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path: root/src/net/eathena/homunculushandler.cpp
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Diffstat (limited to 'src/net/eathena/homunculushandler.cpp')
-rw-r--r--src/net/eathena/homunculushandler.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/net/eathena/homunculushandler.cpp b/src/net/eathena/homunculushandler.cpp
index 7cdafb0aa..36f634de0 100644
--- a/src/net/eathena/homunculushandler.cpp
+++ b/src/net/eathena/homunculushandler.cpp
@@ -47,6 +47,7 @@ HomunculusHandler::HomunculusHandler() :
{
SMSG_HOMUNCULUS_SKILLS,
SMSG_HOMUNCULUS_DATA,
+ SMSG_HOMUNCULUS_INFO,
0
};
handledMessages = _messages;
@@ -65,6 +66,10 @@ void HomunculusHandler::handleMessage(Net::MessageIn &msg)
processHomunculusData(msg);
break;
+ case SMSG_HOMUNCULUS_INFO:
+ processHomunculusInfo(msg);
+ break;
+
default:
break;
}
@@ -135,4 +140,46 @@ void HomunculusHandler::processHomunculusData(Net::MessageIn &msg)
}
}
+void HomunculusHandler::processHomunculusInfo(Net::MessageIn &msg)
+{
+ const std::string name = msg.readString(24, "name");
+ msg.readUInt8("flags"); // 0x01 - renamed, 0x02 - vaporize, 0x04 - alive
+ const int level = msg.readInt16("level");
+ const int hungry = msg.readInt16("hungry");
+ const int intimacy = msg.readInt16("intimacy");
+ const int equip = msg.readInt16("equip");
+ msg.readInt16("atk");
+ msg.readInt16("matk");
+ msg.readInt16("hit");
+ msg.readInt16("luk/3 or crit/10");
+ msg.readInt16("def");
+ msg.readInt16("mdef");
+ msg.readInt16("flee");
+ msg.readInt16("attack speed");
+ msg.readInt16("hp");
+ msg.readInt16("max hp");
+ msg.readInt16("sp");
+ msg.readInt16("max sp");
+ msg.readInt32("exp");
+ msg.readInt32("next exp");
+ msg.readInt16("skill points");
+ const int range = msg.readInt16("attack range");
+
+ HomunculusInfo *const info = PlayerInfo::getHomunculus();
+ if (!info) // we cant find homunculus being because id is missing
+ return;
+ Being *const dstBeing = actorManager->findBeing(info->id);
+
+ if (dstBeing)
+ {
+ info->name = name;
+ info->level = level;
+ info->range = range;
+ info->hungry = hungry;
+ info->intimacy = intimacy;
+ info->equip = equip;
+ PlayerInfo::setHomunculusBeing(dstBeing);
+ }
+}
+
} // namespace EAthena