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-rw-r--r--src/net/eathena/skillhandler.cpp353
-rw-r--r--src/net/eathena/skillhandler.h35
-rw-r--r--src/net/eathena/skillrecv.cpp365
-rw-r--r--src/net/eathena/skillrecv.h54
4 files changed, 440 insertions, 367 deletions
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
index 8c941e88f..0302f36aa 100644
--- a/src/net/eathena/skillhandler.cpp
+++ b/src/net/eathena/skillhandler.cpp
@@ -33,9 +33,12 @@
#include "gui/windows/skilldialog.h"
+#include "net/ea/skillrecv.h"
+
#include "net/eathena/menu.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
+#include "net/eathena/skillrecv.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -82,75 +85,75 @@ void SkillHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_PLAYER_SKILLS:
- processPlayerSkills(msg);
+ SkillRecv::processPlayerSkills(msg);
break;
case SMSG_PLAYER_SKILL_UP:
- processPlayerSkillUp(msg);
+ Ea::SkillRecv::processPlayerSkillUp(msg);
break;
case SMSG_SKILL_FAILED:
- processSkillFailed(msg);
+ SkillRecv::processSkillFailed(msg);
break;
case SMSG_PLAYER_SKILL_COOLDOWN:
- processSkillCoolDown(msg);
+ SkillRecv::processSkillCoolDown(msg);
break;
case SMSG_PLAYER_SKILL_COOLDOWN_LIST:
- processSkillCoolDownList(msg);
+ SkillRecv::processSkillCoolDownList(msg);
break;
case SMSG_SKILL_SNAP:
- processSkillSnap(msg);
+ SkillRecv::processSkillSnap(msg);
break;
case SMSG_PLAYER_ADD_SKILL:
- processSkillAdd(msg);
+ SkillRecv::processSkillAdd(msg);
break;
case SMSG_PLAYER_UPDATE_SKILL:
- processSkillUpdate(msg);
+ SkillRecv::processSkillUpdate(msg);
break;
case SMSG_PLAYER_DELETE_SKILL:
- processSkillDelete(msg);
+ SkillRecv::processSkillDelete(msg);
break;
case SMSG_SKILL_WARP_POINT:
- processSkillWarpPoint(msg);
+ SkillRecv::processSkillWarpPoint(msg);
break;
case SMSG_SKILL_MEMO_MESSAGE:
- processSkillMemoMessage(msg);
+ SkillRecv::processSkillMemoMessage(msg);
break;
case SMSG_PLAYER_SKILL_PRODUCE_MIX_LIST:
- processSkillProduceMixList(msg);
+ SkillRecv::processSkillProduceMixList(msg);
break;
case SMSG_PLAYER_SKILL_PRODUCE_EFFECT:
- processSkillProduceEffect(msg);
+ SkillRecv::processSkillProduceEffect(msg);
break;
case SMSG_SKILL_UNIT_UPDATE:
- processSkillUnitUpdate(msg);
+ SkillRecv::processSkillUnitUpdate(msg);
break;
case SMSG_SKILL_ARROW_CREATE_LIST:
- processSkillArrowCreateList(msg);
+ SkillRecv::processSkillArrowCreateList(msg);
break;
case SMSG_PLAYER_SKILL_AUTO_SPELLS:
- processSkillAutoSpells(msg);
+ SkillRecv::processSkillAutoSpells(msg);
break;
case SMSG_SKILL_DEVOTION_EFFECT:
- processSkillDevotionEffect(msg);
+ SkillRecv::processSkillDevotionEffect(msg);
break;
case SMSG_SKILL_ITEM_LIST_WINDOW:
- processSkillItemListWindow(msg);
+ SkillRecv::processSkillItemListWindow(msg);
break;
default:
@@ -196,318 +199,4 @@ void SkillHandler::useMap(const int id, const std::string &map) const
outMsg.writeString(map, 16, "map name");
}
-void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
-{
- msg.readInt16("len");
- const int skillCount = (msg.getLength() - 4) / 37;
- int updateSkill = 0;
-
- if (skillDialog)
- skillDialog->hideSkills(SkillOwner::Player);
- for (int k = 0; k < skillCount; k++)
- {
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt32("inf"));
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const std::string name = msg.readString(24, "skill name");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if (oldLevel && oldLevel != level)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Player,
- skillId, name, level, range, up, inf, sp);
- }
- }
- }
- if (skillDialog)
- {
- skillDialog->update();
- if (updateSkill)
