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path: root/src/net/eathena/npchandler.cpp
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Diffstat (limited to 'src/net/eathena/npchandler.cpp')
-rw-r--r--src/net/eathena/npchandler.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/net/eathena/npchandler.cpp b/src/net/eathena/npchandler.cpp
index 5f2da7255..85349ce9d 100644
--- a/src/net/eathena/npchandler.cpp
+++ b/src/net/eathena/npchandler.cpp
@@ -57,7 +57,7 @@ NpcHandler::NpcHandler() :
void NpcHandler::talk(const Being *const being) const
{
- if (!being)
+ if (being == nullptr)
return;
createOutPacket(CMSG_NPC_TALK);
outMsg.writeBeingId(being->getId(), "npc id");
@@ -80,7 +80,7 @@ void NpcHandler::closeDialog(const BeingId npcId)
if (it != NpcDialog::mNpcDialogs.end())
{
NpcDialog *const dialog = (*it).second;
- if (dialog)
+ if (dialog != nullptr)
dialog->close();
if (dialog == Ea::NpcRecv::mDialog)
Ea::NpcRecv::mDialog = nullptr;
@@ -125,7 +125,7 @@ void NpcHandler::stringInput(const BeingId npcId,
void NpcHandler::buy(const Being *const being) const
{
- if (!being)
+ if (being == nullptr)
return;
createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeBeingId(being->getId(), "npc id");
@@ -169,7 +169,7 @@ void NpcHandler::buyItems(std::vector<ShopItem*> &items) const
ShopItem *const item = *it;
const int usedQuantity = item->getUsedQuantity();
const ItemTypeT type = item->getType();
- if (!usedQuantity)
+ if (usedQuantity == 0)
continue;
if (type == ItemType::Weapon ||
type == ItemType::Armor ||
@@ -193,7 +193,7 @@ void NpcHandler::buyItems(std::vector<ShopItem*> &items) const
{
ShopItem *const item = *it;
const int usedQuantity = item->getUsedQuantity();
- if (!usedQuantity)
+ if (usedQuantity == 0)
continue;
item->increaseUsedQuantity(-usedQuantity);
item->update();
@@ -237,7 +237,7 @@ void NpcHandler::sellItems(std::vector<ShopItem*> &items) const
{
ShopItem *const item = *it;
const int usedQuantity = item->getUsedQuantity();
- if (!usedQuantity)
+ if (usedQuantity == 0)
continue;
cnt ++;
}
@@ -248,7 +248,7 @@ void NpcHandler::sellItems(std::vector<ShopItem*> &items) const
{
ShopItem *const item = *it;
const int usedQuantity = item->getUsedQuantity();
- if (!usedQuantity)
+ if (usedQuantity == 0)
continue;
item->increaseUsedQuantity(-usedQuantity);
item->update();
@@ -339,7 +339,7 @@ BeingId NpcHandler::getNpc(Net::MessageIn &msg,
{
CREATEWIDGETV(Ea::NpcRecv::mDialog, NpcDialog, npcId);
Ea::NpcRecv::mDialog->saveCamera();
- if (localPlayer)
+ if (localPlayer != nullptr)
localPlayer->stopWalking(false);
NpcDialog::mNpcDialogs[npcId] = Ea::NpcRecv::mDialog;
}
@@ -347,10 +347,10 @@ BeingId NpcHandler::getNpc(Net::MessageIn &msg,
else
{
NpcDialog *const dialog = diag->second;
- if (Ea::NpcRecv::mDialog && Ea::NpcRecv::mDialog != dialog)
+ if (Ea::NpcRecv::mDialog != nullptr && Ea::NpcRecv::mDialog != dialog)
Ea::NpcRecv::mDialog->restoreCamera();
Ea::NpcRecv::mDialog = dialog;
- if (Ea::NpcRecv::mDialog)
+ if (Ea::NpcRecv::mDialog != nullptr)
Ea::NpcRecv::mDialog->saveCamera();
}
return npcId;