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Diffstat (limited to 'src/net/eathena/inventoryrecv.cpp')
-rw-r--r-- | src/net/eathena/inventoryrecv.cpp | 940 |
1 files changed, 940 insertions, 0 deletions
diff --git a/src/net/eathena/inventoryrecv.cpp b/src/net/eathena/inventoryrecv.cpp new file mode 100644 index 000000000..186e34cbd --- /dev/null +++ b/src/net/eathena/inventoryrecv.cpp @@ -0,0 +1,940 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/eathena/inventoryrecv.h" + +#include "notifymanager.h" +#include "itemcolormanager.h" + +#include "being/localplayer.h" + +#include "enums/equipslot.h" + +#include "enums/resources/notifytypes.h" + +#include "gui/popups/itempopup.h" + +#include "gui/widgets/createwidget.h" + +#include "gui/windows/insertcarddialog.h" + +#include "listeners/arrowslistener.h" + +#include "net/eathena/itemflags.h" +#include "net/eathena/menu.h" +#include "net/eathena/messageout.h" +#include "net/eathena/protocol.h" + +#include "net/ea/eaprotocol.h" +#include "net/ea/equipbackend.h" +#include "net/ea/inventoryrecv.h" + +#include "resources/iteminfo.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include "debug.h" + +namespace EAthena +{ + +namespace InventoryRecv +{ + Ea::InventoryItems mCartItems; +} + +void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerEquipment") + Inventory *const inventory = localPlayer + ? PlayerInfo::getInventory() : nullptr; + + msg.readInt16("len"); + Equipment *const equipment = PlayerInfo::getEquipment(); + if (equipment && !equipment->getBackend()) + { // look like SMSG_PLAYER_INVENTORY was not received + Ea::InventoryRecv::mEquips.clear(); + equipment->setBackend(&Ea::InventoryRecv::mEquips); + } + const int number = (msg.getLength() - 4) / 31; + + for (int loop = 0; loop < number; loop++) + { + const int index = msg.readInt16("index") - INVENTORY_OFFSET; + const int itemId = msg.readInt16("item id"); + const int itemType = msg.readUInt8("item type"); + msg.readInt32("location"); + const int equipType = msg.readInt32("wear state"); + const uint8_t refine = static_cast<uint8_t>(msg.readInt8("refine")); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); + msg.readInt32("hire expire date (?)"); + msg.readInt16("equip type"); + msg.readInt16("item sprite number"); + ItemFlags flags; + flags.byte = msg.readUInt8("flags"); + if (inventory) + { + inventory->setItem(index, + itemId, + itemType, + 1, + refine, + ItemColorManager::getColorFromCards(&cards[0]), + fromBool(flags.bits.isIdentified, Identified), + fromBool(flags.bits.isDamaged, Damaged), + fromBool(flags.bits.isFavorite, Favorite), + Equipm_true, + Equipped_false); + inventory->setCards(index, cards, 4); + } + + if (equipType) + { + Ea::InventoryRecv::mEquips.setEquipment( + Ea::InventoryRecv::getSlot(equipType), index); + } + } + BLOCK_END("InventoryRecv::processPlayerEquipment") +} + +void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerInventoryAdd") + Inventory *const inventory = localPlayer + ? PlayerInfo::getInventory() : nullptr; + + if (PlayerInfo::getEquipment() + && !PlayerInfo::getEquipment()->getBackend()) + { // look like SMSG_PLAYER_INVENTORY was not received + Ea::InventoryRecv::mEquips.clear(); + PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips); + } + const int index = msg.readInt16("index") - INVENTORY_OFFSET; + int amount = msg.readInt16("count"); + const int itemId = msg.readInt16("item id"); + uint8_t identified = msg.readUInt8("identified"); + const uint8_t damaged = msg.readUInt8("is damaged"); + const uint8_t refine = msg.readUInt8("refine"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); + const int equipType = msg.readInt32("location"); + const int itemType = msg.readUInt8("item type"); + const unsigned char err = msg.readUInt8("result"); + msg.readInt32("hire expire date"); + msg.readInt16("bind on equip"); + + const ItemColor color = ItemColorManager::getColorFromCards(&cards[0]); + const