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-rw-r--r--src/net/eathena/npchandler.cpp365
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diff --git a/src/net/eathena/npchandler.cpp b/src/net/eathena/npchandler.cpp
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--- a/src/net/eathena/npchandler.cpp
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-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/eathena/npchandler.h"
-
-#include "being/localplayer.h"
-
-#include "const/net/inventory.h"
-
-#include "gui/windows/npcdialog.h"
-
-#include "gui/widgets/createwidget.h"
-
-#include "net/messagein.h"
-
-#include "net/ea/npcrecv.h"
-
-#include "net/eathena/messageout.h"
-#include "net/eathena/npcrecv.h"
-
-#include "net/eathena/protocolout.h"
-
-#include "utils/foreach.h"
-
-#include "resources/item/shopitem.h"
-
-#include "debug.h"
-
-extern int packetVersion;
-
-namespace EAthena
-{
-
-NpcHandler::NpcHandler() :
- Ea::NpcHandler()
-{
- npcHandler = this;
-}
-
-NpcHandler::~NpcHandler()
-{
- npcHandler = nullptr;
-}
-
-void NpcHandler::talk(const Being *const being) const
-{
- if (being == nullptr)
- return;
- createOutPacket(CMSG_NPC_TALK);
- outMsg.writeBeingId(being->getId(), "npc id");
- outMsg.writeInt8(0, "unused");
- EAthena::NpcRecv::mNpcTypeId = being->getSubType();
-}
-
-void NpcHandler::nextDialog(const BeingId npcId) const
-{
- createOutPacket(CMSG_NPC_NEXT_REQUEST);
- outMsg.writeBeingId(npcId, "npc id");
-}
-
-void NpcHandler::closeDialog(const BeingId npcId)
-{
- createOutPacket(CMSG_NPC_CLOSE);
- outMsg.writeBeingId(npcId, "npc id");
-
- const NpcDialogs::iterator it = NpcDialog::mNpcDialogs.find(npcId);
- if (it != NpcDialog::mNpcDialogs.end())
- {
- NpcDialog *const dialog = (*it).second;
- if (dialog != nullptr)
- dialog->close();
- if (dialog == Ea::NpcRecv::mDialog)
- Ea::NpcRecv::mDialog = nullptr;
- NpcDialog::mNpcDialogs.erase(it);
- }
-}
-
-void NpcHandler::listInput(const BeingId npcId,
- const unsigned char value) const
-{
- createOutPacket(CMSG_NPC_LIST_CHOICE);
- outMsg.writeBeingId(npcId, "npc id");
- outMsg.writeInt8(value, "value");
-}
-
-void NpcHandler::integerInput(const BeingId npcId,
- const int value) const
-{
- createOutPacket(CMSG_NPC_INT_RESPONSE);
- outMsg.writeBeingId(npcId, "npc id");
- outMsg.writeInt32(value, "value");
-}
-
-void NpcHandler::stringInput(const BeingId npcId,
- const std::string &value) const
-{
- createOutPacket(CMSG_NPC_STR_RESPONSE);
- if (packetVersion >= 20151029)
- {
- outMsg.writeInt16(CAST_S16(value.length() + 8), "len");
- outMsg.writeBeingId(npcId, "npc id");
- outMsg.writeString(value, CAST_S32(value.length()), "value");
- }
- else
- {
- outMsg.writeInt16(CAST_S16(value.length() + 9), "len");
- outMsg.writeBeingId(npcId, "npc id");
- outMsg.writeString(value, CAST_S32(value.length()), "value");
- outMsg.writeInt8(0, "null byte");
- }
-}
-
-void NpcHandler::buy(const Being *const being) const
-{
- if (being == nullptr)
- return;
- createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
- outMsg.writeBeingId(being->getId(), "npc id");
- outMsg.writeInt8(0, "action");
- EAthena::NpcRecv::mNpcTypeId = being->getSubType();
-}
-
-void NpcHandler::buy(const BeingId beingId) const
-{
- createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
- outMsg.writeBeingId(beingId, "npc id");
- outMsg.writeInt8(0, "action");
- EAthena::NpcRecv::mNpcTypeId = BeingTypeId_zero;
-}
-
-void NpcHandler::sell(const BeingId beingId) const
-{
- createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
- outMsg.writeBeingId(beingId, "npc id");
- outMsg.writeInt8(1, "action");
-}
-
-void NpcHandler::buyItem(const BeingId beingId A_UNUSED,
- const int itemId,
- const ItemColor color A_UNUSED,
- const int amount) const
-{
- createOutPacket(CMSG_NPC_BUY_REQUEST);
- outMsg.writeInt16(8, "len");
- outMsg.writeInt16(CAST_S16(amount), "amount");
- outMsg.writeInt16(CAST_S16(itemId), "item id");
-}
-
-void NpcHandler::buyItems(STD_VECTOR<ShopItem*> &items) const
-{
- int cnt = 0;
- const int pairSize = 4;
-
- FOR_EACH (STD_VECTOR<ShopItem*>::iterator, it, items)
- {
- ShopItem *const item = *it;
- const int usedQuantity = item->getUsedQuantity();
- const ItemTypeT type = item->getType();
- if (usedQuantity == 0)
- continue;
- if (type == ItemType::Weapon ||
- type == ItemType::Armor ||
- type == ItemType::PetEgg ||
- type == ItemType::PetArmor)
- {
- cnt += item->getUsedQuantity();
- }
- else
- {
- cnt ++;
- }
- }
-
- if (cnt > 100)
- return;
-
- createOutPacket(CMSG_NPC_BUY_REQUEST);
- outMsg.writeInt16(CAST_S16(4 + pairSize * cnt), "len");
- FOR_EACH (STD_VECTOR<ShopItem*>::iterator, it, items)
- {
- ShopItem *const item = *it;
- const int usedQuantity = item->getUsedQuantity();
- if (usedQuantity == 0)
- continue;
- item->increaseUsedQuantity(-usedQuantity);
- item->update();
- const ItemTypeT type = item->getType();
- if (type == ItemType::Weapon ||
- type == ItemType::Armor ||
- type == ItemType::PetEgg ||
- type == ItemType::PetArmor)
- {
- for (int f = 0; f < usedQuantity; f ++)
- {
- outMsg.writeInt16(CAST_S16(1), "amount");
- outMsg.writeInt16(CAST_S16(item->getId()),
- "item id");
- }
- }
- else
- {
- outMsg.writeInt16(CAST_S16(usedQuantity), "amount");
- outMsg.writeInt16(CAST_S16(item->getId()), "item id");
- }
- }
-}
-
-void NpcHandler::sellItem(const BeingId beingId A_UNUSED,
- const int itemId, const int amount) const
-{
- createOutPacket(CMSG_NPC_SELL_REQUEST);
- outMsg.writeInt16(8, "len");
- outMsg.writeInt16(CAST_S16(itemId + INVENTORY_OFFSET),
- "item index");
- outMsg.writeInt16(CAST_S16(amount), "amount");
-}
-
-void NpcHandler::sellItems(STD_VECTOR<ShopItem*> &items) const
-{
- const int pairSize = 4;
- int cnt = 0;
-
- FOR_EACH (STD_VECTOR<ShopItem*>::iterator, it, items)
- {
- ShopItem *const item = *it;
- const int usedQuantity = item->getUsedQuantity();
- if (usedQuantity == 0)
- continue;
- cnt ++;
- }
-
- createOutPacket(CMSG_NPC_SELL_REQUEST);