- skillDialog->playUpdateEffect(updateSkill);
- }
-}
-
-void SkillHandler::processSkillAdd(Net::MessageIn &msg)
-{
- int updateSkill = 0;
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt32("inf"));
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const std::string name = msg.readString(24, "skill name");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if (oldLevel && oldLevel != level)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Player,
- skillId, name, level, range, up, inf, sp);
- }
- skillDialog->update();
- if (updateSkill)
- skillDialog->playUpdateEffect(updateSkill);
- }
-}
-
-void SkillHandler::processSkillUpdate(Net::MessageIn &msg)
-{
- int updateSkill = 0;
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt32("inf"));
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if (oldLevel && oldLevel != level)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Player,
- skillId, "", level, range, up, inf, sp);
- }
- skillDialog->update();
- if (updateSkill)
- skillDialog->playUpdateEffect(updateSkill);
- }
-}
-
-void SkillHandler::processSkillDelete(Net::MessageIn &msg)
-{
- int updateSkill = 0;
- const int skillId = msg.readInt16("skill id");
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if (oldLevel != 0)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, 0);
- if (skillDialog)
- {
- skillDialog->removeSkill(skillId);
- skillDialog->update();
- if (updateSkill)
- skillDialog->playRemoveEffect(updateSkill);
- }
-}
-
-void SkillHandler::processSkillCoolDown(Net::MessageIn &msg)
-{
- const int skillId = msg.readInt16("skill id");
- const int duration = msg.readInt32("duration");
- if (skillDialog)
- skillDialog->setSkillDuration(SkillOwner::Player, skillId, duration);
-}
-
-void SkillHandler::processSkillCoolDownList(Net::MessageIn &msg)
-{
- const int count = (msg.readInt16("len") - 4) / 10;
- for (int f = 0; f < count; f ++)
- {
- const int skillId = msg.readInt16("skill id");
- msg.readInt32("total");
- const int duration = msg.readInt32("duration");
- if (skillDialog)
- {
- skillDialog->setSkillDuration(SkillOwner::Player,
- skillId, duration);
- }
- }
-}
-
-void SkillHandler::processSkillFailed(Net::MessageIn &msg)
-{
- // Action failed (ex. sit because you have not reached the
- // right level)
- const int skillId = msg.readInt16("skill id");
- const int bskill = msg.readInt32("btype");
- const signed char success = msg.readUInt8("success");
- const signed char reason = msg.readUInt8("reason");
- if (success != static_cast<int>(SKILL_FAILED)
- && bskill == static_cast<int>(BSKILL_EMOTE))
- {
- logger->log("Action: %d/%d", bskill, success);
- }
-
- std::string txt;
- if (success == static_cast<int>(SKILL_FAILED) && bskill != 0)
- {
- if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE)
- && reason == static_cast<int>(RFAIL_SKILLDEP))
- {
- localPlayer->stopAdvert();
- }
-
- SkillInfo *const info = skillDialog->getSkill(bskill);
- if (info)
- txt = info->errorText;
- else
- txt = strprintf(_("Unknown skill error: %d"), bskill);
- }
- else
- {
- SkillInfo *const info = skillDialog->getSkill(skillId);
- if (info)
- txt = info->errorText + ".";
- else
- txt = strprintf(_("Unknown skill error: %d."), skillId);
- }
-
- txt.append(" ");
- switch (reason)
- {
- case RFAIL_SKILLDEP:
- // TRANSLATORS: error message
- txt.append(_("You have not yet reached a high enough lvl!"));
- break;
- case RFAIL_INSUFHP:
- // TRANSLATORS: error message
- txt.append(_("Insufficient HP!"));
- break;
- case RFAIL_INSUFSP:
- // TRANSLATORS: error message
- txt.append(_("Insufficient SP!"));
- break;
- case RFAIL_NOMEMO:
