diff options
Diffstat (limited to 'src/net/eathena/guildrecv.cpp')
-rw-r--r-- | src/net/eathena/guildrecv.cpp | 520 |
1 files changed, 510 insertions, 10 deletions
diff --git a/src/net/eathena/guildrecv.cpp b/src/net/eathena/guildrecv.cpp index ec446edf5..2180f798f 100644 --- a/src/net/eathena/guildrecv.cpp +++ b/src/net/eathena/guildrecv.cpp @@ -21,35 +21,535 @@ #include "net/eathena/guildrecv.h" +#include "actormanager.h" #include "configuration.h" +#include "notifymanager.h" #include "being/localplayer.h" #include "being/playerinfo.h" +#include "enums/resources/notifytypes.h" + #include "gui/windows/chatwindow.h" +#include "gui/windows/skilldialog.h" #include "gui/windows/socialwindow.h" #include "gui/widgets/tabs/chat/guildtab.h" -#include "net/ea/guildrecv.h" - #include "net/messagein.h" #include "net/eathena/guildhandler.h" +#include "utils/delete2.h" +#include "utils/gettext.h" + #include "debug.h" namespace EAthena { +Guild *taGuild = nullptr; + +namespace GuildRecv +{ + bool showBasicInfo = false; +} // namespace GuildRecv + +void GuildRecv::processGuildCreateResponse(Net::MessageIn &msg) +{ + const uint8_t flag = msg.readUInt8("flag"); + + switch (flag) + { + case 0: + // Success + NotifyManager::notify(NotifyTypes::GUILD_CREATED); + break; + + case 1: + // Already in a guild + NotifyManager::notify(NotifyTypes::GUILD_ALREADY); + break; + + case 2: + // Unable to make (likely name already in use) + NotifyManager::notify(NotifyTypes::GUILD_ALREADY); + break; + + case 3: + // Emperium check failed + NotifyManager::notify(NotifyTypes::GUILD_EMPERIUM_CHECK_FAILED); + break; + + default: + // Unknown response + NotifyManager::notify(NotifyTypes::GUILD_ERROR); + break; + } +} + +void GuildRecv::processGuildMasterOrMember(Net::MessageIn &msg) +{ + msg.readInt32("type"); // Type (0x57 for member, 0xd7 for master) +} + +void GuildRecv::processGuildBasicInfo(Net::MessageIn &msg) +{ + const int guildId = msg.readInt32("guild id"); + const int level = msg.readInt32("guild level"); + const int members = msg.readInt32("connect member"); + const int maxMembers = msg.readInt32("max member"); + const int avgLevel = msg.readInt32("average level"); + const int exp = msg.readInt32("exp"); + const int nextExp = msg.readInt32("next exp"); + msg.skip(12, "unused"); + const int emblem = msg.readInt32("emblem id"); + std::string name = msg.readString(24, "guild name"); + std::string master = msg.readString(24, "master name"); + std::string castle = msg.readString(16, "castles"); + msg.readInt32("unused"); + + if (guildTab && showBasicInfo) + { + showBasicInfo = false; + // TRANSLATORS: guild info message + guildTab->chatLog(strprintf(_("Guild name: %s"), + name.c_str()), ChatMsgType::BY_SERVER); + // TRANSLATORS: guild info message + guildTab->chatLog(strprintf(_("Guild master: %s"), + master.c_str()), ChatMsgType::BY_SERVER); + // TRANSLATORS: guild info message + guildTab->chatLog(strprintf(_("Guild level: %d"), level), + ChatMsgType::BY_SERVER); + // TRANSLATORS: guild info message + guildTab->chatLog(strprintf(_("Online members: %d"), + members), ChatMsgType::BY_SERVER); + // TRANSLATORS: guild info message + guildTab->chatLog(strprintf(_("Max members: %d"), + maxMembers), ChatMsgType::BY_SERVER); + // TRANSLATORS: guild info message + guildTab->chatLog(strprintf(_("Average level: %d"), + avgLevel), ChatMsgType::BY_SERVER); + // TRANSLATORS: guild info message + guildTab->chatLog(strprintf(_("Guild exp: %d"), exp), + ChatMsgType::BY_SERVER); + // TRANSLATORS: guild info message + guildTab->chatLog(strprintf(_("Guild next exp: %d"), + nextExp), ChatMsgType::BY_SERVER); + // TRANSLATORS: guild info message + guildTab->chatLog(strprintf(_("Guild castle: %s"), + castle.c_str()), ChatMsgType::BY_SERVER); + } + + Guild *const g = Guild::getGuild(CAST_S16(guildId)); + if (!g) + return; + g->setName(name); + g->setEmblemId(emblem); +} + +void GuildRecv::processGuildAlianceInfo(Net::MessageIn &msg) +{ + const int length = msg.readInt16("len"); + if (length < 4) + return; + const int count = (length - 4) / 32; + + for (int i = 0; i < count; i++) + { + msg.readInt32("opposition"); + msg.readInt32("guild id"); + msg.readString(24, "guild name"); + } +} + +void GuildRecv::processGuildMemberList(Net::MessageIn &msg) +{ + const int length = msg.readInt16("len"); + if (length < 4) + return; + const int count = (length - 4) / 104; + if (!taGuild) + { + logger->log1("!taGuild"); + return; + } + + taGuild->clearMembers(); + + int onlineNum = 0; + int totalNum = 0; + for (int i = 0; i < count; i++) + { + const BeingId id = msg.readBeingId("account id"); + const int charId = msg.readInt32("char id"); + msg.readInt16("hair"); + msg.readInt16("hair color"); + const int gender = msg.readInt16("gender"); + const int race = msg.readInt16("class"); + const int level = msg.readInt16("level"); + const int exp = msg.readInt32("exp"); + const int online = msg.readInt32("online"); + const int pos = msg.readInt32("position"); + msg.skip(50, "unused"); + std::string name = msg.readString(24, "name"); + + GuildMember *const m = taGuild->addMember(id, charId, name); + if (m) + { + m->setOnline(online); + m->setID(id); + m->setCharId(charId); + m->setGender(Being::intToGender(CAST_U8(gender))); + m->setLevel(level); + m->setExp(exp); + m->setPos(pos); + m->setRace(race); + if (actorManager) + { + Being *const being = actorManager->findBeingByName( + name, ActorType::Player); + if (being) + { + being->setGuildName(taGuild->getName()); + if (being->getLevel() != level) + { + being->setLevel(level); + being->updateName(); + } + } + } + if (online) + onlineNum ++; + totalNum ++; + } + } + taGuild->sort(); + if (actorManager) + { + actorManager->updatePlayerGuild(); + actorManager->updatePlayerColors(); + } + if (socialWindow) + socialWindow->updateGuildCounter(onlineNum, totalNum); +} + +void GuildRecv::processGuildPosNameList(Net::MessageIn &msg) +{ + if (!taGuild) + { + logger->log1("!taGuild"); + return; + } + + const int length = msg.readInt16("len"); + if (length < 4) + return; + const int count = (length - 4) / 28; + + for (int i = 0; i < count; i++) + { + const int id = msg.readInt32("position id"); + const std::string name = msg.readString(24, "position name"); + taGuild->addPos(id, name); + } +} + +void GuildRecv::processGuildPosInfoList(Net::MessageIn &msg) +{ + const int length = msg.readInt16("len"); + if (length < 4) + return; + const int count = (length - 4) / 16; + + for (int i = 0; i < count; i++) + { + msg.readInt32("id"); + msg.readInt32("mode"); + msg.readInt32("same id"); + msg.readInt32("exp mode"); + } +} + +void GuildRecv::processGuildPositionChanged(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + msg.readInt16("len"); + msg.readInt32("id"); + msg.readInt32("mode"); + msg.readInt32("same ip"); + msg.readInt32("exp mode"); + msg.readString(24, "name"); +} + +void GuildRecv::processGuildMemberPosChange(Net::MessageIn &msg) +{ + msg.readInt16("len"); + const BeingId accountId = msg.readBeingId("account id"); + const int charId = msg.readInt32("char id"); + const int pos = msg.readInt32("position"); + if (taGuild) + { + GuildMember *const m = taGuild->getMember(accountId, charId); + if (m) + m->setPos(pos); + } +} + +void GuildRecv::processGuildEmblemData(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + const int length = msg.readInt16("len"); + + msg.readInt32("guild id"); + msg.readInt32("emblem id"); + if (length < 12) + return; + msg.skip(length - 12, "emblem data"); +} + +void GuildRecv::processGuildSkillInfo(Net::MessageIn &msg) +{ + const int count = (msg.readInt16("len") - 6) / 37; + msg.readInt16("skill points"); + + if (skillDialog) + skillDialog->hideSkills(SkillOwner::Guild); + for (int i = 0; i < count; i++) + { + const int skillId = msg.readInt16("skill id"); + const SkillType::SkillType inf = static_cast<SkillType::SkillType>( + msg.readInt32("inf")); + const int level = msg.readInt16("skill level"); + const int sp = msg.readInt16("sp"); + const int range = msg.readInt16("range"); + const std::string name = msg.readString(24, "skill name"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); + PlayerInfo::setSkillLevel(skillId, level); + if (skillDialog) + { + if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) + { + skillDialog->addSkill(SkillOwner::Guild, + skillId, name, level, range, up, inf, sp); + } + } + } + if (skillDialog) + skillDialog->updateModels(); +} + +void GuildRecv::processGuildNotice(Net::MessageIn &msg) +{ + const std::string msg1 = msg.readString(60, "msg1"); + const std::string msg2 = msg.readString(120, "msg2"); + if (guildTab) + { + guildTab->chatLog(msg1, ChatMsgType::BY_SERVER); + guildTab->chatLog(msg2, ChatMsgType::BY_SERVER); + } +} + +void GuildRecv::processGuildInvite(Net::MessageIn &msg) +{ + const int guildId = msg.readInt32("guild id"); + const std::string guildName = msg.readString(24, "guild name"); + + if (socialWindow) + socialWindow->showGuildInvite(guildName, guildId, ""); +} + +void GuildRecv::processGuildInviteAck(Net::MessageIn &msg) +{ + const uint8_t flag = msg.readUInt8("flag"); + if (!guildTab) + return; + + switch (flag) + { + case 0: + NotifyManager::notify(NotifyTypes::GUILD_INVITE_FAILED); + break; + + case 1: + NotifyManager::notify(NotifyTypes::GUILD_INVITE_REJECTED); + break; + + case 2: + NotifyManager::notify(NotifyTypes::GUILD_INVITE_JOINED); + break; + + case 3: + NotifyManager::notify(NotifyTypes::GUILD_INVITE_FULL); + break; + + default: + NotifyManager::notify(NotifyTypes::GUILD_INVITE_ERROR); + break; + } +} + +void GuildRecv::processGuildLeave(Net::MessageIn &msg) +{ + const std::string nick = msg.readString(24, "nick"); + msg.readString(40, "message"); + + if (taGuild) + taGuild->removeMember(nick); + + if (!localPlayer) + return; + + if (nick == localPlayer->getName()) + { + if (taGuild) + { + taGuild->removeFromMembers(); + taGuild->clearMembers(); + localPlayer->removeGuild(taGuild->getId()); + } + NotifyManager::notify(NotifyTypes::GUILD_LEFT); + delete2(guildTab) + + if (socialWindow && taGuild) + socialWindow->removeTab(taGuild); + if (actorManager) + actorManager->updatePlayerColors(); + } + else + { + NotifyManager::notify(NotifyTypes::GUILD_USER_LEFT, nick); + if (actorManager) + { + Being *const b = actorManager->findBeingByName( + nick, ActorType::Player); + + if (b) + b->clearGuilds(); + if (taGuild) + taGuild->removeMember(nick); + } + } +} + +void GuildRecv::processGuildMessage(Net::MessageIn &msg) +{ + const int msgLength = msg.readInt16("len") - 4; + + if (msgLength <= 0) + return; + if (guildTab) + { + std::string chatMsg = msg.readString(msgLength, "message"); + const