ItemInfo &itemInfo = ItemDB::get(itemId); + BeingId floorId; + if (Ea::InventoryRecv::mSentPickups.empty()) + { + floorId = BeingId_zero; + } + else + { + floorId = Ea::InventoryRecv::mSentPickups.front(); + Ea::InventoryRecv::mSentPickups.pop(); + } + + if (err) + { + PickupT pickup; + switch (err) + { + case 1: + pickup = Pickup::BAD_ITEM; + break; + case 2: + pickup = Pickup::TOO_HEAVY; + break; + case 4: + pickup = Pickup::INV_FULL; + break; + case 5: + pickup = Pickup::MAX_AMOUNT; + break; + case 6: + pickup = Pickup::TOO_FAR; + break; + case 7: + pickup = Pickup::STACK_AMOUNT; + break; + default: + pickup = Pickup::UNKNOWN; + UNIMPLIMENTEDPACKET; + break; + } + if (localPlayer) + { + localPlayer->pickedUp(itemInfo, + 0, + color, + floorId, + pickup); + } + } + else + { + if (localPlayer) + { + localPlayer->pickedUp(itemInfo, + amount, + color, + floorId, + Pickup::OKAY); + } + + if (inventory) + { + const Item *const item = inventory->getItem(index); + + if (item && item->getId() == itemId) + amount += item->getQuantity(); + + inventory->setItem(index, + itemId, + itemType, + amount, + refine, + color, + fromBool(identified, Identified), + fromBool(damaged, Damaged), + Favorite_false, + fromBool(equipType, Equipm), + Equipped_false); + inventory->setCards(index, cards, 4); + } + ArrowsListener::distributeEvent(); + } + BLOCK_END("InventoryRecv::processPlayerInventoryAdd") +} + +void InventoryRecv::processPlayerInventory(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerInventory") + Inventory *const inventory = localPlayer + ? PlayerInfo::getInventory() : nullptr; + if (PlayerInfo::getEquipment()) + { + // Clear inventory - this will be a complete refresh + Ea::InventoryRecv::mEquips.clear(); + PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips); + } + + if (inventory) + inventory->clear(); + + msg.readInt16("len"); + + const int number = (msg.getLength() - 4) / 24; + + for (int loop = 0; loop < number; loop++) + { + const int index = msg.readInt16("item index") - INVENTORY_OFFSET; + const int itemId = msg.readInt16("item id"); + const int itemType = msg.readUInt8("item type"); + const int amount = msg.readInt16("count"); + msg.readInt32("wear state / equip"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); + msg.readInt32("hire expire date (?)"); + ItemFlags flags; + flags.byte = msg.readUInt8("flags"); + + if (inventory) + { + inventory->setItem(index, + itemId, + itemType, + amount, + 0, + ItemColorManager::getColorFromCards(&cards[0]), + fromBool(flags.bits.isIdentified, Identified), + fromBool(flags.bits.isDamaged, Damaged), + fromBool(flags.bits.isFavorite, Favorite), + Equipm_false, + Equipped_false); + inventory->setCards(index, cards, 4); + } + } + BLOCK_END("InventoryRecv::processPlayerInventory") +} + +void InventoryRecv::processPlayerStorage(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerInventory") + Ea::InventoryRecv::mInventoryItems.clear(); + + msg.readInt16("len"); + msg.readString(24, "storage name"); + + const int number = (msg.getLength() - 4 - 24) / 24; + + for (int loop = 0; loop < number; loop++) + { + const int index = msg.readInt16("item index") - STORAGE_OFFSET; + const int itemId = msg.readInt16("item id"); + const int itemType = msg.readUInt8("item type"); + const int amount = msg.readInt16("count"); + msg.readInt32("wear state / equip"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); + msg.readInt32("hire expire date (?)"); + ItemFlags flags; + flags.byte = msg.readUInt8("flags"); + + Ea::InventoryRecv::mInventoryItems.push_back(Ea::InventoryItem( + index, + itemId, + itemType, + cards, + amount, + 0, + ItemColorManager::getColorFromCards(&cards[0]), + fromBool(flags.bits.isIdentified, Identified), + fromBool(flags.bits.isDamaged, Damaged), + fromBool(flags.bits.isFavorite, Favorite), + Equipm_false)); + } + BLOCK_END("InventoryRecv::processPlayerInventory") +} + +void