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-rw-r--r--src/net/eathena/skillrecv.cpp529
1 files changed, 0 insertions, 529 deletions
diff --git a/src/net/eathena/skillrecv.cpp b/src/net/eathena/skillrecv.cpp
deleted file mode 100644
index e4b71a076..000000000
--- a/src/net/eathena/skillrecv.cpp
+++ /dev/null
@@ -1,529 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/eathena/skillrecv.h"
-
-#include "notifymanager.h"
-
-#include "being/localplayer.h"
-#include "being/playerinfo.h"
-
-#include "const/net/skill.h"
-
-#include "enums/resources/notifytypes.h"
-
-#include "gui/widgets/createwidget.h"
-
-#include "gui/windows/skilldialog.h"
-#include "gui/windows/textselectdialog.h"
-
-#include "listeners/skillwarplistener.h"
-
-#include "net/messagein.h"
-
-#include "net/eathena/menu.h"
-
-#include "resources/iteminfo.h"
-
-#include "resources/db/itemdb.h"
-
-#include "resources/skill/skillinfo.h"
-
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-#include "debug.h"
-
-static const unsigned int RFAIL = 10;
-static const unsigned int RFAIL_SUMMON = 19;
-static const unsigned int RFAIL_NEED_ITEM = 71;
-static const unsigned int RFAIL_NEED_EQUIPMENT = 72;
-static const unsigned int RFAIL_SPIRITS = 74;
-
-extern int serverVersion;
-
-namespace EAthena
-{
-
-void SkillRecv::processPlayerSkills(Net::MessageIn &msg)
-{
- msg.readInt16("len");
- const int sz = (serverVersion >= 15) ? 41 : 37;
- const int skillCount = (msg.getLength() - 4) / sz;
- int updateSkill = 0;
-
- if (skillDialog != nullptr)
- skillDialog->hideSkills(SkillOwner::Player);
- for (int k = 0; k < skillCount; k++)
- {
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt32("inf"));
- if (serverVersion >= 15)
- msg.readInt32("inf2");
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const std::string name = msg.readString(24, "skill name");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if ((oldLevel != 0) && oldLevel != level)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog != nullptr)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Player,
- skillId, name, level, range, up, inf, sp);
- }
- }
- }
- if (skillDialog != nullptr)
- {
- skillDialog->update();
- if (updateSkill != 0)
- skillDialog->playUpdateEffect(updateSkill);
- }
-}
-
-void SkillRecv::processSkillAdd(Net::MessageIn &msg)
-{
- int updateSkill = 0;
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt32("inf"));
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const std::string name = msg.readString(24, "skill name");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if ((oldLevel != 0) && oldLevel != level)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog != nullptr)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Player,
- skillId, name, level, range, up, inf, sp);
- }
- skillDialog->update();
- if (updateSkill != 0)
- skillDialog->playUpdateEffect(updateSkill);
- }
-}
-
-void SkillRecv::processSkillAdd2(Net::MessageIn &msg)
-{
- int updateSkill = 0;
- msg.readInt16("len"); // for now unused
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt32("inf"));
- msg.readInt32("inf2");
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const std::string name = msg.readString(24, "skill name");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if ((oldLevel != 0) && oldLevel != level)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog != nullptr)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Player,
- skillId, name, level, range, up, inf, sp);
- }
- skillDialog->update();
- if (updateSkill != 0)
- skillDialog->playUpdateEffect(updateSkill);
- }
-}
-
-void SkillRecv::processSkillUpdate(Net::MessageIn &msg)
-{
- int updateSkill = 0;
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt32("inf"));
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if ((oldLevel != 0) && oldLevel != level)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog != nullptr)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Player,
- skillId, "", level, range, up, inf, sp);