size_t pos = chatMsg.find(" : ", 0); + if (pos != std::string::npos) + { + const std::string sender_name = chatMsg.substr(0, pos); + chatMsg.erase(0, pos + 3); + trim(chatMsg); + guildTab->chatLog(sender_name, chatMsg); + } + else + { + guildTab->chatLog(chatMsg, ChatMsgType::BY_SERVER); + } + } + else + { + DEBUGLOGSTR("invisible guild?"); + msg.readString(msgLength, "message"); + } +} + +void GuildRecv::processGuildSkillUp(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + msg.readInt16("skill id"); + msg.readInt16("level"); + msg.readInt16("sp"); + msg.readInt16("range"); + msg.readUInt8("unused?"); +} + +void GuildRecv::processGuildReqAlliance(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + msg.readInt32("id"); + msg.readString(24, "name"); +} + +void GuildRecv::processGuildReqAllianceAck(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + msg.readInt32("flag"); +} + +void GuildRecv::processGuildDelAlliance(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + msg.readInt32("guild id"); + msg.readInt32("flag"); +} + +void GuildRecv::processGuildOppositionAck(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + msg.readUInt8("flag"); +} + +void GuildRecv::processGuildBroken(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + msg.readInt32("flag"); +} + +void GuildRecv::processGuildExpulsionContinue(const std::string &nick) +{ + if (taGuild) + taGuild->removeMember(nick); + + if (!localPlayer) + return; + + if (nick == localPlayer->getName()) + { + if (taGuild) + { + taGuild->removeFromMembers(); + taGuild->clearMembers(); + } + NotifyManager::notify(NotifyTypes::GUILD_KICKED); + delete2(guildTab) + + if (socialWindow && taGuild) + socialWindow->removeTab(taGuild); + if (actorManager) + actorManager->updatePlayerColors(); + } + else + { + NotifyManager::notify(NotifyTypes::GUILD_USER_KICKED, nick); + if (actorManager) + { + Being *const b = actorManager->findBeingByName( + nick, ActorType::Player); + + if (b) + b->clearGuilds(); + if (taGuild) + taGuild->removeMember(nick); + } + } +} + void GuildRecv::processGuildUpdateCoords(Net::MessageIn &msg) { const BeingId id = msg.readBeingId("account id"); const int x = msg.readInt16("x"); const int y = msg.readInt16("y"); - if (Ea::taGuild) + if (taGuild) { - GuildMember *const m = Ea::taGuild->getMember(id); + GuildMember *const m = taGuild->getMember(id); if (m) { m->setX(x); @@ -74,15 +574,15 @@ void GuildRecv::processGuildPositionInfo(Net::MessageIn &msg) g->setName(guildName); g->setEmblemId(emblem); - if (!Ea::taGuild) - Ea::taGuild = g; + if (!taGuild) + taGuild = g; if (!guildTab && chatWindow) { guildTab = new GuildTab(chatWindow); if (config.getBoolValue("showChatHistory")) guildTab->loadFromLogFile("#Guild"); if (localPlayer) - localPlayer->addGuild(Ea::taGuild); + localPlayer->addGuild(taGuild); guildHandler->memberList(); } @@ -102,9 +602,9 @@ void GuildRecv::processGuildMemberLogin(Net::MessageIn &msg) msg.readInt16("sex"))); msg.readInt16("hair"); msg.readInt16("hair color"); - if (Ea::taGuild) + if (taGuild) { - GuildMember *const m = Ea::taGuild->getMember(accountId, charId); + GuildMember *const m = taGuild->getMember(accountId, charId); if (m) { m->setOnline(online); @@ -123,7 +623,7 @@ void GuildRecv::processGuildExpulsion(Net::MessageIn &msg) const std::string nick = msg.readString(24, "name"); msg.readString(40, "message"); - Ea::GuildRecv::processGuildExpulsionContinue(nick); + GuildRecv::processGuildExpulsionContinue(nick); } void GuildRecv::processGuildExpulsionList(Net::MessageIn &msg) |