InventoryRecv::processPlayerEquip(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerEquip") + const int index = msg.readInt16("index") - INVENTORY_OFFSET; + const int equipType = msg.readInt32("wear location"); + msg.readInt16("sprite"); + const uint8_t flag = msg.readUInt8("result"); + + switch (flag) + { + case 0: + Ea::InventoryRecv::mEquips.setEquipment( + Ea::InventoryRecv::getSlot(equipType), index); + break; + case 1: + NotifyManager::notify(NotifyTypes::EQUIP_FAILED_LEVEL); + break; + + case 2: + default: + NotifyManager::notify(NotifyTypes::EQUIP_FAILED); + break; + } + BLOCK_END("InventoryRecv::processPlayerEquip") +} + +void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerUnEquip") + msg.readInt16("index"); + const int equipType = msg.readInt32("wear location"); + const uint8_t flag = msg.readUInt8("result"); + + // +++ need use UNEQUIP_FAILED event + if (flag) + { + NotifyManager::notify(NotifyTypes::EQUIP_FAILED); + } + else + { + Ea::InventoryRecv::mEquips.setEquipment( + Ea::InventoryRecv::getSlot(equipType), -1); + } + if (equipType & 0x8000) + ArrowsListener::distributeEvent(); + BLOCK_END("InventoryRecv::processPlayerUnEquip") +} + +void InventoryRecv::processPlayerInventoryRemove2(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerInventoryRemove2") + Inventory *const inventory = localPlayer + ? PlayerInfo::getInventory() : nullptr; + + // +++ here possible use particle or text/sound effects + // for different reasons + msg.readInt16("reason"); + const int index = msg.readInt16("index") - INVENTORY_OFFSET; + const int amount = msg.readInt16("amount"); + if (inventory) + { + if (Item *const item = inventory->getItem(index)) + { + item->increaseQuantity(-amount); + if (item->getQuantity() == 0) + inventory->removeItemAt(index); + ArrowsListener::distributeEvent(); + } + } + BLOCK_END("InventoryRecv::processPlayerInventoryRemove2") +} + +void InventoryRecv::processPlayerStorageEquip(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerStorageEquip") + msg.readInt16("len"); + const int number = (msg.getLength() - 4 - 24) / 31; + + msg.readString(24, "storage name"); + for (int loop = 0; loop < number; loop++) + { + const int index = msg.readInt16("index") - STORAGE_OFFSET; + const int itemId = msg.readInt16("item id"); + const int itemType = msg.readUInt8("item type"); + const int amount = 1; + msg.readInt32("location"); + msg.readInt32("wear state"); + const uint8_t refine = msg.readUInt8("refine level"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); + msg.readInt32("hire expire date"); + msg.readInt16("bind on equip"); + msg.readInt16("sprite"); + ItemFlags flags; + flags.byte = msg.readUInt8("flags"); + + Ea::InventoryRecv::mInventoryItems.push_back(Ea::InventoryItem( + index, + itemId, + itemType, + cards, + amount, + refine, + ItemColorManager::getColorFromCards(&cards[0]), + fromBool(flags.bits.isIdentified, Identified), + fromBool(flags.bits.isDamaged, Damaged), + fromBool(flags.bits.isFavorite, Favorite), + Equipm_false)); + } + BLOCK_END("InventoryRecv::processPlayerStorageEquip") +} + +void InventoryRecv::processPlayerStorageAdd(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerStorageAdd") + // Move an item into storage + const int index = msg.readInt16("index") - STORAGE_OFFSET; + const int amount = msg.readInt32("amount"); + const int itemId = msg.readInt16("item id"); + const int itemType = msg.readUInt8("type"); + const unsigned char identified = msg.readUInt8("identify"); + const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged); + const uint8_t refine = msg.readUInt8("refine"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); + + const ItemColor color = ItemColorManager::getColorFromCards(&cards[0]); + if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index)) + { + item->setId(itemId, color); + item->increaseQuantity(amount); + } + else + { + if (Ea::InventoryRecv::mStorage) + { + Ea::InventoryRecv::mStorage->setItem(index, + itemId, + itemType, + amount, + refine, + color, + fromBool(identified, Identified), + damaged, + Favorite_false, + Equipm_false, + Equipped_false); + Ea::InventoryRecv::mStorage->setCards(index, cards, 4); + } + } + BLOCK_END("InventoryRecv::processPlayerStorageAdd") +} + +void InventoryRecv::processPlayerUseCard(Net::MessageIn &msg) +{ + const Inventory *const inv = PlayerInfo::getInventory(); + const int index = inventoryHandler->getItemIndex(); + const Item *item1 = nullptr; + if (inv) + item1 = inv->getItem(index); + SellDialog *const dialog = CREATEWIDGETR(InsertCardDialog, + index, item1); + + const int count = (msg.readInt16("len") - 4) / 2; + for (int f = 0; f < count; f ++) + { + const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET; + if (!inv) + continue; + const Item *const item = inv->getItem(itemIndex); + if (!item) + continue; + dialog->addItem(item, 0); + } +} + +void InventoryRecv::processPlayerInsertCard(Net::MessageIn &msg) +{ + const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET; + const int cardIndex = msg.readInt16("card index") - INVENTORY_OFFSET; + if (msg.readUInt8("flag")) + { + NotifyManager::notify(NotifyTypes::CARD_INSERT_FAILED); + } + else + { + NotifyManager::notify(NotifyTypes::CARD_INSERT_SUCCESS); + Inventory *const inv = PlayerInfo::getInventory(); + if (!inv) + return; + Item *const card = inv->getItem(cardIndex); + int cardId = 0; + if (card) + { + cardId = card->getId(); + card->increaseQuantity(-1); + if (card->getQuantity() == 0) + inv->removeItemAt(cardIndex); + } + Item *const item = inv->getItem(itemIndex); + if (item) + { + item->addCard(cardId); + item->updateColor(); + itemPopup->resetPopup(); + } + } +} + +void InventoryRecv::processPlayerItemRentalTime(Net::MessageIn &msg) +{ + const int id = msg.readInt16("item id"); + const int seconds = msg.readInt32("seconds"); + const ItemInfo &info = ItemDB::get(id); + const std::string timeStr = timeDiffToString(seconds); + NotifyManager::notify(NotifyTypes::RENTAL_TIME_LEFT, + // TRANSLATORS: notification message + strprintf(_("Left %s rental time for item %s."), + timeStr.c_str(), info.getName().c_str())); +} + +void InventoryRecv::processPlayerItemRentalExpired(Net::MessageIn &msg) +{ + Inventory *const inventory = localPlayer + ? PlayerInfo::getInventory() : nullptr; + + const int index = msg.readInt16("index") - INVENTORY_OFFSET; + const int id = msg.readInt16("item id"); + const ItemInfo &info = ItemDB::get(id); + + NotifyManager::notify(NotifyTypes::RENTAL_TIME_EXPIRED, + info.getName()); + if (inventory) + { + if (Item *const item = inventory->getItem(index)) + { + item->increaseQuantity(-item->getQuantity()); + inventory->removeItemAt(index); + ArrowsListener::distributeEvent(); + } + } +} + +void InventoryRecv::processPlayerStorageRemove(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerStorageRemove") + // Move an item out of storage + const int index = msg.readInt16("index") - STORAGE_OFFSET; + const int amount = msg.readInt32("amount"); + if (Ea::InventoryRecv::mStorage) + { + if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index)) + { + item->increaseQuantity(-amount); + if (item->getQuantity() == 0) + Ea::InventoryRecv::mStorage->removeItemAt(index); + } + } + BLOCK_END("InventoryRecv::processPlayerStorageRemove") +} + +void InventoryRecv::processCartInfo(Net::MessageIn &msg) +{ + msg.readInt16("cart items used"); + const int size = msg.readInt16("max cart items"); + PlayerInfo::setAttribute(Attributes::CART_TOTAL_WEIGHT, + msg.readInt32("cart weight")); + PlayerInfo::setAttribute(Attributes::CART_MAX_WEIGHT, + msg.readInt32("max cart weight")); + if (mCartItems.empty()) + return; + + Inventory *const inv = PlayerInfo::getCartInventory(); + if (!inv) + return; + + inv->resize(size); + + FOR_EACH (Ea::InventoryItems::const_iterator, it, mCartItems) + { + inv->setItem((*it).slot, + (*it).id, + (*it).type, + (*it).quantity, + (*it).refine, + (*it).color, + (*it).identified, + (*it).damaged, + (*it).favorite, + (*it).equip, + Equipped_false); + } + mCartItems.clear(); +} + +void InventoryRecv::processCartRemove(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + // +++ need close or clear cart? +} + +void InventoryRecv::processPlayerCartAdd(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerCartAdd") + Inventory *const inventory = localPlayer + ? PlayerInfo::getCartInventory() : nullptr; + + const int index = msg.readInt16("index") - INVENTORY_OFFSET; + int amount = msg.readInt32("count"); + const int itemId = msg.readInt16("item id"); + const int itemType = msg.readUInt8("item type"); + uint8_t identified = msg.readUInt8("identified"); + const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged); + const uint8_t refine = msg.readUInt8("refine"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); + + if (inventory) + { + const Item *const item = inventory->getItem(index); + + if (item && item->getId() == itemId) + amount += item->getQuantity(); + + inventory->setItem(index, + itemId, + itemType, + amount, + refine, + ItemColorManager::getColorFromCards(&cards[0]), + fromBool(identified, Identified), + damaged, + Favorite_false, + Equipm_false, + Equipped_false); + inventory->setCards(index, cards, 4); + } + BLOCK_END("InventoryRecv::processPlayerCartAdd") +} + +void InventoryRecv::processPlayerCartEquip(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerCartEquip") + msg.readInt16("len"); + const int number = (msg.getLength() - 4) / 31; + for (int loop = 0; loop < number; loop++) + { + const int index = msg.readInt16("index") - INVENTORY_OFFSET; + const int itemId = msg.readInt16("item id"); + const int itemType = msg.readUInt8("item type"); + const int amount = 1; + msg.readInt32("location"); + msg.readInt32("wear state"); + const uint8_t refine = msg.readUInt8("refine level"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); + msg.readInt32("hire expire date"); + msg.readInt16("bind on equip"); + msg.readInt16("sprite"); + ItemFlags flags; + flags.byte = msg.readUInt8("flags"); + + mCartItems.push_back(Ea::InventoryItem(index, + itemId, + itemType, + cards, + amount, + refine, + ItemColorManager::getColorFromCards(&cards[0]), + fromBool(flags.bits.isIdentified, Identified), + fromBool(flags.bits.isDamaged, Damaged), + fromBool(flags.bits.isFavorite, Favorite), + Equipm_false)); + } + BLOCK_END("InventoryRecv::processPlayerCartEquip") +} + +void InventoryRecv::processPlayerCartItems(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerCartItems") + Ea::InventoryRecv::mInventoryItems.clear(); + + msg.readInt16("len"); + const int number = (msg.getLength() - 4) / 23; + + for (int loop = 0; loop < number; loop++) + { + const int index = msg.readInt16("item index") - INVENTORY_OFFSET; + const int itemId = msg.readInt16("item id"); + const int itemType = msg.readUInt8("item type"); + const int amount = msg.readInt16("count"); + msg.readInt32("wear state / equip"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); + msg.readInt32("hire expire date (?)"); + ItemFlags flags; + flags.byte = msg.readUInt8("flags"); + + mCartItems.push_back(Ea::InventoryItem(index, + itemId, + itemType, + cards, + amount, + 0, + ItemColorManager::getColorFromCards(&cards[0]), + fromBool(flags.bits.isIdentified, Identified), + fromBool(flags.bits.isDamaged, Damaged), + fromBool(flags.bits.isFavorite, Favorite), + Equipm_false)); + } + BLOCK_END("InventoryRecv::processPlayerCartItems") +} + +void InventoryRecv::processPlayerCartRemove(Net::MessageIn &msg) +{ + BLOCK_START("InventoryRecv::processPlayerCartRemove") + const int index = msg.readInt16("index") - INVENTORY_OFFSET; + const int amount = msg.readInt32("amount"); + + Inventory *const inv = PlayerInfo::getCartInventory(); + if (!inv) + return; + + if (Item *const item = inv->getItem(index)) + { + item->increaseQuantity(-amount); + if (item->getQuantity() == 