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diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2012 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/eathena/inventoryhandler.h"
+
+#include "logger.h"
+
+#include "net/messagein.h"
+
+#include "net/eathena/protocol.h"
+
+#include "net/ea/eaprotocol.h"
+
+#include "debug.h"
+
+extern Net::InventoryHandler *inventoryHandler;
+
+namespace EAthena
+{
+
+InventoryHandler::InventoryHandler()
+{
+ static const uint16_t _messages[] =
+ {
+ SMSG_PLAYER_INVENTORY,
+ SMSG_PLAYER_INVENTORY_ADD,
+ SMSG_PLAYER_INVENTORY_REMOVE,
+ SMSG_PLAYER_INVENTORY_USE,
+ SMSG_ITEM_USE_RESPONSE,
+ SMSG_PLAYER_STORAGE_ITEMS,
+ SMSG_PLAYER_STORAGE_EQUIP,
+ SMSG_PLAYER_STORAGE_STATUS,
+ SMSG_PLAYER_STORAGE_ADD,
+ SMSG_PLAYER_STORAGE_REMOVE,
+ SMSG_PLAYER_STORAGE_CLOSE,
+ SMSG_PLAYER_EQUIPMENT,
+ SMSG_PLAYER_EQUIP,
+ SMSG_PLAYER_UNEQUIP,
+ SMSG_PLAYER_ARROW_EQUIP,
+ SMSG_PLAYER_ATTACK_RANGE,
+ 0
+ };
+ handledMessages = _messages;
+ inventoryHandler = this;
+}
+
+InventoryHandler::~InventoryHandler()
+{
+}
+
+void InventoryHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_PLAYER_INVENTORY:
+ case SMSG_PLAYER_STORAGE_ITEMS:
+ processPlayerInventory(msg, msg.getId() == SMSG_PLAYER_INVENTORY);
+ break;
+
+ case SMSG_PLAYER_STORAGE_EQUIP:
+ processPlayerStorageEquip(msg);
+ break;
+
+ case SMSG_PLAYER_INVENTORY_ADD:
+ processPlayerInventoryAdd(msg);
+ break;
+
+ case SMSG_PLAYER_INVENTORY_REMOVE:
+ processPlayerInventoryRemove(msg);
+ break;
+
+ case SMSG_PLAYER_INVENTORY_USE:
+ processPlayerInventoryUse(msg);
+ break;
+
+ case SMSG_ITEM_USE_RESPONSE:
+ processItemUseResponse(msg);
+ break;
+
+ case SMSG_PLAYER_STORAGE_STATUS:
+ processPlayerStorageStatus(msg);
+ break;
+
+ case SMSG_PLAYER_STORAGE_ADD:
+ processPlayerStorageAdd(msg);
+ break;
+
+ case SMSG_PLAYER_STORAGE_REMOVE:
+ processPlayerStorageRemove(msg);
+ break;
+
+ case SMSG_PLAYER_STORAGE_CLOSE:
+ processPlayerStorageClose(msg);
+ break;
+
+ case SMSG_PLAYER_EQUIPMENT:
+ processPlayerEquipment(msg);
+ break;
+
+ case SMSG_PLAYER_EQUIP:
+ processPlayerEquip(msg);
+ break;
+
+ case SMSG_PLAYER_UNEQUIP:
+ processPlayerUnEquip(msg);
+ break;
+
+ case SMSG_PLAYER_ATTACK_RANGE:
+ processPlayerAttackRange(msg);
+ break;
+
+ case SMSG_PLAYER_ARROW_EQUIP:
+ processPlayerArrowEquip(msg);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void InventoryHandler::equipItem(const Item *item)
+{
+ if (!item)
+ return;
+
+ MessageOut outMsg(CMSG_PLAYER_EQUIP);
+ outMsg.writeInt16(static_cast<int16_t>(
+ item->getInvIndex() + INVENTORY_OFFSET));
+ outMsg.writeInt16(0);
+}
+
+void InventoryHandler::unequipItem(const Item *item)
+{
+ if (!item)
+ return;
+
+ MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
+ outMsg.writeInt16(static_cast<int16_t>(
+ item->getInvIndex() + INVENTORY_OFFSET));
+}
+
+void InventoryHandler::useItem(const Item *item)
+{
+ if (!item)
+ return;
+
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
+ outMsg.writeInt16(static_cast<int16_t>(
+ item->getInvIndex() + INVENTORY_OFFSET));
+ outMsg.writeInt32(item->getId()); // unused
+}
+
+void InventoryHandler::dropItem(const Item *item, int amount)
+{
+ if (!item)
+ return;
+
+ // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?)
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
+ outMsg.writeInt16(static_cast<int16_t>(
+ item->getInvIndex() + INVENTORY_OFFSET));
+ outMsg.writeInt16(static_cast<int16_t>(amount));
+}
+
+void InventoryHandler::closeStorage(int type A_UNUSED)
+{
+ MessageOut outMsg(CMSG_CLOSE_STORAGE);
+}
+
+void InventoryHandler::moveItem2(int source, int slot, int amount,
+ int destination)
+{
+ if (source == Inventory::INVENTORY && destination == Inventory::STORAGE)
+ {
+ MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
+ outMsg.writeInt16(static_cast<int16_t>(slot + INVENTORY_OFFSET));
+ outMsg.writeInt32(amount);
+ }
+ else if (source == Inventory::STORAGE
+ && destination == Inventory::INVENTORY)
+ {
+ MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
+ outMsg.writeInt16(static_cast<int16_t>(slot + STORAGE_OFFSET));
+ outMsg.writeInt32(amount);
+ }
+}
+
+} // namespace EAthena