- outMsg.writeInt16(CAST_S16(4 + pairSize * cnt), "len");
- FOR_EACH (STD_VECTOR<ShopItem*>::iterator, it, items)
- {
- ShopItem *const item = *it;
- const int usedQuantity = item->getUsedQuantity();
- if (usedQuantity == 0)
- continue;
- item->increaseUsedQuantity(-usedQuantity);
- item->update();
- outMsg.writeInt16(CAST_S16(
- item->getCurrentInvIndex() + INVENTORY_OFFSET),
- "item index");
- outMsg.writeInt16(CAST_S16(usedQuantity), "amount");
- }
-}
-
-void NpcHandler::completeProgressBar() const
-{
- createOutPacket(CMSG_NPC_COMPLETE_PROGRESS_BAR);
-}
-
-void NpcHandler::produceMix(const int nameId,
- const int materialId1,
- const int materialId2,
- const int materialId3) const
-{
- createOutPacket(CMSG_NPC_PRODUCE_MIX);
- outMsg.writeInt16(CAST_S16(nameId), "name id");
- outMsg.writeInt16(CAST_S16(materialId1), "material 1");
- outMsg.writeInt16(CAST_S16(materialId2), "material 2");
- outMsg.writeInt16(CAST_S16(materialId3), "material 3");
-}
-
-void NpcHandler::cooking(const CookingTypeT type,
- const int nameId) const
-{
- createOutPacket(CMSG_NPC_COOKING);
- outMsg.writeInt16(CAST_S16(type), "type");
- outMsg.writeInt16(CAST_S16(nameId), "name id");
-}
-
-void NpcHandler::repair(const int index) const
-{
- createOutPacket(CMSG_NPC_REPAIR);
- outMsg.writeInt16(CAST_S16(index), "index");
-}
-
-void NpcHandler::refine(const int index) const
-{
- createOutPacket(CMSG_NPC_REFINE);
- outMsg.writeInt32(index, "index");
-}
-
-void NpcHandler::identify(const int index) const
-{
- createOutPacket(CMSG_NPC_IDENTIFY);
- outMsg.writeInt16(CAST_S16(index), "index");
-}
-
-void NpcHandler::selectArrow(const int nameId) const
-{
- createOutPacket(CMSG_NPC_SELECT_ARROW);
- outMsg.writeInt16(CAST_S16(nameId), "name id");
-}
-
-void NpcHandler::selectAutoSpell(const int skillId) const
-{
- createOutPacket(CMSG_NPC_SELECT_AUTO_SPELL);
- outMsg.writeInt32(CAST_S16(skillId), "skill id");
-}
-
-BeingId NpcHandler::getNpc(Net::MessageIn &msg,
- const NpcActionT action)
-{
- const BeingId npcId = msg.readBeingId("npc id");
-
- const NpcDialogs::const_iterator diag = NpcDialog::mNpcDialogs.find(npcId);
- Ea::NpcRecv::mDialog = nullptr;
-
- if (diag == NpcDialog::mNpcDialogs.end())
- {
- // Empty dialogs don't help
- if (action == NpcAction::Close)
- {
- closeDialog(npcId);
- return npcId;
- }
- else if (action == NpcAction::Next)
- {
- nextDialog(npcId);
- return npcId;
- }
- else
- {
- CREATEWIDGETV(Ea::NpcRecv::mDialog, NpcDialog, npcId);
- Ea::NpcRecv::mDialog->saveCamera();
- if (localPlayer != nullptr)
- localPlayer->stopWalking(false);
- NpcDialog::mNpcDialogs[npcId] = Ea::NpcRecv::mDialog;
- }
- }
- else
- {
- NpcDialog *const dialog = diag->second;
- if (Ea::NpcRecv::mDialog != nullptr && Ea::NpcRecv::mDialog != dialog)
- Ea::NpcRecv::mDialog->restoreCamera();
- Ea::NpcRecv::mDialog = dialog;
- if (Ea::NpcRecv::mDialog != nullptr)
- Ea::NpcRecv::mDialog->saveCamera();
- }
- return npcId;
-}
-
-} // namespace EAthena