- // TRANSLATORS: error message
- txt.append(_("You have no memos!"));
- break;
- case RFAIL_SKILLDELAY:
- // TRANSLATORS: error message
- txt.append(_("You cannot do that right now!"));
- break;
- case RFAIL_ZENY:
- // TRANSLATORS: error message
- txt.append(_("Seems you need more money... ;-)"));
- break;
- case RFAIL_WEAPON:
- // TRANSLATORS: error message
- txt.append(_("You cannot use this skill with that "
- "kind of weapon!"));
- break;
- case RFAIL_REDGEM:
- // TRANSLATORS: error message
- txt.append(_("You need another red gem!"));
- break;
- case RFAIL_BLUEGEM:
- // TRANSLATORS: error message
- txt.append(_("You need another blue gem!"));
- break;
- case RFAIL_OVERWEIGHT:
- // TRANSLATORS: error message
- txt.append(_("You're carrying to much to do this!"));
- break;
- default:
- UNIMPLIMENTEDPACKET;
- break;
- }
-
- NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt);
-}
-
-void SkillHandler::processSkillSnap(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readBeingId("being id");
- msg.readInt16("x");
- msg.readInt16("y");
-}
-
-void SkillHandler::processSkillWarpPoint(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt16("skill id");
- msg.readString(16, "map name 1");
- msg.readString(16, "map name 2");
- msg.readString(16, "map name 3");
- msg.readString(16, "map name 4");
-}
-
-void SkillHandler::processSkillMemoMessage(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readUInt8("type");
-}
-
-void SkillHandler::processSkillProduceMixList(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- const int count = (msg.readInt16("len") - 8) / 8;
- for (int f = 0; f < count; f ++)
- {
- msg.readInt16("item id");
- for (int d = 0; d < 3; d ++)
- msg.readInt16("material id");
- }
-}
-
-void SkillHandler::processSkillProduceEffect(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readInt16("flag");
- msg.readInt16("item id");
-}
-
-void SkillHandler::processSkillUnitUpdate(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readBeingId("being id");
-}
-
-void SkillHandler::processSkillArrowCreateList(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- const int count = (msg.readInt16("len") - 4) / 2;
- for (int f = 0; f < count; f ++)
- msg.readInt16("item id");
-}
-
-void SkillHandler::processSkillAutoSpells(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- for (int f = 0; f < 7; f ++)
- msg.readInt32("skill id");
-
- menu = MenuType::AutoSpell;
-}
-
-void SkillHandler::processSkillDevotionEffect(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readBeingId("being id");
- for (int f = 0; f < 5; f ++)
- msg.readInt32("devotee id");
- msg.readInt16("range");
-}
-
-void SkillHandler::processSkillItemListWindow(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readInt32("skill level");
- msg.readInt32("unused");
-}
-
} // namespace EAthena
diff --git a/src/net/eathena/skillhandler.h b/src/net/eathena/skillhandler.h
index 2cef21777..6ff52c7ef 100644
--- a/src/net/eathena/skillhandler.h
+++ b/src/net/eathena/skillhandler.h
@@ -53,41 +53,6 @@ class SkillHandler final : public MessageHandler, public Ea::SkillHandler
const std::string &text) const override final;
void useMap(const int id, const std::string &map) const override final;
-
- protected:
- static void processSkillFailed(Net::MessageIn &msg);
-
- static void processPlayerSkills(Net::MessageIn &msg);
-
- static void processSkillCoolDown(Net::MessageIn &msg);
-
- static void processSkillCoolDownList(Net::MessageIn &msg);
-
- static void processSkillSnap(Net::MessageIn &msg);
-
- static void processSkillAdd(Net::MessageIn &msg);
-