- }
- skillDialog->update();
- if (updateSkill != 0)
- skillDialog->playUpdateEffect(updateSkill);
- }
-}
-
-void SkillRecv::processSkillUpdate2(Net::MessageIn &msg)
-{
- int updateSkill = 0;
- msg.readInt16("len"); // for now unused
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt32("inf"));
- msg.readInt32("inf2");
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if ((oldLevel != 0) && oldLevel != level)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog != nullptr)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Player,
- skillId, "", level, range, up, inf, sp);
- }
- skillDialog->update();
- if (updateSkill != 0)
- skillDialog->playUpdateEffect(updateSkill);
- }
-}
-
-void SkillRecv::processSkillDelete(Net::MessageIn &msg)
-{
- int updateSkill = 0;
- const int skillId = msg.readInt16("skill id");
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if (oldLevel != 0)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, 0);
- if (skillDialog != nullptr)
- {
- skillDialog->removeSkill(skillId);
- skillDialog->update();
- if (updateSkill != 0)
- skillDialog->playRemoveEffect(updateSkill);
- }
-}
-
-void SkillRecv::processSkillCoolDown(Net::MessageIn &msg)
-{
- const int skillId = msg.readInt16("skill id");
- const int duration = msg.readInt32("duration");
- if (skillDialog != nullptr)
- skillDialog->setSkillDuration(SkillOwner::Player, skillId, duration);
-}
-
-void SkillRecv::processSkillCoolDownList(Net::MessageIn &msg)
-{
- int packetLen;
- if (msg.getVersion() >= 20120604)
- packetLen = 10;
- else
- packetLen = 6;
- const int count = (msg.readInt16("len") - 4) / packetLen;
- for (int f = 0; f < count; f ++)
- {
- const int skillId = msg.readInt16("skill id");
- if (msg.getVersion() >= 20120604)
- msg.readInt32("total");
- const int duration = msg.readInt32("duration");
- if (skillDialog != nullptr)
- {
- skillDialog->setSkillDuration(SkillOwner::Player,
- skillId, duration);
- }
- }
-}
-
-void SkillRecv::processSkillFailed(Net::MessageIn &msg)
-{
- // Action failed (ex. sit because you have not reached the
- // right level)
- const int skillId = msg.readInt16("skill id");
- const int bskill = msg.readInt32("btype");
- const signed char success = msg.readUInt8("success");
- const signed char reason = msg.readUInt8("reason");
- if (success != CAST_S32(SKILL_FAILED)
- && bskill == CAST_S32(BSKILL_EMOTE))
- {
- logger->log("Action: %d/%d", bskill, success);
- }
-
- if (localPlayer != nullptr)
- localPlayer->stopCast(true);
- std::string txt;
- if (success == CAST_S32(SKILL_FAILED) && bskill != 0)
- {
- if ((localPlayer != nullptr) && bskill == CAST_S32(BSKILL_EMOTE)
- && reason == CAST_S32(RFAIL_SKILLDEP))
- {
- localPlayer->stopAdvert();
- }
-
- const SkillInfo *const info = skillDialog->getSkill(bskill);
- if (info != nullptr)
- {
- txt = info->errorText;
- }
- else
- {
- // TRANSLATORS: skill error message
- txt = strprintf(_("Unknown skill error: %d"), bskill);
- }
- }
- else
- {
- const SkillInfo *const info = skillDialog->getSkill(skillId);
- if (info != nullptr)
- {
- txt = info->errorText + ".";
- }
- else
- {
- // TRANSLATORS: skill error message
- txt = strprintf(_("Unknown skill error: %d."), skillId);
- }
- }
-
- txt.append(" ");
- switch (reason)
- {
- case RFAIL_SKILLDEP:
- // TRANSLATORS: error message
- txt.append(_("You have not yet reached a high enough lvl!"));
- break;
- case RFAIL_INSUFHP:
- // TRANSLATORS: error message
- txt.append(_("Insufficient HP!"));
- break;
- case RFAIL_INSUFSP:
- // TRANSLATORS: error message
- txt.append(_("Insufficient SP!"));
- break;
- case RFAIL_NOMEMO:
- // TRANSLATORS: error message
- txt.append(_("You have no memos!"));
- break;
- case RFAIL_SKILLDELAY:
- // TRANSLATORS: error message
- txt.append(_("You cannot do that right now!"));
- break;
- case RFAIL_ZENY:
- // TRANSLATORS: error message
- txt.append(_("Seems you need more money... ;-)"));
- break;
- case RFAIL_WEAPON:
- // TRANSLATORS: error message
- txt.append(_("You cannot use this skill with that "
