ManaServ +{ + +class ChatHandler : public MessageHandler, public Net::ChatHandler +{ + public: + ChatHandler(); + + /** + * Handle the given message appropriately. + */ + void handleMessage(Net::MessageIn &msg); + + void connect(); + + bool isConnected(); + + void disconnect(); + + void talk(const std::string &text); + + void talkRaw(const std::string &text); + + void me(const std::string &text); + + void privateMessage(const std::string &recipient, + const std::string &text); + + void channelList(); + + void enterChannel(const std::string &channel, + const std::string &password); + + void quitChannel(int channelId); + + void sendToChannel(int channelId, const std::string &text); + + void userList(const std::string &channel); + + void setChannelTopic(int channelId, const std::string &text); + + void setUserMode(int channelId, const std::string &name, int mode); + + void kickUser(int channelId, const std::string &name); + + void who(); + + void sendRaw(const std::string &args); + + private: + /** + * Handle chat messages sent from the game server. + */ + void handleGameChatMessage(Net::MessageIn &msg); + + /** + * Handle channel entry responses. + */ + void handleEnterChannelResponse(Net::MessageIn &msg); + + /** + * Handle list channels responses. + */ + void handleListChannelsResponse(Net::MessageIn &msg); + + /** + * Handle private messages. + */ + void handlePrivateMessage(Net::MessageIn &msg); + + /** + * Handle announcements. + */ + void handleAnnouncement(Net::MessageIn &msg); + + /** + * Handle chat messages. + */ + void handleChatMessage(Net::MessageIn &msg); + + /** + * Handle quit channel responses. + */ + void handleQuitChannelResponse(Net::MessageIn &msg); + + /** + * Handle list channel users responses. + */ + void handleListChannelUsersResponse(Net::MessageIn &msg); + + /** + * Handle channel events. + */ + void handleChannelEvent(Net::MessageIn &msg); + + /** + * Handle who responses. + */ + void handleWhoResponse(Net::MessageIn &msg); +}; + +} // namespace ManaServ + +#endif |