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Diffstat (limited to 'src/net/eathena/playerhandler.h')
-rw-r--r-- | src/net/eathena/playerhandler.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/net/eathena/playerhandler.h b/src/net/eathena/playerhandler.h new file mode 100644 index 000000000..9b0ba215c --- /dev/null +++ b/src/net/eathena/playerhandler.h @@ -0,0 +1,66 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_EATHENA_PLAYERHANDLER_H +#define NET_EATHENA_PLAYERHANDLER_H + +#include "net/net.h" +#include "net/playerhandler.h" + +#include "net/ea/playerhandler.h" + +#include "net/eathena/messagehandler.h" + +namespace EAthena +{ + +class PlayerHandler : public MessageHandler, public Ea::PlayerHandler +{ + public: + PlayerHandler(); + + void handleMessage(Net::MessageIn &msg); + + void attack(int id, bool keep = false); + void stopAttack(); + void emote(uint8_t emoteId); + + void increaseAttribute(int attr); + void increaseSkill(unsigned short skillId); + + void pickUp(FloorItem *floorItem); + void setDirection(char direction); + void setDestination(int x, int y, int direction = -1); + void changeAction(Being::Action action); + void processOnlineList(Net::MessageIn &msg); + void requestOnlineList(); + void updateStatus(uint8_t status); + + void processPlayerShortcuts(Net::MessageIn &msg); + void processPlayerShowEquip(Net::MessageIn &msg); + + void respawn(); +}; + +} // namespace EAthena + +#endif // NET_EATHENA_PLAYERHANDLER_H |