0) + inv->removeItemAt(index); + } + BLOCK_END("InventoryRecv::processPlayerCartRemove") +} + +void InventoryRecv::processPlayerIdentifyList(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + menu = MenuType::Identify; + const int count = msg.readInt16("len") - 4; + for (int f = 0; f < count; f ++) + msg.readInt16("inv index"); +} + +void InventoryRecv::processPlayerIdentified(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + msg.readInt16("inv index"); + msg.readUInt8("flag"); +} + +void InventoryRecv::processPlayerRefine(Net::MessageIn &msg) +{ + const int flag = msg.readInt16("flag"); + const int index = msg.readInt16("inv index") - INVENTORY_OFFSET; + msg.readInt16("refine"); + const Inventory *const inv = PlayerInfo::getInventory(); + const Item *item = nullptr; + int notifyType; + std::string message; + std::string itemName; + if (inv) + item = inv->getItem(index); + if (item) + { + itemName = item->getName(); + } + else + { + // TRANSLATORS: unknown item + itemName = _("Unknown item"); + } + switch (flag) + { + case 0: + notifyType = NotifyTypes::REFINE_SUCCESS; + break; + case 1: + notifyType = NotifyTypes::REFINE_FAILURE; + break; + case 2: + notifyType = NotifyTypes::REFINE_DOWNGRADE; + break; + default: + UNIMPLIMENTEDPACKET; + notifyType = NotifyTypes::REFINE_UNKNOWN; + break; + } + NotifyManager::notify(notifyType, itemName); +} + +void InventoryRecv::processPlayerRepairList(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + const int count = (msg.readInt16("len") - 4) / 13; + for (int f = 0; f < count; f ++) + { + msg.readInt16("index"); + msg.readInt16("item id"); + msg.readUInt8("refine"); + for (int d = 0; d < 4; d ++) + msg.readInt16("card"); + } + menu = MenuType::RepairWespon; +} + +void InventoryRecv::processPlayerRepairEffect(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + msg.readInt16("item index"); + msg.readUInt8("flag"); +} + +void InventoryRecv::processPlayerRefineList(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + const int count = (msg.readInt16("len") - 4) / 13; + + for (int f = 0; f < count; f ++) + { + msg.readInt16("item index"); + msg.readInt16("item id"); + msg.readUInt8("refine"); + for (int d = 0; d < 4; d ++) + msg.readInt16("card"); + } + menu = MenuType::WeaponeRefine; +} + +void InventoryRecv::processPlayerStoragePassword(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + msg.readInt16("info"); +} + +void InventoryRecv::processPlayerStoragePasswordResult(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + msg.readInt16("result"); + msg.readInt16("error count"); +} + +void InventoryRecv::processPlayerCookingList(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + const int count = (msg.readInt16("len") - 6) / 2; + msg.readInt16("list type"); + for (int f = 0; f < count; f ++) + msg.readInt16("item id"); +} + +void InventoryRecv::processItemDamaged(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + msg.readInt16("position"); + msg.readBeingId("account id"); +} + +void InventoryRecv::processFavoriteItem(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + + msg.readInt16("item index"); + msg.readUInt8("favorite (0 - favorite)"); +} + +void InventoryRecv::processCartAddError(Net::MessageIn &msg) +{ + switch(msg.readUInt8("flag")) + { + case 0: + NotifyManager::notify(NotifyTypes::CART_ADD_WEIGHT_ERROR); + break; + case 1: + NotifyManager::notify(NotifyTypes::CART_ADD_COUNT_ERROR); + break; + default: + break; + } +} + +void InventoryRecv::processBindItem(Net::MessageIn &msg) +{ + const int index = msg.readInt16("item index") - INVENTORY_OFFSET; + const Inventory *const inv = PlayerInfo::getInventory(); + if (inv) + { + std::string itemName; + const Item *item = inv->getItem(index); + if (item) + { + itemName = item->getName(); + } + else + { + // TRANSLATORS: unknown item message + itemName = _("Unknown item"); + } + NotifyManager::notify(NotifyTypes::BOUND_ITEM, itemName); + } +} + +} // namespace EAthena |