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Diffstat (limited to 'src/net/eathena/skillhandler.cpp')
-rw-r--r--src/net/eathena/skillhandler.cpp105
1 files changed, 0 insertions, 105 deletions
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
index 0302f36aa..a1e29df53 100644
--- a/src/net/eathena/skillhandler.cpp
+++ b/src/net/eathena/skillhandler.cpp
@@ -51,116 +51,11 @@ namespace EAthena
{
SkillHandler::SkillHandler() :
- MessageHandler(),
Ea::SkillHandler()
{
- static const uint16_t _messages[] =
- {
- SMSG_PLAYER_SKILLS,
- SMSG_SKILL_FAILED,
- SMSG_PLAYER_SKILL_UP,
- SMSG_PLAYER_SKILL_COOLDOWN,
- SMSG_PLAYER_SKILL_COOLDOWN_LIST,
- SMSG_SKILL_SNAP,
- SMSG_PLAYER_ADD_SKILL,
- SMSG_PLAYER_DELETE_SKILL,
- SMSG_PLAYER_UPDATE_SKILL,
- SMSG_SKILL_WARP_POINT,
- SMSG_SKILL_MEMO_MESSAGE,
- SMSG_PLAYER_SKILL_PRODUCE_MIX_LIST,
- SMSG_PLAYER_SKILL_PRODUCE_EFFECT,
- SMSG_SKILL_UNIT_UPDATE,
- SMSG_SKILL_ARROW_CREATE_LIST,
- SMSG_PLAYER_SKILL_AUTO_SPELLS,
- SMSG_SKILL_DEVOTION_EFFECT,
- SMSG_SKILL_ITEM_LIST_WINDOW,
- 0
- };
- handledMessages = _messages;
skillHandler = this;
}
-void SkillHandler::handleMessage(Net::MessageIn &msg)
-{
- switch (msg.getId())
- {
- case SMSG_PLAYER_SKILLS:
- SkillRecv::processPlayerSkills(msg);
- break;
-
- case SMSG_PLAYER_SKILL_UP:
- Ea::SkillRecv::processPlayerSkillUp(msg);
- break;
-
- case SMSG_SKILL_FAILED:
- SkillRecv::processSkillFailed(msg);
- break;
-
- case SMSG_PLAYER_SKILL_COOLDOWN:
- SkillRecv::processSkillCoolDown(msg);
- break;
-
- case SMSG_PLAYER_SKILL_COOLDOWN_LIST:
- SkillRecv::processSkillCoolDownList(msg);
- break;
-
- case SMSG_SKILL_SNAP:
- SkillRecv::processSkillSnap(msg);
- break;
-
- case SMSG_PLAYER_ADD_SKILL:
- SkillRecv::processSkillAdd(msg);
- break;
-
- case SMSG_PLAYER_UPDATE_SKILL:
- SkillRecv::processSkillUpdate(msg);
- break;
-
- case SMSG_PLAYER_DELETE_SKILL:
- SkillRecv::processSkillDelete(msg);
- break;
-
- case SMSG_SKILL_WARP_POINT:
- SkillRecv::processSkillWarpPoint(msg);
- break;
-
- case SMSG_SKILL_MEMO_MESSAGE:
- SkillRecv::processSkillMemoMessage(msg);
- break;
-
- case SMSG_PLAYER_SKILL_PRODUCE_MIX_LIST:
- SkillRecv::processSkillProduceMixList(msg);
- break;
-
- case SMSG_PLAYER_SKILL_PRODUCE_EFFECT:
- SkillRecv::processSkillProduceEffect(msg);
- break;
-
- case SMSG_SKILL_UNIT_UPDATE:
- SkillRecv::processSkillUnitUpdate(msg);
- break;
-
- case SMSG_SKILL_ARROW_CREATE_LIST:
- SkillRecv::processSkillArrowCreateList(msg);
- break;
-
- case SMSG_PLAYER_SKILL_AUTO_SPELLS:
- SkillRecv::processSkillAutoSpells(msg);
- break;
-
- case SMSG_SKILL_DEVOTION_EFFECT:
- SkillRecv::processSkillDevotionEffect(msg);
- break;
-
- case SMSG_SKILL_ITEM_LIST_WINDOW:
- SkillRecv::processSkillItemListWindow(msg);
- break;
-
- default:
- break;
- }
-}
-
void SkillHandler::useBeing(const int id, const int level,
const BeingId beingId) const
{