- "kind of weapon!"));
- break;
- case RFAIL_REDGEM:
- // TRANSLATORS: error message
- txt.append(_("You need another red gem!"));
- break;
- case RFAIL_BLUEGEM:
- // TRANSLATORS: error message
- txt.append(_("You need another blue gem!"));
- break;
- case RFAIL_OVERWEIGHT:
- // TRANSLATORS: error message
- txt.append(_("You're carrying to much to do this!"));
- break;
- case RFAIL_SUMMON:
- // TRANSLATORS: error message
- txt.append(_("Fail summon."));
- break;
- case RFAIL_SPIRITS:
- // TRANSLATORS: error message
- txt.append(_("Need spirits."));
- break;
- case RFAIL_NEED_EQUIPMENT:
- {
- const int itemId = bskill >> 16U;
- const int amount = bskill & 0xFFFFU;
- const ItemInfo &info = ItemDB::get(itemId);
- if (amount == 1)
- {
- // TRANSLATORS: skill error message
- txt.append(strprintf(_("Need equipment %s."),
- info.getLink().c_str()));
- }
- else
- {
- // TRANSLATORS: skill error message
- txt.append(strprintf(_("Need equipment %s and amount %d"),
- info.getLink().c_str(),
- amount));
- }
- break;
- }
- case RFAIL_NEED_ITEM:
- {
- const int itemId = bskill >> 16U;
- const int amount = bskill & 0xFFFFU;
- const ItemInfo &info = ItemDB::get(itemId);
- if (amount == 1)
- {
- // TRANSLATORS: skill error message
- txt.append(strprintf(_("Need item %s."),
- info.getLink().c_str()));
- }
- else
- {
- // TRANSLATORS: skill error message
- txt.append(strprintf(_("Need item %s and amount %d"),
- info.getLink().c_str(),
- amount));
- }
- break;
- }
- case RFAIL:
- {
- // TRANSLATORS: error message
- txt.append(_("Skill failed!"));
- break;
- }
-
- default:
- UNIMPLEMENTEDPACKETFIELD(reason);
- break;
- }
-
- NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt);
-}
-
-void SkillRecv::processSkillWarpPoint(Net::MessageIn &msg)
-{
- const int skillId = msg.readInt16("skill id");
-
- TextSelectDialog *const dialog = CREATEWIDGETR(TextSelectDialog,
- // TRANSLATORS: warp select window name
- _("Select warp target"),
- // TRANSLATORS: warp select button
- _("Warp"),
- AllowQuit_false);
- skillWarpListener.setDialog(dialog);
- skillWarpListener.setSkill(skillId);
- dialog->addActionListener(&skillWarpListener);
- for (int f = 0; f < 4; f ++)
- dialog->addText(msg.readString(16, "map name"));
-}
-
-void SkillRecv::processSkillMemoMessage(Net::MessageIn &msg)
-{
- const int type = msg.readUInt8("type");
- switch (type)
- {
- case 0:
- NotifyManager::notify(NotifyTypes::SKILL_MEMO_SAVED);
- break;
- case 1:
- NotifyManager::notify(NotifyTypes::SKILL_MEMO_ERROR_LEVEL);
- break;
- case 2:
- NotifyManager::notify(NotifyTypes::SKILL_MEMO_ERROR_SKILL);
- break;
- default:
- UNIMPLEMENTEDPACKETFIELD(type);
- break;
- }
-}
-
-void SkillRecv::processSkillProduceMixList(Net::MessageIn &msg)
-{
- UNIMPLEMENTEDPACKET;
-
- const int count = (msg.readInt16("len") - 8) / 8;
- for (int f = 0; f < count; f ++)
- {
- msg.readInt16("item id");
- for (int d = 0; d < 3; d ++)
- msg.readInt16("material id");
- }
-}
-
-void SkillRecv::processSkillProduceEffect(Net::MessageIn &msg)
-{
- UNIMPLEMENTEDPACKET;
-
- msg.readInt16("flag");
- msg.readInt16("item id");
-}
-
-void SkillRecv::processSkillUnitUpdate(Net::MessageIn &msg)
-{
- UNIMPLEMENTEDPACKET;
-
- msg.readBeingId("being id");
-}
-
-void SkillRecv::processSkillArrowCreateList(Net::MessageIn &msg)
-{
- UNIMPLEMENTEDPACKET;
-
- const int count = (msg.readInt16("len") - 4) / 2;
- for (int f = 0; f < count; f ++)
- msg.readInt16("item id");
-}
-
-void SkillRecv::processSkillAutoSpells(Net::MessageIn &msg)
-{
- UNIMPLEMENTEDPACKET;
-
- for (int f = 0; f < 7; f ++)
- msg.readInt32("skill id");
-
- menu = MenuType::AutoSpell;
-}
-
-void SkillRecv::processSkillDevotionEffect(Net::MessageIn &msg)
-{
- UNIMPLEMENTEDPACKET;
-
- msg.readBeingId("being id");
- for (int f = 0; f < 5; f ++)
- msg.readInt32("devotee id");
- msg.readInt16("range");
-}
-
-void SkillRecv::processSkillItemListWindow(Net::MessageIn &msg)
-{
- UNIMPLEMENTEDPACKET;
-
- msg.readInt32("skill level");
- msg.readInt32("unused");
-}
-
-} // namespace EAthena