- static void processSkillUpdate(Net::MessageIn &msg);
-
- static void processSkillDelete(Net::MessageIn &msg);
-
- static void processSkillWarpPoint(Net::MessageIn &msg);
-
- static void processSkillMemoMessage(Net::MessageIn &msg);
-
- static void processSkillProduceMixList(Net::MessageIn &msg);
-
- static void processSkillProduceEffect(Net::MessageIn &msg);
-
- static void processSkillUnitUpdate(Net::MessageIn &msg);
-
- static void processSkillArrowCreateList(Net::MessageIn &msg);
-
- static void processSkillAutoSpells(Net::MessageIn &msg);
-
- static void processSkillDevotionEffect(Net::MessageIn &msg);
-
- static void processSkillItemListWindow(Net::MessageIn &msg);
};
} // namespace EAthena
diff --git a/src/net/eathena/skillrecv.cpp b/src/net/eathena/skillrecv.cpp
new file mode 100644
index 000000000..acbabff14
--- /dev/null
+++ b/src/net/eathena/skillrecv.cpp
@@ -0,0 +1,365 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/eathena/skillrecv.h"
+
+#include "notifymanager.h"
+
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+
+#include "enums/resources/notifytypes.h"
+
+#include "gui/widgets/skillinfo.h"
+
+#include "gui/windows/skilldialog.h"
+
+#include "net/ea/skillrecv.h"
+
+#include "net/eathena/menu.h"
+#include "net/eathena/messageout.h"
+#include "net/eathena/protocol.h"
+#include "net/eathena/skillrecv.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include "debug.h"
+
+namespace EAthena
+{
+
+void SkillRecv::processPlayerSkills(Net::MessageIn &msg)
+{
+ msg.readInt16("len");
+ const int skillCount = (msg.getLength() - 4) / 37;
+ int updateSkill = 0;
+
+ if (skillDialog)
+ skillDialog->hideSkills(SkillOwner::Player);
+ for (int k = 0; k < skillCount; k++)
+ {
+ const int skillId = msg.readInt16("skill id");
+ const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
+ msg.readInt32("inf"));
+ const int level = msg.readInt16("skill level");
+ const int sp = msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ const std::string name = msg.readString(24, "skill name");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
+ const int oldLevel = PlayerInfo::getSkillLevel(skillId);
+ if (oldLevel && oldLevel != level)
+ updateSkill = skillId;
+ PlayerInfo::setSkillLevel(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
+ {
+ skillDialog->addSkill(SkillOwner::Player,
+ skillId, name, level, range, up, inf, sp);
+ }
+ }
+ }
+ if (skillDialog)
+ {
+ skillDialog->update();
+ if (updateSkill)
+ skillDialog->playUpdateEffect(updateSkill);
+ }
+}
+
+void SkillRecv::processSkillAdd(Net::MessageIn &msg)
+{
+ int updateSkill = 0;
+ const int skillId = msg.readInt16("skill id");
+ const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
+ msg.readInt32("inf"));
+ const int level = msg.readInt16("skill level");
+ const int sp = msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ const std::string name = msg.readString(24, "skill name");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
+ const int oldLevel = PlayerInfo::getSkillLevel(skillId);
+ if (oldLevel && oldLevel != level)
+ updateSkill = skillId;
+ PlayerInfo::setSkillLevel(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
+ {
+ skillDialog->addSkill(SkillOwner::Player,
+ skillId, name, level, range, up, inf, sp);
+ }
+ skillDialog->update();
+ if (updateSkill)
+ skillDialog->playUpdateEffect(updateSkill);
+ }
+}
+
+void SkillRecv::processSkillUpdate(Net::MessageIn &msg)
+{
+ int updateSkill = 0;
+ const int skillId = msg.readInt16("skill id");
+ const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
+ msg.readInt32("inf"));
+ const int level = msg.readInt16("skill level");
