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-rw-r--r--src/net/eathena/beinghandler.cpp19
-rw-r--r--src/net/eathena/charserverhandler.cpp4
2 files changed, 7 insertions, 16 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 6e1a38d4d..1c913a691 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -531,8 +531,7 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
break;
case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2
dstBeing->setSprite(SPRITE_BODY, id, "", 1, true);
- if (!mHideShield)
- dstBeing->setSprite(SPRITE_FLOOR, id2);
+ dstBeing->setSprite(SPRITE_FLOOR, id2);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // LOOK_HEAD_BOTTOM
@@ -561,11 +560,8 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
dstBeing->setLook(static_cast<uint8_t>(id));
break;
case 8: // eAthena LOOK_SHIELD
- if (!mHideShield)
- {
- dstBeing->setSprite(SPRITE_FLOOR, id, color,
- static_cast<unsigned char>(id2));
- }
+ dstBeing->setSprite(SPRITE_FLOOR, id, color,
+ static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
@@ -728,8 +724,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
setSprite(dstBeing, SPRITE_HAIR, shoes);
setSprite(dstBeing, SPRITE_SHOES, gloves);
setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true);
-// if (!mHideShield)
-// setSprite(dstBeing, SPRITE_FLOOR, shield);
+// setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())
@@ -894,8 +889,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
setSprite(dstBeing, SPRITE_SHOES, gloves);
setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true);
}
-// if (!mHideShield)
-// setSprite(dstBeing, SPRITE_FLOOR, shield);
+// setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())
@@ -1062,8 +1056,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
setSprite(dstBeing, SPRITE_HAIR, shoes);
setSprite(dstBeing, SPRITE_SHOES, gloves);
setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true);
-// if (!mHideShield)
-// setSprite(dstBeing, SPRITE_FLOOR, shield);
+// setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index f01c3abae..6896b860d 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -272,9 +272,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_SHIELD, cape);
tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1);
tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes);
- // to avoid show error (error.xml) need remove this sprite
- if (!config.getBoolValue("hideShield"))
- tempPlayer->setSprite(SPRITE_FLOOR, shield);
+ tempPlayer->setSprite(SPRITE_FLOOR, shield);
tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat);
tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes);