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Diffstat (limited to 'src/net/manaserv/charhandler.h')
-rw-r--r-- | src/net/manaserv/charhandler.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/src/net/manaserv/charhandler.h b/src/net/manaserv/charhandler.h new file mode 100644 index 000000000..512cca451 --- /dev/null +++ b/src/net/manaserv/charhandler.h @@ -0,0 +1,119 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_MANASERV_CHARSERVERHANDLER_H +#define NET_MANASERV_CHARSERVERHANDLER_H + +#include "gui/charselectdialog.h" + +#include "net/charhandler.h" + +#include "net/manaserv/messagehandler.h" + +#include <map.h> + +class LoginData; + +namespace ManaServ +{ + +/** + * Deals with incoming messages related to character selection. + */ +class CharHandler : public MessageHandler, public Net::CharHandler +{ + public: + CharHandler(); + + ~CharHandler(); + + void handleMessage(Net::MessageIn &msg); + + void setCharSelectDialog(CharSelectDialog *window); + + /** + * Sets the character create dialog. The handler will clean up this + * dialog when a new character is succesfully created, and will unlock + * the dialog when a new character failed to be created. + */ + void setCharCreateDialog(CharCreateDialog *window); + + void requestCharacters(); + + void chooseCharacter(Net::Character *character); + + void newCharacter(const std::string &name, int slot, + bool gender, int hairstyle, int hairColor, + const std::vector<int> &stats); + + void deleteCharacter(Net::Character *character); + + void switchCharacter(); + + unsigned int baseSprite() const; + + unsigned int hairSprite() const; + + unsigned int maxSprite() const; + + void clear(); + + private: + /** + * Character information needs to be cached since we receive it before + * we have loaded the dynamic data, so we can't resolve load any + * sprites yet. + */ + struct CachedAttrbiute + { + double base; + double mod; + }; + + typedef std::map<int, CachedAttrbiute> CachedAttributes; + + struct CachedCharacterInfo + { + int slot; + std::string name; + Gender gender; + int hairStyle; + int hairColor; + int level; + int characterPoints; + int correctionPoints; + CachedAttributes attribute; + }; + + void handleCharacterInfo(Net::MessageIn &msg); + void handleCharacterCreateResponse(Net::MessageIn &msg); + void handleCharacterDeleteResponse(Net::MessageIn &msg); + void handleCharacterSelectResponse(Net::MessageIn &msg); + + void updateCharacters(); + + /** Cached character information */ + std::vector<CachedCharacterInfo> mCachedCharacterInfos; +}; + +} // namespace ManaServ + +#endif |