+ const int sp = msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
+ const int oldLevel = PlayerInfo::getSkillLevel(skillId);
+ if (oldLevel && oldLevel != level)
+ updateSkill = skillId;
+ PlayerInfo::setSkillLevel(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
+ {
+ skillDialog->addSkill(SkillOwner::Player,
+ skillId, "", level, range, up, inf, sp);
+ }
+ skillDialog->update();
+ if (updateSkill)
+ skillDialog->playUpdateEffect(updateSkill);
+ }
+}
+
+void SkillRecv::processSkillDelete(Net::MessageIn &msg)
+{
+ int updateSkill = 0;
+ const int skillId = msg.readInt16("skill id");
+ const int oldLevel = PlayerInfo::getSkillLevel(skillId);
+ if (oldLevel != 0)
+ updateSkill = skillId;
+ PlayerInfo::setSkillLevel(skillId, 0);
+ if (skillDialog)
+ {
+ skillDialog->removeSkill(skillId);
+ skillDialog->update();
+ if (updateSkill)
+ skillDialog->playRemoveEffect(updateSkill);
+ }
+}
+
+void SkillRecv::processSkillCoolDown(Net::MessageIn &msg)
+{
+ const int skillId = msg.readInt16("skill id");
+ const int duration = msg.readInt32("duration");
+ if (skillDialog)
+ skillDialog->setSkillDuration(SkillOwner::Player, skillId, duration);
+}
+
+void SkillRecv::processSkillCoolDownList(Net::MessageIn &msg)
+{
+ const int count = (msg.readInt16("len") - 4) / 10;
+ for (int f = 0; f < count; f ++)
+ {
+ const int skillId = msg.readInt16("skill id");
+ msg.readInt32("total");
+ const int duration = msg.readInt32("duration");
+ if (skillDialog)
+ {
+ skillDialog->setSkillDuration(SkillOwner::Player,
+ skillId, duration);
+ }
+ }
+}
+
+void SkillRecv::processSkillFailed(Net::MessageIn &msg)
+{
+ // Action failed (ex. sit because you have not reached the
+ // right level)
+ const int skillId = msg.readInt16("skill id");
+ const int bskill = msg.readInt32("btype");
+ const signed char success = msg.readUInt8("success");
+ const signed char reason = msg.readUInt8("reason");
+ if (success != static_cast<int>(SKILL_FAILED)
+ && bskill == static_cast<int>(BSKILL_EMOTE))
+ {
+ logger->log("Action: %d/%d", bskill, success);
+ }
+
+ std::string txt;
+ if (success == static_cast<int>(SKILL_FAILED) && bskill != 0)
+ {
+ if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE)
+ && reason == static_cast<int>(RFAIL_SKILLDEP))
+ {
+ localPlayer->stopAdvert();
+ }
+
+ SkillInfo *const info = skillDialog->getSkill(bskill);
+ if (info)
+ txt = info->errorText;
+ else
+ txt = strprintf(_("Unknown skill error: %d"), bskill);
+ }
+ else
+ {
+ SkillInfo *const info = skillDialog->getSkill(skillId);
+ if (info)
+ txt = info->errorText + ".";
+ else
+ txt = strprintf(_("Unknown skill error: %d."), skillId);
+ }
+
+ txt.append(" ");
+ switch (reason)
+ {
+ case RFAIL_SKILLDEP:
+ // TRANSLATORS: error message
+ txt.append(_("You have not yet reached a high enough lvl!"));
+ break;
+ case RFAIL_INSUFHP:
+ // TRANSLATORS: error message
+ txt.append(_("Insufficient HP!"));
+ break;
+ case RFAIL_INSUFSP:
+ // TRANSLATORS: error message
+ txt.append(_("Insufficient SP!"));
+ break;
+ case RFAIL_NOMEMO:
+ // TRANSLATORS: error message
+ txt.append(_("You have no memos!"));
+ break;
+ case RFAIL_SKILLDELAY:
+ // TRANSLATORS: error message
+ txt.append(_("You cannot do that right now!"));
+ break;
+ case RFAIL_ZENY:
+ // TRANSLATORS: error message
+ txt.append(_("Seems you need more money... ;-)"));
+ break;
+ case RFAIL_WEAPON:
+ // TRANSLATORS: error message
+ txt.append(_("You cannot use this skill with that "
+ "kind of weapon!"));
+ break;
+ case RFAIL_REDGEM:
+ // TRANSLATORS: error message
+ txt.append(_("You need another red gem!"));
+ break;
+ case RFAIL_BLUEGEM:
