diff options
Diffstat (limited to 'src/net/eathena/playerhandler.cpp')
-rw-r--r-- | src/net/eathena/playerhandler.cpp | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp index b21e9d64d..5b7b8baf5 100644 --- a/src/net/eathena/playerhandler.cpp +++ b/src/net/eathena/playerhandler.cpp @@ -81,7 +81,7 @@ void PlayerHandler::emote(const uint8_t emoteId) const void PlayerHandler::increaseAttribute(const AttributesT attr, const int amount) const { - if (attr >= Attributes::STR && attr <= Attributes::LUK) + if (attr >= Attributes::PLAYER_STR && attr <= Attributes::PLAYER_LUK) { createOutPacket(CMSG_STAT_UPDATE_REQUEST); outMsg.writeInt16(CAST_S16(attr), "attribute id"); @@ -91,7 +91,7 @@ void PlayerHandler::increaseAttribute(const AttributesT attr, void PlayerHandler::increaseSkill(const uint16_t skillId) const { - if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0) + if (PlayerInfo::getAttribute(Attributes::PLAYER_SKILL_POINTS) <= 0) return; createOutPacket(CMSG_SKILL_LEVELUP_REQUEST); @@ -520,26 +520,26 @@ void PlayerHandler::setStat(Net::MessageIn &msg, { case Sp::SPEED: localPlayer->setWalkSpeed(base); - PlayerInfo::setStatBase(Attributes::WALK_SPEED, base); - PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0); + PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED, base); + PlayerInfo::setStatMod(Attributes::PLAYER_WALK_SPEED, 0); break; case Sp::BASEEXP: - PlayerInfo::setAttribute(Attributes::EXP, base); + PlayerInfo::setAttribute(Attributes::PLAYER_EXP, base); break; case Sp::JOBEXP: - PlayerInfo::setStatExperience(Attributes::JOB, base, - PlayerInfo::getStatExperience(Attributes::JOB).second); + PlayerInfo::setStatExperience(Attributes::PLAYER_JOB, base, + PlayerInfo::getStatExperience(Attributes::PLAYER_JOB).second); break; case Sp::KARMA: - PlayerInfo::setStatBase(Attributes::KARMA, base); - PlayerInfo::setStatMod(Attributes::KARMA, 0); + PlayerInfo::setStatBase(Attributes::PLAYER_KARMA, base); + PlayerInfo::setStatMod(Attributes::PLAYER_KARMA, 0); break; case Sp::MANNER: - PlayerInfo::setStatBase(Attributes::MANNER, base); - PlayerInfo::setStatMod(Attributes::MANNER, 0); + PlayerInfo::setStatBase(Attributes::PLAYER_MANNER, base); + PlayerInfo::setStatMod(Attributes::PLAYER_MANNER, 0); break; case Sp::HP: - PlayerInfo::setAttribute(Attributes::HP, base); + PlayerInfo::setAttribute(Attributes::PLAYER_HP, base); if (localPlayer->isInParty() && Party::getParty(1)) { PartyMember *const m = Party::getParty(1) @@ -547,12 +547,12 @@ void PlayerHandler::setStat(Net::MessageIn &msg, if (m) { m->setHp(base); - m->setMaxHp(PlayerInfo::getAttribute(Attributes::MAX_HP)); + m->setMaxHp(PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP)); } } break; case Sp::MAXHP: - PlayerInfo::setAttribute(Attributes::MAX_HP, base); + PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP, base); if (localPlayer->isInParty() && Party::getParty(1)) { @@ -560,22 +560,22 @@ void PlayerHandler::setStat(Net::MessageIn &msg, localPlayer->getId()); if (m) { - m->setHp(PlayerInfo::getAttribute(Attributes::HP)); + m->setHp(PlayerInfo::getAttribute(Attributes::PLAYER_HP)); m->setMaxHp(base); } } break; case Sp::SP: - PlayerInfo::setAttribute(Attributes::MP, base); + PlayerInfo::setAttribute(Attributes::PLAYER_MP, base); break; case Sp::MAXSP: - PlayerInfo::setAttribute(Attributes::MAX_MP, base); + PlayerInfo::setAttribute(Attributes::PLAYER_MAX_MP, base); break; case Sp::STATUSPOINT: - PlayerInfo::setAttribute(Attributes::CHAR_POINTS, base); + PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, base); break; case Sp::BASELEVEL: - PlayerInfo::setAttribute(Attributes::LEVEL, base); + PlayerInfo::setAttribute(Attributes::PLAYER_LEVEL, base); if (localPlayer) { localPlayer->setLevel(base); @@ -583,27 +583,27 @@ void PlayerHandler::setStat(Net::MessageIn &msg, } break; case Sp::SKILLPOINT: - PlayerInfo::setAttribute(Attributes::SKILL_POINTS, base); + PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS, base); if (skillDialog) skillDialog->update(); break; case Sp::STR: - setStatComplex(Attributes::STR); + setStatComplex(Attributes::PLAYER_STR); break; case Sp::AGI: - setStatComplex(Attributes::AGI); + setStatComplex(Attributes::PLAYER_AGI); break; case Sp::VIT: - setStatComplex(Attributes::VIT); + setStatComplex(Attributes::PLAYER_VIT); break; case Sp::INT: - setStatComplex(Attributes::INT); + setStatComplex(Attributes::PLAYER_INT); break; case Sp::DEX: - setStatComplex(Attributes::DEX); + setStatComplex(Attributes::PLAYER_DEX); break; case Sp::LUK: - setStatComplex(Attributes::LUK); + setStatComplex(Attributes::PLAYER_LUK); break; case Sp::ZENY: { @@ -624,12 +624,12 @@ void PlayerHandler::setStat(Net::MessageIn &msg, break; } case Sp::NEXTBASEEXP: - PlayerInfo::setAttribute(Attributes::EXP_NEEDED, base); + PlayerInfo::setAttribute(Attributes::PLAYER_EXP_NEEDED, base); break; // ++ here used in wrong way. Need like Sp::NEXTBASEEXP? case Sp::NEXTJOBEXP: - PlayerInfo::setStatExperience(Attributes::JOB, - PlayerInfo::getStatExperience(Attributes::JOB).first, base); + PlayerInfo::setStatExperience(Attributes::PLAYER_JOB, + PlayerInfo::getStatExperience(Attributes::PLAYER_JOB).first, base); break; case Sp::WEIGHT: PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base); @@ -638,70 +638,70 @@ void PlayerHandler::setStat(Net::MessageIn &msg, PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base); break; case Sp::USTR: - statusWindow->setPointsNeeded(Attributes::STR, base); + statusWindow->setPointsNeeded(Attributes::PLAYER_STR, base); break; case Sp::UAGI: - statusWindow->setPointsNeeded(Attributes::AGI, base); + statusWindow->setPointsNeeded(Attributes::PLAYER_AGI, base); break; case Sp::UVIT: - statusWindow->setPointsNeeded(Attributes::VIT, base); + statusWindow->setPointsNeeded(Attributes::PLAYER_VIT, base); break; case Sp::UINT: - statusWindow->setPointsNeeded(Attributes::INT, base); + statusWindow->setPointsNeeded(Attributes::PLAYER_INT, base); break; case Sp::UDEX: - statusWindow->setPointsNeeded(Attributes::DEX, base); + statusWindow->setPointsNeeded(Attributes::PLAYER_DEX, base); break; case Sp::ULUK: - statusWindow->setPointsNeeded(Attributes::LUK, base); + statusWindow->setPointsNeeded(Attributes::PLAYER_LUK, base); break; case Sp::ATK1: - PlayerInfo::setStatBase(Attributes::ATK, base); + PlayerInfo::setStatBase(Attributes::PLAYER_ATK, base); PlayerInfo::updateAttrs(); break; case Sp::ATK2: - PlayerInfo::setStatMod(Attributes::ATK, base); + PlayerInfo::setStatMod(Attributes::PLAYER_ATK, base); PlayerInfo::updateAttrs(); break; case Sp::MATK1: - PlayerInfo::setStatBase(Attributes::MATK, base); + PlayerInfo::setStatBase(Attributes::PLAYER_MATK, base); break; case Sp::MATK2: - PlayerInfo::setStatMod(Attributes::MATK, base); + PlayerInfo::setStatMod(Attributes::PLAYER_MATK, base); break; case Sp::DEF1: - PlayerInfo::setStatBase(Attributes::DEF, base); + PlayerInfo::setStatBase(Attributes::PLAYER_DEF, base); break; case Sp::DEF2: - PlayerInfo::setStatMod(Attributes::DEF, base); + PlayerInfo::setStatMod(Attributes::PLAYER_DEF, base); break; case Sp::MDEF1: - PlayerInfo::setStatBase(Attributes::MDEF, base); + PlayerInfo::setStatBase(Attributes::PLAYER_MDEF, base); break; case Sp::MDEF2: - PlayerInfo::setStatMod(Attributes::MDEF, base); + PlayerInfo::setStatMod(Attributes::PLAYER_MDEF, base); break; case Sp::HIT: - PlayerInfo::setStatBase(Attributes::HIT, base); + PlayerInfo::setStatBase(Attributes::PLAYER_HIT, base); break; case Sp::FLEE1: - PlayerInfo::setStatBase(Attributes::FLEE, base); + PlayerInfo::setStatBase(Attributes::PLAYER_FLEE, base); break; case Sp::FLEE2: - PlayerInfo::setStatMod(Attributes::FLEE, base); + PlayerInfo::setStatMod(Attributes::PLAYER_FLEE, base); break; case Sp::CRITICAL: - PlayerInfo::setStatBase(Attributes::CRIT, base); + PlayerInfo::setStatBase(Attributes::PLAYER_CRIT, base); break; case Sp::ASPD: localPlayer->setAttackSpeed(base); - PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, base); - PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0); + PlayerInfo::setStatBase(Attributes::PLAYER_ATTACK_DELAY, base); + PlayerInfo::setStatMod(Attributes::PLAYER_ATTACK_DELAY, 0); PlayerInfo::updateAttrs(); break; case Sp::JOBLEVEL: - PlayerInfo::setStatBase(Attributes::JOB, base); + PlayerInfo::setStatBase(Attributes::PLAYER_JOB, base); break; default: |