+ // TRANSLATORS: error message
+ txt.append(_("You need another blue gem!"));
+ break;
+ case RFAIL_OVERWEIGHT:
+ // TRANSLATORS: error message
+ txt.append(_("You're carrying to much to do this!"));
+ break;
+ default:
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+
+ NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt);
+}
+
+void SkillRecv::processSkillSnap(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readBeingId("being id");
+ msg.readInt16("x");
+ msg.readInt16("y");
+}
+
+void SkillRecv::processSkillWarpPoint(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt16("skill id");
+ msg.readString(16, "map name 1");
+ msg.readString(16, "map name 2");
+ msg.readString(16, "map name 3");
+ msg.readString(16, "map name 4");
+}
+
+void SkillRecv::processSkillMemoMessage(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readUInt8("type");
+}
+
+void SkillRecv::processSkillProduceMixList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ const int count = (msg.readInt16("len") - 8) / 8;
+ for (int f = 0; f < count; f ++)
+ {
+ msg.readInt16("item id");
+ for (int d = 0; d < 3; d ++)
+ msg.readInt16("material id");
+ }
+}
+
+void SkillRecv::processSkillProduceEffect(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readInt16("flag");
+ msg.readInt16("item id");
+}
+
+void SkillRecv::processSkillUnitUpdate(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readBeingId("being id");
+}
+
+void SkillRecv::processSkillArrowCreateList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ const int count = (msg.readInt16("len") - 4) / 2;
+ for (int f = 0; f < count; f ++)
+ msg.readInt16("item id");
+}
+
+void SkillRecv::processSkillAutoSpells(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ for (int f = 0; f < 7; f ++)
+ msg.readInt32("skill id");
+
+ menu = MenuType::AutoSpell;
+}
+
+void SkillRecv::processSkillDevotionEffect(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readBeingId("being id");
+ for (int f = 0; f < 5; f ++)
+ msg.readInt32("devotee id");
+ msg.readInt16("range");
+}
+
+void SkillRecv::processSkillItemListWindow(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readInt32("skill level");
+ msg.readInt32("unused");
+}
+
+} // namespace EAthena
diff --git a/src/net/eathena/skillrecv.h b/src/net/eathena/skillrecv.h
new file mode 100644
index 000000000..532d15cce
--- /dev/null
+++ b/src/net/eathena/skillrecv.h
@@ -0,0 +1,54 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EATHENA_SKILLRECV_H
+#define NET_EATHENA_SKILLRECV_H
+
+#include "net/ea/skillhandler.h"
+
+#include "net/eathena/messagehandler.h"
+
+namespace EAthena
+{
+ namespace SkillRecv
+ {
+ void processSkillFailed(Net::MessageIn &msg);
+ void processPlayerSkills(Net::MessageIn &msg);
+ void processSkillCoolDown(Net::MessageIn &msg);
+ void processSkillCoolDownList(Net::MessageIn &msg);
+ void processSkillSnap(Net::MessageIn &msg);
+ void processSkillAdd(Net::MessageIn &msg);
+ void processSkillUpdate(Net::MessageIn &msg);
+ void processSkillDelete(Net::MessageIn &msg);
+ void processSkillWarpPoint(Net::MessageIn &msg);
+ void processSkillMemoMessage(Net::MessageIn &msg);
+ void processSkillProduceMixList(Net::MessageIn &msg);
+ void processSkillProduceEffect(Net::MessageIn &msg);
+ void processSkillUnitUpdate(Net::MessageIn &msg);
+ void processSkillArrowCreateList(Net::MessageIn &msg);
+ void processSkillAutoSpells(Net::MessageIn &msg);
+ void processSkillDevotionEffect(Net::MessageIn &msg);
+ void processSkillItemListWindow(Net::MessageIn &msg);
+ } // namespace SkillRecv
+} // namespace EAthena
+
+#endif // NET_EATHENA_SKILLRECV_H